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Farm Together 2 News

Early Access Update #28 - Production buildings & much more!

Today's update brings a new feature to the table, Production Buildings!



These buildings will allow you to produce cheese, honey and jam from more basic resources. They can enqueue production and will be improved with use, so you can just let them do their thing!

We're also adding a bunch of bugfixes, improvements and balance changes to the mix. Check them out!

New items:
  • Production Buildings: Jam Factory, Cheese Factory and Beehive
  • Duck bush decoration
  • New floor types: Pavement and Sidewalk
  • New cowboy/cowgirl clothing, hat/hair, earrings and backpack
  • New crops: Cabbage and variants.
  • New decorations: Fountain and water trough


Improvements:
  • Pushed back farm exterior walls a bit so fences don't mesh with them. Also added an exterior corner model.
  • You can now change map icons to use the ones for items instead of the resources.
  • Added an "Animal Density" setting to video->advanced.Default and previous amount is set to "High". Smaller density will spawn less animals and it will be easier on performance. It's just visual and doesn't affect income or food consumption.
  • Added slight slits to the inventory screen to determine the fill percentage more easily.
  • Modified quick travel building model so you can move through it.
  • Added a couple of special visual effects.
  • Increased grass saturation a bit.We've read your comments about "washed out colors". While we think many items in the game are already highly saturated, it's true that the grass itself was a bit grayish in some cases. We've increased its saturation. We're not 100% sure of the change so it may be reverted. Let us know what you think!


Balance changes:
  • Feathers are now classified as a rare resource. This means shop upgrades will ask for a smaller amount of them, and the warehouse will also increase feather storage in a slightly smaller amount.
  • Farm level will have a much smaller effect on the amount of job resources requested by townspeople.


Bugfixes:
  • Fixed shop not properly centering on the selected item when opening it.
  • Fixed ducks harvestable 3d model resource when model quality is set to low.
  • Fixed animal food no longer being updated after splitting a group in specific situations.
  • Fixed crash when terraforming slopes/hills covering A LOT of area.
  • Fixed teleport to house not working when opening the map from the bus stop.
  • Fixed find games buttons resetting their content when doing alt-tab, or using a gamepad and a controller at the same time.
  • Fixed find games filtering not working properly when mashing the button.
  • Fixed exterior ground not being rendered.


Today's Farm Showcase: "My New Flower Duck Park" by GerseGames

Early Access Update #27 - Bugfix update

Hi!

Today we're fixing a few issues introduced in yesterday's update, as well as a minor upgrade to the animal floor system.

Improvements:
  • You can now place high grass on animal tiles.


Bugfixes:
  • Fixed being unable to place a floor type to override the animals one if it matched the underlying tile floor.In other words, fixed being unable to place grass on animals that were already placed over grass.
  • Fixed a bug with slope corner waterfalls causing items to stop being enabled/disabled while moving etc.
  • Fixed minor UI issues related to favorites.
  • Fixed bamboo tree growth progress not being updated in the same way as before.


Today's Farm showcase: "It's a mess, but it's my mess

Early quackcess Update #26 - Quack!

Today we're releasing a new update bringing new animals and other interesting features. Check them out!



New items:
  • New animal: Ducks (6 variants). They yield the feather resource.
  • Added new townspeople requests.


New features:
  • You can now favorite players and search for them in the Find Farms section. This is done using an alternate method compared to public/friends search. Favorited players have to be the host of a public farm to show up in the filter.


Gameplay changes:
  • Reduced amount of resources/items requested for job-related tasks. While more houses are being worked on, we don't really want players to feel forced to perform and keep track of multiple jobs in parallel in multiple houses. We're reducing the amounts required in quests and shop upgrades, so new houses are more geared towards customization and decoration, and not mandatory for proper progress.


Improvements:
  • Added corner waterfalls.Just like the straight ones, they're automatically placed when surrounded by water.
  • You can now change the floor type of animal tiles. All tiles in the same group will show the same floor type
  • You can now open the Quest log while in automatic tractor mode.
  • Added a check to detect potential Steam Cloud conflict issues. If a conflict has been detected, a message will be shown with more information on potential data loss and what to do to recover the backup.


Bugfixes:
  • Fixed animal scale not always being applied.
  • Fixed tiles with sprinklers being selected/recycled when trying to recycle empty tiles.
  • Fixed preview for decoration items such as plates, books, etc not being rotated properlywhen moving them.
  • Fixed not seeing other players move after accepting an invite while playing on another farm.


Today's Farm Showcase: One calm day on a farm by Vivian

Early Access Update #25 - Morning Glories, fixes, lots of minor improvements

Hi!

In today's update we're adding a new type of flower, the Morning Glory. We're also fixing a few issues that could lead to crashes in specific cases, and adding plenty of minor improvements and changes based on your feedback!

New items
  • New flowers: Morning Glory (5 variations)


Improvements:
  • Added a setting to show time remaining until the current season ends.
  • Improved behavior and looks of the see-through effect when the player is obstructed by buildings, trees, etc. This isn't finished yet, bounds on the town still need to be checked a bit.
  • Sitting on decorations now waits for host confirmation before proceeding. This fixes two players being able to sit in the same spot and, more importantly, potential desynchronizations between host and client when moving or recycling items while a player is trying to use them.
  • Recycling items is no longer pre-calculated on the client. This could lead to potential synchronization issues.
  • Added a setting to reset camera rotation when using quick travel.
  • Added a setting to hide the invite code. Useful if you're streaming/recording the game and don't want strangers to join.
  • The house icon in the map shows a little box when a quest-related job inside it requires attention.
  • Added a new Feathers resource.This resource can't be obtained yet. This is in preparation for a future update.
  • You can now advance time while in Photo mode. This is only visual, farm time isn't affected by it.
  • Added Dynamic glyph generation when using Chinese/korean/japanese languages. This should help with missing glyphs while typing in chat.
  • The UI will now show the name/icon of the currently assigned item when standing by a sign, a bush, a painting or a food plate.


Gameplay changes:
  • Town shops can no longer be recycled. This feature was causing trouble because recycled shops would lose their level, so we're disabling it. There's a lot of space available in town so there shouldn't be a need to recycle them anyway.


Bugfixes:
  • Fixed VRAM memory Leak every time a farm was loaded while FSR was enabled.
  • Fixed Tutorial prompts not showing up on new farms.


Today's Farm Showcase: Beginnings by Beezenees

Early Access Update #24 - Bugfix update

Today's patch fixes a couple issues introduced in yesterday's update.

Improvements:
  • Farm name will now be shown in the bus stop.


Bugfixes:
  • Fixed crash when opening the farm recycle button on big farms.
  • Fixed looks of the new Tool Sheds on Winter.
  • Fixed being unable to place fences on two sides of the farm.This hasn't been fully tested yet, could be buggy in specific interactions!


Today's Farm Showcase: Realistic farm progress by Gee