Early Access Update #37 - Swimming Ducks, Quality of Life changes, decoration!
Hi! In today's update, we're bringing a bunch of improvements, based on user suggestions and feedback. Check them out!
[b]New content:[/b]
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[*]New road: Pier
[*]New farmhand stall variations.
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[b]Improvements:[/b]
[list]
[*]Ducks can now enter and swim in water tiles adjacent to theirs.
[*]You can now enable automatic tractor in Recycle mode (it will keep adding items to the queue)
[*]The "Need resources" error can now show more than just one type of resource (useful for houses and production buildings).
[*]When recycling a tile, now the plowed/harvested land has priority over sprinklers (so sprinklers are removed last). This allows to recycle fields more easily.
[*]You can now place sprinklers with the automatic tractor. It will try to place one sprinkler every 3 tiles.
[*]You can now use the mouse wheel to zoom in / out in the map.
[*]Money/Resource pop-ups from actions in town shops are now shown in the shopkeeper position (should be easier to see while interacting with them)
[*]You can now place some fences underwater. This information is shown in the shop.
[*]Added a button to show the minimap key.
[*]Decorations and buildings placed in sidewalks are now placed slightly higher.
[*]Added a small notice to the warehouse telling that the storage increase isn't fixed.
[*]Added Gamepad RGB light support (for example Dual Shock controllers).
[*]If an item is requested in a quest, it will show quest progress information in the shop window.
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[b]Gameplay changes:[/b]
[list]
[*]Feeders will now increase the amount of food gained per resource. [i]This amount is not fixed and ranges from +0% to +20%, depending on the number of tiles per feeder in the animal group.[/i]
[*]Recipe levels will now slightly increase the amount of diamonds you get when finishing them.
[*]Watering crops/flowers that are below 10% (when the water icon is shown) will now grant some favor.
[*]Increased favor obtained from house jobs and production buildings.
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[b]Bugfixes:[/b]
[list]
[*]Fixed Farmhand icons being shown outside of the map area.
[*]Fixed farm grid being slightly misplaced.
[*]Fixed fence door sound being improperly spatialized.
[*]We gave Hockles that favor he missed out on in his daily bonus. [i]jk[/i]
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Today's Farm showcase: "The Vale - New House" by KRequiem
[img]{STEAM_CLAN_IMAGE}/44878975/f51b8eda2713199df5aec3adecc2a854e09747f4.jpg[/img]