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Farm Together 2 News

Early Access Update #41 - Geraniums & New recipes!

Today's update brings a few new items to the table, as well as some improvements based on user feedback.



New content:
  • New flowers: Geranium (5 variations)
  • New recipes: 2 Appetizers & 2 Desserts.
  • New feeders. They work the same way as the current ones, but with a different look.
  • New crop: White Carrot.


Improvements:
  • Added a new Quality setting for lights.
  • You can now place trees on decorative planters.
  • Some under-the-hood changes to different systems, done with future updates in mind. This may have brought some new lighting or placement bugs. Please report them if you find any!


Balancing changes:
  • House jobs will be requested in smaller numbers in quests.


Lately we've been working on bigger features that will take more time to be fully complete. We're mixing it with smaller content updates such as this one, so there's still new things to do while we finish the bigger ones. Thank you for your understanding!

Today's Farm Showcase: Relaxing Afternoon by LadyAngel

Early Access Update #40 - Small update

Today's update is a small one, bringing a few fixes and improvements.

Improvements:
  • Reduced draw distance for lighting fences. Will help a bit with performance when lots of them are placed around.
  • You can now set up to 4 crops for farmhands and arrow signs. Farmhands will try to plant the first crop available from the list. This should help with setting crops for different seasons.
  • Fixed RTL text not being properly handled in the Text Chat window. Input label still doesn't work properly, and won't probably be fixed anytime soon.


Gameplay changes:
  • Added an additional step to Falafel recipe.The model was done with an additional step in mind that wasn't being used.


Bugfixes:
  • Fixed lighting fences blocking tractor work area.
  • Fixed action pop-up showing current money instead of variation when spending favor for money.
  • Fixed Item unlocked pop-ups showing when the item wasn't really unlocked yet.
  • Fixed being unable to choose off-season crops for Arrow sign.

Early Access Update #39 - Hotfix update

In today's patch we're fixing a few issues introduced in yesterday's update.

Improvements:
  • Shop will now change behavior when you're in a tile affected by the security booth or the arrow sign. This was required for proper behavior when increasing permission level from None to Plant, etc.
  • Added a setting to disable building range visualization.


Bugfixes:
  • Fixed item icons not being shown in the level up popup.
  • Fixed minor lighting glitch when choosing a preset in the Wardrobe.

Early Access Update #38 - New Fish & Farm Decorations!

Hi! In today's update we're adding new fish and lots of farm decorations to customize your farm looks!



New content:
  • New fish: Seabream and Snapper (3 variations each)
  • New farm decorations: cartwheel decorations, gazebo decorations
  • New house decorations: gazebo style decorations
  • New building: Security Booth, that allows to set different permissions to specific farm tiles
  • New building: Arrow sign, that allows you to limit which crop can be planted in specific farm tiles.
  • New farm decoration: Planter, you can show things on top as decoration.


Improvements:
  • Invite code is not shown on the pause screen of visitors on Private farms.
  • Quest progress will now be shown when planting related items.
  • A pop up will be shown when new content is unlocked. Capped at 5 enqueued rewards.
  • Farmhand work areas (and new building areas) are now shown when you're on a tile inside its range.


Gameplay changes:
  • Slight redistribution of rewards on earlier levels to have approximately 5 items unlocked per level. Only decorative items and some town shops have been moved.


Bugfixes:
  • Fixed aquatic fences behavior in relation to waterfalls.
  • Fixed some UI texts not being removed after recycling content.


Today's Farm showcase: Flower-Heart garden by Nyle

Early Access Update #37 - Swimming Ducks, Quality of Life changes, decoration!

Hi! In today's update, we're bringing a bunch of improvements, based on user suggestions and feedback. Check them out!

New content:
  • New road: Pier
  • New farmhand stall variations.


Improvements:
  • Ducks can now enter and swim in water tiles adjacent to theirs.
  • You can now enable automatic tractor in Recycle mode (it will keep adding items to the queue)
  • The "Need resources" error can now show more than just one type of resource (useful for houses and production buildings).
  • When recycling a tile, now the plowed/harvested land has priority over sprinklers (so sprinklers are removed last). This allows to recycle fields more easily.
  • You can now place sprinklers with the automatic tractor. It will try to place one sprinkler every 3 tiles.
  • You can now use the mouse wheel to zoom in / out in the map.
  • Money/Resource pop-ups from actions in town shops are now shown in the shopkeeper position (should be easier to see while interacting with them)
  • You can now place some fences underwater. This information is shown in the shop.
  • Added a button to show the minimap key.
  • Decorations and buildings placed in sidewalks are now placed slightly higher.
  • Added a small notice to the warehouse telling that the storage increase isn't fixed.
  • Added Gamepad RGB light support (for example Dual Shock controllers).
  • If an item is requested in a quest, it will show quest progress information in the shop window.


Gameplay changes:
  • Feeders will now increase the amount of food gained per resource. This amount is not fixed and ranges from +0% to +20%, depending on the number of tiles per feeder in the animal group.
  • Recipe levels will now slightly increase the amount of diamonds you get when finishing them.
  • Watering crops/flowers that are below 10% (when the water icon is shown) will now grant some favor.
  • Increased favor obtained from house jobs and production buildings.


Bugfixes:
  • Fixed Farmhand icons being shown outside of the map area.
  • Fixed farm grid being slightly misplaced.
  • Fixed fence door sound being improperly spatialized.
  • We gave Hockles that favor he missed out on in his daily bonus. jk


Today's Farm showcase: "The Vale - New House" by KRequiem