1. Farm Together 2
  2. News

Farm Together 2 News

Early Access Update #90 - Small update

Today's update brings a bunch of small changes and QoL improvements, in preparation for the 1.0 release that's coming soon.

Improvements:
  • Automatic tractor will now place roads and fences one tile at a time instead of 3. This makes it easier to place corners and surround areas with fences without the need to stop and reorientate. Fences can still be tricky to place, but better than before!
  • Fairy light source is now faded when transitioning between day and night.
  • Added a 25% option in town shops.
  • Added an accesibility setting to limit automatic tractor work speed.This setting makes the tractor slower in case you feel uncomfortable with the usual speed.
Gameplay changes:
  • Increased feeders' food per resource bonus from +20% to +50% (this means animals with feeders will require less resources to be fed).
  • Decreased resources required in some production buildings. Decreased amount required to exchange some resources for medals in town shops.
  • Changed diamonds->medals and coins->medals exchange ratio in the Money Exchange. The Money Exchange was intended as a way to convert some surplus to medals that could be useful elsewhere, but it was not meant as a way to replace other ways to earn medals.
Bugfixes:
  • Fixed fence orientation not updating when changing directions in automatic mode.
  • Fixed plate and pedestal not showing event items.
  • Fixed split screen player position not being updated in online games when the main player was sitting in a decoration.
  • Fixed full width character preview not working on text input dialogs.
  • Fixed bug in chat filtering that triggered the filter in specific unintended cases.


Today's Farm showcase: Finished! by Tenshi

Early Access Update #89 - Small update

Today's update brings a new item, the Worn Out Path, and a few QoL/internal upgrades we wanted to publish.

New content:
  • New path: Worn out path
  • New house floor: Worn out tiles


Improvements:
  • Most filters (such as sorting method in the shop, or filter in find farms) are now shown as a pop-up dialog.
  • Moved the "Travel to Town" button to the lower right section of the map.
  • Added a setting to disable weather effects.
  • Added a setting to modify action popup duration.
  • Updated networking engine version to the latest one available. This should help with some issues. Specifically the "not being properly notified when the host leaves the game" bug is fixed.
  • Request rate limit issues are better handled now.There was an issue with this beyond our control on Wednesday. This change wouldn't fix that, but should be easier to understand what happened.


Bugfixes:
  • Fixed accepting changes while customizing showing an unintended pop-up dialog in specific cases.
  • Fixed wrong permission handling when recycling empty tiles and moving things (was intended to be Build, it was requiring Full).
  • Fixed pets falling through the ground when entering a house at the same time the pet was jumping a fence or a hill.

Early Access Update #88 - Small update

In today's update we're adding a few variations to some buildings such as the quick travel post or the fuel depot, as well as fixing a bug with the recycle confirmation UI.

New Content:
  • Added new bus stop (available in the Carpenter shop) and quick travel post.
  • Added new color variations to the fuel depot.
  • New fence: Reeds


Improvements:
  • Added two new loading screen tips for petting dogs and fence selection.


Bugfixes:
  • Fixed visual bug in the recycle/flatten confirmation prompts.

Early Access Update #87 - Small update

In today's update we're fixing a few minor issues and adding some things.

New content:
  • Added 2 new roads: Gravel Road and Cinderblock Road
  • Added new floor for the house: Gravel floor.


Improvements:
  • Decreased controller vibration amount when walking on water.
  • The how to play section now shows all loading tips at the end.
  • The "long press" button confirmation progress now starts a bit further, so it's more clear that it requires a long press when just doing a quick tap.


Gameplay changes:
  • Reduced amount of mushrooms requested on quests.


Bugfixes:
  • Fixed chat not working properly when mapped to the Enter key.
  • Fixed menus being unusable when opening your own profile page with a controller.
  • Fixed potential softlock with cloud/save conflict pop-ups while playing.
  • Fixed crash when using the new fence selection tool on specific farm corners.
  • Fixed time not advancing properly when using sleep/resume in an online farm on the Steam Deck.
  • Fixed specific cases where the Last Cloud Save date would be set back to "Never".

Early Access Update #86 - Small update, and price increase notice

Today's patch fixes a couple of issues from yesterday's update, and adds a quality-of-life improvement to fence selection.

Improvements
  • You can now select a continuous row/column of fences by double tapping the move/delete key on the same one. Only fences that are the same as the selected one will be chosen.
Bugfixes:
  • Added collision to Dragonfruit tree
  • Changed text chat action to be on-press again, instead of on-release. This change was made to avoid some issues with Steam Deck text input dialog. We've solved it in a different way, so it can go back to be on-press.


We're also taking the chance to announce that the game's price will be increased soon. As we're coming close to the 1.0 release, we're increasing the price to what will be the game's final asking price.
This change will be done probably next week, so now it's a good time to get the game at the cheapest it will be in a long while.