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Farm Together 2 News

Early Access Update #8 - Bugfix update

Hi! Today we're releasing a small update, mainly focused on fixing some issues with the compass and feeders.

Roadmap and updates announcement
Past week we announced we would work on a roadmap to show you, probably at some point during this week. However, we were working so hard on urgent updates and fixes that we weren't really able to properly prepare one!

We've started preparing it now and we'll most likely release it next Monday.

Now that the most important issues (other than all that content that we're still missing when compared to the first game) have been addressed, we'll switch to a slower update schedule. It will depend on the specific contents of each update, but we'll try to stick to a weekly schedule.

New content:
  • Added cow bush


Improvements:
  • When moving a feeder or placing animals around a connected feeder, the original group will have priority over the new ones.
  • Fences now prevent feeders from connecting to animal groups. Also you can't place fences between a feeder and its connected group.


Gameplay changes:
  • Halved cow feeding resource requirements.


Bugfixes:
  • Fixed compass stopping working when entering a house.


Today's Farm showcase: Sleepy time by awesomehaxx

Early Access Moopdate #7 - Moo

Moo! Today's update brings a new type of animal, an animal that is able to gives the precious milk resource!



We're also adding some strawberries to the mix, as well as the usual minor improvements and bugfixes. Enjoy!

Improvements:
  • New Items:
    • Cows
    • Strawberries
    • Picnic table
    • Earring variations.
  • Added Danish language
  • You can now open the inventory while in automatic mode.
  • Reduced size of key binds without text so they don't break the UI too much.
  • Added the house icon to the compass.
  • Compass icons now start showing up at a further distance, and change size depending on distance.
  • Map teleport buttons will not re-center the screen when selecting them with the mouse (they will still do it when using a controller or the keyboard).


Gameplay changes:
  • Reduced XP gain when placing items.Prevents some exploits by recycling the farm. In a standard game, the bulk of XP comes from harvesting, so it's barely noticeable.
  • Shops can now ask for milk or wool for upgrades at the proper levels.


Bugfixes:
  • Fixed duplicate tractor in the main menu.
  • Fixed wrong colors for some crop variations.
  • Fixed incorrect bush description
  • Fixed incorrect bush shop preview
  • Fixed minor issue when trying to place roads in a locked plot.


Farm showcase of the day: Tree Section by Lucas

Early Access Update #6 - Rain is back!

Hi!

Today we're releasing a new update, this time a bit more focused on new features than on bugfixes (although there are some of those as well!).

The main two features are the rain, that will happen from time to time and will slowly replenish water levels of crops and flowers, and the always-on inventory UI, showing the resources that are closest to full their inventory (there are too many resources to show them all...).

Improvements:
  • Now it will rain ocassionally, slowly watering crops and flowers.
  • Added an always-on inventory setting. Also, added in yesterday's update, now inventory has bars telling how full is every resource.
  • Changed a bit Coconut position, should help with getting stuck less often.
  • Upgraded version of networking engine, could help with some connection issues.Could also introduce new bugs, please report anything you find!


Gameplay changes:
  • Removed one-tool per room limitation (there's still a limit on number of tools per house).In any case, there was a bug where moving tools would skip this check...


Bugfixes:
  • (Maybe) Fixed problem while recycling animals that could cause tiles to become unworkable.
  • Fixed wrong shop item being selected when clicking at the same time as moving.


Farm Showcase of today: "Queen of Hearts Courtyard" by hugsforyou

Early Access Update #5

Hi! Today we're releasing yet another update with more changes and fixes. Hopefully we'll run out of bugs to fix soon, and will be able to focus on bigger features! We're mixing small improvements along with them, and will soon add new content, but for now, here's what we've been working on today:

Improvements:
  • Added a button on the pause menu to open the invite dialog.
  • Added Lithuanian, Latvian and Luxembourg flags.
  • Added a contextual pop-up when the landscaping agency is unlocked.
  • Added an icon for the wardrobe in the town map.
  • You can now empty the move / recycle queue by pressing and holding the cancel button for about half a second. No need to press right click 100 times!
  • Implemented a method to make find farms results a bit more random.
  • Added an icon for empty town slots.
  • Added a key to toggle harvestable icons in the farm map. Not perfect, as the whole map has to be redrawn.
  • Job recipes with a quest will now show an icon and be placed first on the list.


Bugfixes:
  • Fixed resource icon sometimes changing to a fuel icon.
  • Fixed flower water lowering when complete, even if they have a sprinkler.
  • Fixed being able to open the map while entering a house or going to town.
  • Fixed auto tractor spending water after harvesting flowers with sprinklers.
  • Fixed only moving half the items with auto tractor.
  • Fixed fish being shown below ground when moving tiles.
  • Fixed empty tiles being selected when moving/recycling a sprinkler.
  • Fixed an issue where the game would get stuck in the loading screen.
  • (Maybe) fixed animal animation interpolation issue.


Today's Farm Showcase: The Barn by Enveie

Early Access Update #4 - Bugfixes galore!

Hi! Today we're releasing a new update, fixing lots of bugs that have were reported over the weekend (or earlier).

They're not all bugs that have been reported, still a bunch of them to go, but we're getting closer to the point where we can focus on new things!

Improvements:
  • Improved collision on ramps so the tractor doesn't get stuck on specific cases.
  • When searching for friend farms, a tooltip is shown telling that the friends list must be public to work. We have no way of determining whether your friend list is public or not, so it's just a suggestion to check.
  • Updated Ponds how to play descrition with the limits changed in the last update.
  • Reduced townspeople walk speed.
  • Decreased size of quick travel buttons in the Map window.
  • Compass update rate is increased based on the "Model Quality" setting


Gameplay changes:
  • Increased even more fuel capacity when upgraded.
  • Increased fuel capacity and regeneration rate of the Fuel depot.
  • Reduced chances of getting a job resource as an upgrade quest, and reduced the amount requested. This change will cause requested resources to be different from the previous version. Apologies!
  • You can now refuel the tractor without the need of getting down from it.
  • Slightly reduced price of town upgrades that ask for coins.


Bugfixes:
  • Fixed two fish varieties that were impossible to unlock.
  • Fixed an error related wih the guestbook that caused the farm not to save properly.
  • Fixed falling off the map when placing a barn and recycling it while still inside.
  • Fixed vehicle customization not properly saved when done from the Wardrobe in town.
  • Fixed items becoming invisible when entering and quickly exiting a house, or the town.
  • Fixed UI issues when exiting a house while moving or placing items.
  • Fixed map sometimes not showing harvestable state properly.
  • Fixed quest description UI issues.
  • Fixed some resources not being released when quickly closing the map just after opening it.
  • Fixed UI disappearing when map is bound to Z and you press Z, Z.
  • (Probably) Fixed "New" indicator not disappearing properly in the Wardrobe.
  • Fixed "Expand wide screen UI" not working at all.
  • Fixed minor chicken animation issues.
  • Fixed some UI text being improperly shown when selecting a sprinkler.


Farm showcase of today: LegenDairy Farm progress by Mr Pumpkin