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Farm Together 2 News

Early Access Update #23 - Multiple pinned quests, new decorations and QoL

Hi!

In today's update we're bringing the ability to pin multiple quests (up to 3). We're also adding new farm decorations (Tool Shed and Animal Shed), a lawn floor type, and a bunch of QoL upgrades based on feedback.

New items:
  • New floor type: Lawn
  • New decorations: Tool Shed and Animal Shed
Improvements:
  • Now up to three quests can be pinned, and quest updates will be shown below the pinned quests instead of replacing the pinned one.Only the first pinned quest will be shown in split screen.
  • Improved map generation performance a bit.
  • Added townspeople with available tasks to the compass while in town.
  • Automatic mode is now stopped when the controller is unplugged.
  • Improved camera smoothness issues when colliding with the scenario or interacting with towsnpeople.
  • Added new sorting methods in the shop (Category and Resources). Category sorts item by similar family/utility/looks, and is now the default in Decoration, Fences and most house shop categories. Removed the Unlock Level sort methods from a few categories.
  • x5, x10, etc. multipliers in the town shops will now use the lowest valid multiplier if below the available sell/purchase amount.
  • Automatic water mode changed from an on/off switch to a setting so you can set if you want to water only crops or flowers.


Bugfixes:
  • Fixed UI flickering for a frame after moving items.
  • Fixed UI behavior issues when disconnecting the controller while paused.
  • Fixed drone behavior around locked plots of land.
  • Fixed Wadrobe "New" icons not working properly.


Today's Farm Showcase: Untitled by Mona

Early Access Update #22 - Initial avatar setup, Garlic and bugfixes

Hi! In today's update we're adding a simple avatar body selection upon first launch (previous players will not see this dialog), to set initial avatar looks from 6 choices.

We're also changing a bit the way the body shape slider works, to (hopefully) make it a simpler to understand and use in the general case, while still offering the same customization possibilities as before.

On top of that, we've added a new crop (Garlic) with 4 variants. It's a new, higher level, source of Legumes (we know Garlic isn't a real legume, but the icon looks similar enough!) to feed your Sheep.

We've also fixed a couple bugs regarding multiplayer. Hopefully we're almost bug-free with this one!

New Items:
  • New crop: Garlic
Improvements:
  • Added Italian (partial) and Vietnamese community translations.
  • Added an initial avatar selection upon first launch
  • Added a new Body Type selector that limits faces and the Body Shape values so it's easier to choose a feminine/masculine look. The Custom Body type will allow all choices at once.Previous saves will have the body set to Custom to make sure they're compatible, but you can change it at anytime.


Bugfixes:
  • Fixed multiplayer issues on clients when new players join the game.
  • Fixed error with animals/feeders when recycling the farm.
  • Fixed some shopkeepers still having the squeaky sound.
  • Fixed the Invite code button not copying the code to the clipboard.
  • (Probably)Fixed an issue that could break the tile previews while moving fences.
Today's Farm showcase: Untitled by Vaidurya

Early Access Update #21 - Bugfix update

Today's update brings a few hotfixes and other minor changes to the game. They should help preventing those nasty "Synchronization failed" popups!

Improvements:
  • Adjusted guestbook UI so it better fits the available space.
  • You can now open the map while in automatic mode.
  • Improved a bit performance when surrounded by several animals.It still takes a toll on CPU usage, but it should be better than before.
  • Removed squeaky sound from the shopkeepers.


Bugfixes:
  • Fixed fuel discrepancy between host and clients that could lead to a desync issue.
  • Fixed backup file not being properly created.
  • Fixed visual issues with waterfalls and fences.
  • Fixed being unable to climb hills on corners.
  • Fixed splitscreen UI issue with recycle confirmation prompts.


Early Access Update #20 - Minor update

Hi! In today's update we're fixing an internal issue that could cause a number of problems in online. We guess it was the reason for seeing people not moving when joining farms, etc. , but have been unable to confirm.

We're also slightly lowering upgrade prices that asked for diamonds.

Gameplay changes:
  • Slightly reduced diamond prices of shop upgrades.


Bugfixes:
  • Fixed not all buildings having internal unique ids, which could lead to a number of problems in online.
Today's Farm showcase: Untitled by Silence

Early Access Update #19 - Invite codes, quest harvest icons!

In today's update, we're adding two new useful improvements.

The first one are the invite codes, that can be used to easily join someone's farm without the need of being Steam friends. This should work between regions and can also be used to join private farms.

The second one is a highly requested feature of having different icons for items ready to be harvested when they belong to a quest.

We're also fixing a couple issues introduced in past update. The reason for those new bugs was a last-minute removal of a feature that we intended to add, but wasn't fully convinced it would work. The removal wasn't properly done and the code for the Max multiplier wasn't working as expected.

Improvements:
  • Added an Invite Code feature to easily join other people's games.
  • Items ready to be harvested use a different icon when they belong to an active quest.
  • Added a 50% multiplier to Town shops, that tries to sell half of your stock (if the shop has enough money to do it).
  • Increased night time a bit.Based on feedback received from yesterday's change, we've increased night time duration a bit.


Bugfixes:
  • (Probably) Fixed some sounds not playing when surrounded by waterfalls.
  • Fixed Max multiplier not working as expected in town shops.


Today's Farm showcase: Peaceful by Kōji