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Farm Together 2 News

Early Access Update #16 - Bugfix update

Hi! Today we're releasing an update with a bunch of bugfixes, some of them small, but there's a couple that were rather common and required urgent fixing.

We're still investigating on an issue that could cause the PhotonCloudTimeout errors, probably related to an in-game freeze. If you're experiencing this kind of error, please post your issue either in the Steam forums on in the Discord channel, and try to be as descriptive as possible, as well as posting the log file.

Bugfixes:
  • Fixed potentially out-of-order network messages during the join process that could cause multiplayer to work improperly. This would happen more frequently when joining from another game in progress.Thank you for your reports and detailed reproduction steps on this issue.
  • Improved some asset loading code so it can be done in the background and doesn't stall the main thread, specially when traveling to the town for the first time. While no reports were done in regards to this, we've noticed several second stalls in the telemetry that we believe are related to loading assets on extremely slow computers/hard drives. These several-second stalls could lead to being disconnected from multiplayer sessions.
  • Fixed action pop-ups not being properly handled in split-screen.
  • Fixed bushes/flags disappearing bug.
  • Should have fixed the "Fall below the floor" issue when placing fences on water. Should no longer happen, and if it does, we've added a check to reposition players above the ground again.
  • Fixed "Browse log files" not working on Mac.
  • Fixed bug when moving road tiles with the tractor and pressing the Move key.


Today's Farm Showcase: "Pigs and cows are located in the forest" by Merrie

Farm Together 2 - Early Access Update #15 - Small update

Hi! Today we're releasing a small update with a few bugfixes, and lots of additional logging on specific issues that we're having trouble finding (probably related with those dreaded PhotonCloudTimeout disconnection issues).

This additional info on the telemetry ( optional and completely anonymous) should help us find potential reasons for the disconnections (we believe they're related to a temporary freeze that causes connection to be lost).

We've also fixed minor issues in edge cases (such as trying to jump a fence placed at the edge of the world).

Improvements:
  • Non-separating fences (such as arcs or the newly added lamps) no longer block the tractor's work area.


Bugfixes:
  • Minor UI/logic bugfixes.
  • (not a bugfix)Additional logging on specific cases to help pinpoint the reason for some internal exceptions.
  • Fixed being able to open the shop (and take the drone) while sitting on a decoration, that could cause the player to be unable to move anymore.
  • Fixed boat decoration not rotating when moving it.


Today's Farm showcase: Déjeuner (presque) sur l'herbe (Lunch (almost) on the grass) by Weesh & Pistacciolata

Early Access Update #14 - New lighting items & other improvements

Hi!

Today we're releasing a new update, adding a few new lighting items to give more color to your farm during the night!

We're also adding a bunch of quality of life improvements based on user feedback, as well as a few bugfixes. Nothing too big, as we've been working on a couple of bigger features that should be ready in future updates, but they should help improving the overall experience!



New items:
  • Added 3 new sets of lighting fences, with three variations/colors each.


Improvements:
  • Last map zoom state is now saved between games.
  • Houses are now shown in the map as teleport positions.
  • Added a "Plow new land only when planting" setting, to help avoid accidentally plowing land when doing other tasks. Disabled by default.
  • You can now place fences inside animal groups or ponds. They will be split properly if required.


Gameplay changes:
  • The Sweet shop now offers deals in medals instead of Diamonds. It also no longer sells or stores Nuts/Grapes.This has been done in preparation for a future update featuring production of Jam and Honey. These advanced resources can be traded for medals, but having low level resources in the same shop could become problematic or confusing, so we're removing them. They were the only resources that could be sold in two different establishments anyway.



Bugfixes:
  • Fixed Upgrade icon being shown on a maxed out garage and warehouse.
  • Removed price for upgrading a capped town shop.
  • Fixed being unable to unbind mouse buttons from the "Tractor" and "Map" inputs.
  • Upgraded Photon networking plugin. Should help with the "SequenceOutOfBounds" error.
  • Fixed fade out/fade in effect not shown for the second player in split screen.


Today's Farm showcase: Nice Relaxing spot by Farmer Doomz

Early Access Update #13 - New town shops and Pepper!

Hi!

Today's update is a small one, bringing some new items that didn't make it to yesterday's update. The main addition are the new town shops where you can sell wool and spices, as well as more rare resources such as paintings or songs.

Oh, and by the way, we're now officially Steam Deck verified! We know there are still some issues with handling suspend/resume on it, and we'll try to get them fixed soon!

New items:
  • New town shops: Art Gallery, Restaurant, Arts&Crafts
  • New crops: 4 variants of Pepper


Improvements:
  • "Money spent" on item stats now is reduced when recycling items (by half if done manually, by full if done via Farm Recycle). This can't be applied retroactively, so stats for farms that have been recycled will keep showing inaccurate values.
  • Clicking anywhere on the townspeople task request will no longer be treated as clicking on the accept button.
  • Manually recycling a crop will now refund 5 additional coins (from the plowed land). We're rich!
  • Just like with houses, trying to recycle a town shop will always show the confirmation prompt, overriding UI settings.


Bugfixes:
  • Fixed empty panel shown when checking profiles in the guestbook.


Today's Farm Showcase: "Cozy Vibes" by Princess

Early Access Update #12 - Diamonds for everyone!

Hi!

In today's update, we're addressing one of the most requested things lately, which is the supply (and demand) of Diamonds around the farm.

We've also found and fixed a (probably)frequent bug related with joining a game via network invites. Thank you to everyone that sent log files of the problematic sessions, as that helped us determine what happened and fix it.

We wanted to add new town shops today as well, but we spent more time than expected fixing the aforemented bug. They will be added in the next update.

Improvements:
  • Increased amount of quick travel points that can be built to 40.
  • Town upgrade window won't show stats for level 101, as they can't be upgraded to that level.
  • Improved looks of T junctions and corners for the Brick road variations.


Gameplay changes:
  • Slightly increased harvest money bonus from item level.We still think the logarithmic approach is more adequate, but maybe we went too far with the specific values.
  • Reduced price of new plots by approximately 30%. The difference in price will be reimbursed for plots unlocked before this update.
  • Leveling up town shops will now increase the amount of diamonds gained per transaction. Approximately one more diamond every 10 levels.
  • Reduced increase of townspeople tasks required resources. It wasn't THAT bad, but it could make the deals not as interesting in some cases.
  • Increased amount of coins requested/offered in townspeople deals based on level. The amount of money was trivial at mid-high farm levels. We haven't gone too far with this and it's probably still trivial, we'll probably do a second change in the future.


Bugfixes:
  • (Probably)Fixed water level issues with non-sprinkler flowers.
  • Fixed water sound when using auto tractor to feed animals.
  • Changed save method to a more robust behavior, that shouldn't break file contents if the computer crashes while performing a save.
  • Fixed accepting an invite causing "Lobby not found" errors later on.


Today's Farm Showcase: "A lonely red barn" by Jocasta Nyx