1. Farm Together 2
  2. News

Farm Together 2 News

Early Access Update #63 - Winery & new aquatic path

In today's update we're adding a new production building, the winery, as well as a seashell road and new color variations for older decorations!


New content:
  • New production building: Winery
  • New road: Seashell path
  • Added color variations for bamboo fence, harbor path and benches.


Improvements:
  • Added new quest names/descriptions based on the recently added resources.
  • Changed the way shaders are organized in the game data. While this doesn't come with a performance improvement, it will reduce overall GPU memory usage and file size. If you experience any visual glitches please let us know.


Gameplay changes:
  • Performing townspeople requests now grants some favor. This is intended as a secondary way to earn a small amount of favor. Visiting other people is still the intended way to stock on Favor points.
  • Changed Pink Tulip resource to be a white flower instead of pink. There was already a purple tulip so with this we're avoiding duplicate resources in the same family. Minimum farm level for shop upgrades asking for purple flowers has changed a bit because of this.


Bugfixes:
  • A sound is no longer played when right clicking on the recycle confirmation dialogs.
  • Should have fixed farm lands being in a different season.
  • Fixed clouds suddenly changing color in the day/night transition.
  • Fixed terrain pop-ups during the farm intro sequence.
  • Fixed minimum farm level for crystal resources in shop upgrades being too low.


Today's Farm showcase: "My Farm" by Moo

Early Access Update #62 - Small update

In today's update, we're doing a few additional changes to the Mine (nothing too serious), and adding a few more items.

New content:
  • New food recipe: Cookies
  • New road: Tile path
  • New decoration: Stone Display Stand


Improvements:
  • Now the mine can't be recycled once placed. We've done this to avoid accidental recycles, like we did with the town shops.
  • Added a setting to disable vsync when the game is in the foreground. This should help with the game becoming unresponsive when another game is being played. If you experience issues because of this please let us know.


Gameplay changes:
  • Decreased quest discard cooldown to 1 hour.
  • Changed unlock conditions for most of the items in the mine. Now most of them require to level up other minerals. This should reduce the different types required for high level farms that just placed the mine and didn't get the items over natural farm progression. Previously placed minerals won't be affected by this change, but they won't be requested in new quests until unlocked again.
  • Increased rate at which mine items can be leveled up.


Bugfixes:
  • Fixed Mine stats counting failed attempts as successes.
  • Fixed jumping fence animation inside the mine.
  • Fixed Photo mode not using the Invert axis settings.
  • Fixed the initial plot of new land not counting towards the expansions achievements.


Today's Farm showcase: "Ready to mine" by GooeyMooey

Update #61 - Mine balance update

This is a small update tweaking some numbers so the mine feels more rewarding to use.

Gameplay changes:
  • Increased success rate for minerals (values have been adjusted so the overall income is the same)
  • Item experience for Minerals now increases even if the attempt is unsuccessful.
  • Quests can now only have one non-standard item (such as jobs, mines or production buildings). This only applies to newly created quests.
  • Decreased chance of getting non-standard quest items in quests by 20-40%.
  • Decreased unlock requirements for new zones in the mine.


Bugfixes:
  • Fixed mine content disappearing in split screen.

Early Access Update #60 - Descend to the depths of the Mine!

In today's update, we're releasing a big feature that we've been working on for some time: The Mine!



You can now place a mine that will allow you to descent to a cave where you can mine for diamonds and new resources!



We've also added a new miner clothing set, and a new town shop (the Forge) where you can sell the mineral resources for medals, and a few new achievements related with recently added features.

We're eager to listen to your feedback regarding this new feature!

New content:
  • Added the Mine in the farm and the Forge in the town.
  • New clothing set: Miner clothes/helmet/backpack.
  • 4 New achievements added.
  • Added new Mineral resources.


Improvements:
  • Resources that aren't obtainable yet by standard means won't be shown in the inventory screen. They would be showing "0" for a lot of time, so we're hiding them to prevent confusion and being overwhelmed by so many items in the beginning,



Gameplay changes:
  • Decreased price of decorations. Decorating the farm with newly unlocked items could be very expensive, especially for fences, roads, etc, and with the addition of some features requiring diamonds to be unlocked, there was little incentive to do so. The Mine is a new source of income for diamonds, but we're also lowering decoration prices so it's cheaper to do it.


Bugfixes:
  • Fixed ponds being disabled closer than intended, especially on lower Draw Distance settings.


Today's Farm showcase: "Aurora borealis so pretty at night!" by Enveie

Early Access Update #59 - Bugfix update

In today's update we're fixing a few issues reported during the weekend, and adding minor improvements.

Improvements:
  • Money multiplier values for big numbers are now localized in some languages. We're not fully commited to this change yet, let us know about your preference in this!
  • Delayed load of some items so it doesn't stall the game as much. This doesn't improve loading times, but should make traveling to town or navigating the shop way smoother when the game is installed in slow drives.
  • Added a button to the Collaboration Hub screen to increase the multiplier in 25% increments.
  • The Start button can now be used to resume the game.


Bugfixes:
  • Fixed fences placed on the farm borders not being handled properly.
  • Fixed Mango tree having the wrong model in the low quality setting.