Early Access Update #37 - Swimming Ducks, Quality of Life changes, decoration!
Hi! In today's update, we're bringing a bunch of improvements, based on user suggestions and feedback. Check them out!
New content:
Improvements:
Gameplay changes:
Bugfixes:
Today's Farm showcase: "The Vale - New House" by KRequiem

New content:
- New road: Pier
- New farmhand stall variations.
Improvements:
- Ducks can now enter and swim in water tiles adjacent to theirs.
- You can now enable automatic tractor in Recycle mode (it will keep adding items to the queue)
- The "Need resources" error can now show more than just one type of resource (useful for houses and production buildings).
- When recycling a tile, now the plowed/harvested land has priority over sprinklers (so sprinklers are removed last). This allows to recycle fields more easily.
- You can now place sprinklers with the automatic tractor. It will try to place one sprinkler every 3 tiles.
- You can now use the mouse wheel to zoom in / out in the map.
- Money/Resource pop-ups from actions in town shops are now shown in the shopkeeper position (should be easier to see while interacting with them)
- You can now place some fences underwater. This information is shown in the shop.
- Added a button to show the minimap key.
- Decorations and buildings placed in sidewalks are now placed slightly higher.
- Added a small notice to the warehouse telling that the storage increase isn't fixed.
- Added Gamepad RGB light support (for example Dual Shock controllers).
- If an item is requested in a quest, it will show quest progress information in the shop window.
Gameplay changes:
- Feeders will now increase the amount of food gained per resource. This amount is not fixed and ranges from +0% to +20%, depending on the number of tiles per feeder in the animal group.
- Recipe levels will now slightly increase the amount of diamonds you get when finishing them.
- Watering crops/flowers that are below 10% (when the water icon is shown) will now grant some favor.
- Increased favor obtained from house jobs and production buildings.
Bugfixes:
- Fixed Farmhand icons being shown outside of the map area.
- Fixed farm grid being slightly misplaced.
- Fixed fence door sound being improperly spatialized.
- We gave Hockles that favor he missed out on in his daily bonus. jk
Today's Farm showcase: "The Vale - New House" by KRequiem
