Early Access Update #63 - Winery & new aquatic path
In today's update we're adding a new production building, the winery, as well as a seashell road and new color variations for older decorations!

New content:
Improvements:
Gameplay changes:
Bugfixes:
Today's Farm showcase: "My Farm" by Moo

New content:
- New production building: Winery
- New road: Seashell path
- Added color variations for bamboo fence, harbor path and benches.
Improvements:
- Added new quest names/descriptions based on the recently added resources.
- Changed the way shaders are organized in the game data. While this doesn't come with a performance improvement, it will reduce overall GPU memory usage and file size. If you experience any visual glitches please let us know.
Gameplay changes:
- Performing townspeople requests now grants some favor. This is intended as a secondary way to earn a small amount of favor. Visiting other people is still the intended way to stock on Favor points.
- Changed Pink Tulip resource to be a white flower instead of pink. There was already a purple tulip so with this we're avoiding duplicate resources in the same family. Minimum farm level for shop upgrades asking for purple flowers has changed a bit because of this.
Bugfixes:
- A sound is no longer played when right clicking on the recycle confirmation dialogs.
- Should have fixed farm lands being in a different season.
- Fixed clouds suddenly changing color in the day/night transition.
- Fixed terrain pop-ups during the farm intro sequence.
- Fixed minimum farm level for crystal resources in shop upgrades being too low.
Today's Farm showcase: "My Farm" by Moo
