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Farm Together 2 News

Roadmap

Hi!

We've prepared a roadmap showing an estimation of some of the features we want to add during the following months.

It's not set on stone, and depending on how things go and your ideas, it may change, but should be enough to get an idea of what's coming in the future:



Regarding the next update, we're working on a new one, with plenty of bugfixes and minor improvements, but it's not ready yet! Hopefully tomorrow.

Today's Farm showcase: Fish BBQ by Ingu

Early Access Update #9 - Bugfix update (yes, again!)

Hi! Today we're releasing a new update featuring a bunch of fixes. We should really start calling these days "Bugfixing Mondays"!

Regarding the Roadmap, we'll be showcasing it in a separate newspost!

Improvements:
  • The compass now shows icons while in the town.
  • When missing resources for multi-resource tasks (such as jobs or house upgrades), only the ones that are incomplete are highlighted.
  • Added a backup recovery button to the Settings->Support section.
  • When disconnected from a session, the internal reason is shown.


Bugfixes:
  • Fixed feeders disconnecting when moving animal tiles around them.
  • Changed navigation behavior on maps a bit, should avoid edge cases where some buttons couldn't be selected with a controller.
  • Fixed rye harvest using the wrong particles when harvested.
  • Fixed townspeople showing a level value (they don't have any).
  • Fixed emotes not being properly saved when changing them in the wardrobe.
  • Fixed UI errors when moving fences.


Today's Farm showcase: The Labyrinth by enovas (developer)

Early Access Update #8 - Bugfix update

Hi! Today we're releasing a small update, mainly focused on fixing some issues with the compass and feeders.

Roadmap and updates announcement
Past week we announced we would work on a roadmap to show you, probably at some point during this week. However, we were working so hard on urgent updates and fixes that we weren't really able to properly prepare one!

We've started preparing it now and we'll most likely release it next Monday.

Now that the most important issues (other than all that content that we're still missing when compared to the first game) have been addressed, we'll switch to a slower update schedule. It will depend on the specific contents of each update, but we'll try to stick to a weekly schedule.

New content:
  • Added cow bush


Improvements:
  • When moving a feeder or placing animals around a connected feeder, the original group will have priority over the new ones.
  • Fences now prevent feeders from connecting to animal groups. Also you can't place fences between a feeder and its connected group.


Gameplay changes:
  • Halved cow feeding resource requirements.


Bugfixes:
  • Fixed compass stopping working when entering a house.


Today's Farm showcase: Sleepy time by awesomehaxx

Early Access Moopdate #7 - Moo

Moo! Today's update brings a new type of animal, an animal that is able to gives the precious milk resource!



We're also adding some strawberries to the mix, as well as the usual minor improvements and bugfixes. Enjoy!

Improvements:
  • New Items:
    • Cows
    • Strawberries
    • Picnic table
    • Earring variations.
  • Added Danish language
  • You can now open the inventory while in automatic mode.
  • Reduced size of key binds without text so they don't break the UI too much.
  • Added the house icon to the compass.
  • Compass icons now start showing up at a further distance, and change size depending on distance.
  • Map teleport buttons will not re-center the screen when selecting them with the mouse (they will still do it when using a controller or the keyboard).


Gameplay changes:
  • Reduced XP gain when placing items.Prevents some exploits by recycling the farm. In a standard game, the bulk of XP comes from harvesting, so it's barely noticeable.
  • Shops can now ask for milk or wool for upgrades at the proper levels.


Bugfixes:
  • Fixed duplicate tractor in the main menu.
  • Fixed wrong colors for some crop variations.
  • Fixed incorrect bush description
  • Fixed incorrect bush shop preview
  • Fixed minor issue when trying to place roads in a locked plot.


Farm showcase of the day: Tree Section by Lucas

Early Access Update #6 - Rain is back!

Hi!

Today we're releasing a new update, this time a bit more focused on new features than on bugfixes (although there are some of those as well!).

The main two features are the rain, that will happen from time to time and will slowly replenish water levels of crops and flowers, and the always-on inventory UI, showing the resources that are closest to full their inventory (there are too many resources to show them all...).

Improvements:
  • Now it will rain ocassionally, slowly watering crops and flowers.
  • Added an always-on inventory setting. Also, added in yesterday's update, now inventory has bars telling how full is every resource.
  • Changed a bit Coconut position, should help with getting stuck less often.
  • Upgraded version of networking engine, could help with some connection issues.Could also introduce new bugs, please report anything you find!


Gameplay changes:
  • Removed one-tool per room limitation (there's still a limit on number of tools per house).In any case, there was a bug where moving tools would skip this check...


Bugfixes:
  • (Maybe) Fixed problem while recycling animals that could cause tiles to become unworkable.
  • Fixed wrong shop item being selected when clicking at the same time as moving.


Farm Showcase of today: "Queen of Hearts Courtyard" by hugsforyou