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Farm Together 2 News

Early Access Update #27 - Bugfix update

Hi!

Today we're fixing a few issues introduced in yesterday's update, as well as a minor upgrade to the animal floor system.

Improvements:
  • You can now place high grass on animal tiles.


Bugfixes:
  • Fixed being unable to place a floor type to override the animals one if it matched the underlying tile floor.In other words, fixed being unable to place grass on animals that were already placed over grass.
  • Fixed a bug with slope corner waterfalls causing items to stop being enabled/disabled while moving etc.
  • Fixed minor UI issues related to favorites.
  • Fixed bamboo tree growth progress not being updated in the same way as before.


Today's Farm showcase: "It's a mess, but it's my mess

Early quackcess Update #26 - Quack!

Today we're releasing a new update bringing new animals and other interesting features. Check them out!



New items:
  • New animal: Ducks (6 variants). They yield the feather resource.
  • Added new townspeople requests.


New features:
  • You can now favorite players and search for them in the Find Farms section. This is done using an alternate method compared to public/friends search. Favorited players have to be the host of a public farm to show up in the filter.


Gameplay changes:
  • Reduced amount of resources/items requested for job-related tasks. While more houses are being worked on, we don't really want players to feel forced to perform and keep track of multiple jobs in parallel in multiple houses. We're reducing the amounts required in quests and shop upgrades, so new houses are more geared towards customization and decoration, and not mandatory for proper progress.


Improvements:
  • Added corner waterfalls.Just like the straight ones, they're automatically placed when surrounded by water.
  • You can now change the floor type of animal tiles. All tiles in the same group will show the same floor type
  • You can now open the Quest log while in automatic tractor mode.
  • Added a check to detect potential Steam Cloud conflict issues. If a conflict has been detected, a message will be shown with more information on potential data loss and what to do to recover the backup.


Bugfixes:
  • Fixed animal scale not always being applied.
  • Fixed tiles with sprinklers being selected/recycled when trying to recycle empty tiles.
  • Fixed preview for decoration items such as plates, books, etc not being rotated properlywhen moving them.
  • Fixed not seeing other players move after accepting an invite while playing on another farm.


Today's Farm Showcase: One calm day on a farm by Vivian

Early Access Update #25 - Morning Glories, fixes, lots of minor improvements

Hi!

In today's update we're adding a new type of flower, the Morning Glory. We're also fixing a few issues that could lead to crashes in specific cases, and adding plenty of minor improvements and changes based on your feedback!

New items
  • New flowers: Morning Glory (5 variations)


Improvements:
  • Added a setting to show time remaining until the current season ends.
  • Improved behavior and looks of the see-through effect when the player is obstructed by buildings, trees, etc. This isn't finished yet, bounds on the town still need to be checked a bit.
  • Sitting on decorations now waits for host confirmation before proceeding. This fixes two players being able to sit in the same spot and, more importantly, potential desynchronizations between host and client when moving or recycling items while a player is trying to use them.
  • Recycling items is no longer pre-calculated on the client. This could lead to potential synchronization issues.
  • Added a setting to reset camera rotation when using quick travel.
  • Added a setting to hide the invite code. Useful if you're streaming/recording the game and don't want strangers to join.
  • The house icon in the map shows a little box when a quest-related job inside it requires attention.
  • Added a new Feathers resource.This resource can't be obtained yet. This is in preparation for a future update.
  • You can now advance time while in Photo mode. This is only visual, farm time isn't affected by it.
  • Added Dynamic glyph generation when using Chinese/korean/japanese languages. This should help with missing glyphs while typing in chat.
  • The UI will now show the name/icon of the currently assigned item when standing by a sign, a bush, a painting or a food plate.


Gameplay changes:
  • Town shops can no longer be recycled. This feature was causing trouble because recycled shops would lose their level, so we're disabling it. There's a lot of space available in town so there shouldn't be a need to recycle them anyway.


Bugfixes:
  • Fixed VRAM memory Leak every time a farm was loaded while FSR was enabled.
  • Fixed Tutorial prompts not showing up on new farms.


Today's Farm Showcase: Beginnings by Beezenees

Early Access Update #24 - Bugfix update

Today's patch fixes a couple issues introduced in yesterday's update.

Improvements:
  • Farm name will now be shown in the bus stop.


Bugfixes:
  • Fixed crash when opening the farm recycle button on big farms.
  • Fixed looks of the new Tool Sheds on Winter.
  • Fixed being unable to place fences on two sides of the farm.This hasn't been fully tested yet, could be buggy in specific interactions!


Today's Farm Showcase: Realistic farm progress by Gee

Early Access Update #23 - Multiple pinned quests, new decorations and QoL

Hi!

In today's update we're bringing the ability to pin multiple quests (up to 3). We're also adding new farm decorations (Tool Shed and Animal Shed), a lawn floor type, and a bunch of QoL upgrades based on feedback.

New items:
  • New floor type: Lawn
  • New decorations: Tool Shed and Animal Shed
Improvements:
  • Now up to three quests can be pinned, and quest updates will be shown below the pinned quests instead of replacing the pinned one.Only the first pinned quest will be shown in split screen.
  • Improved map generation performance a bit.
  • Added townspeople with available tasks to the compass while in town.
  • Automatic mode is now stopped when the controller is unplugged.
  • Improved camera smoothness issues when colliding with the scenario or interacting with towsnpeople.
  • Added new sorting methods in the shop (Category and Resources). Category sorts item by similar family/utility/looks, and is now the default in Decoration, Fences and most house shop categories. Removed the Unlock Level sort methods from a few categories.
  • x5, x10, etc. multipliers in the town shops will now use the lowest valid multiplier if below the available sell/purchase amount.
  • Automatic water mode changed from an on/off switch to a setting so you can set if you want to water only crops or flowers.


Bugfixes:
  • Fixed UI flickering for a frame after moving items.
  • Fixed UI behavior issues when disconnecting the controller while paused.
  • Fixed drone behavior around locked plots of land.
  • Fixed Wadrobe "New" icons not working properly.


Today's Farm Showcase: Untitled by Mona