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Farm Together 2 News

Early Access Update #72 - Choo, choo!

In today's update we're adding the Train Station and train tracks, so you can create a beatiful scenic ride showcasing your whole farm!



We've improved the looks and behavior of the train compared with the first game, with the main difference being that you can now control the train's direction on corners.

We're also adding a bunch of train-related decorative items to the farm and house, as well as a number of QoL improvements.

New content:
  • New Decorations: Train Station, Classic Bench & Lamp, train signage, luggage & bag for the house.


Improvements:
  • You can now wear nose rings and earrings at the same time.
  • Decorative signs & Planters now use the shop UI to choose the item. This means you can see a preview of the item, their name and price, etc.
  • You can now flatten your farm from the landscaping agency for a fixed price.
  • Added a "None" button to the mineral shop so it's easier to clear priority in a specific table.
  • You can now harvest mushrooms while in Plant mode, so you don't need to cancel and re-select them.


Bugfixes:
  • (Hopefully) Fixed some sounds stopping when changing audio device.
  • (Hopefully) Fixed timing issues in rare cases when playing online.


Today's Showcase: Town L'Amour by Syllie

Seasonal Event - Passionate Tillage



Spread the love with a bountiful harvest!
Release Love Balloons and enjoy heartwarming rewards to create a romantic paradise in your farm!


The event will last until February 19th (Wednesday), 17PM UTC.

This small event will be available for one week, featuring plenty of errands to fulfill. We've improved the Event details window so daily tasks are more clearly shown.

Have fun!

Update #71 - Minor update (tractor fixes)

This update attempts to fix a few issues related to the tractor changes introduced yesterday.

Bugfixes:
  • Fixed wrong tractor behavior when fuel is almost empty.
  • Tractor now starts automatic mode a tad slower for half a second. This should avoid skipping some work steps on the first row of tiles.
  • Added a special behavior for automatic tractor when visiting a farm with medium-high ping. This should help with potential high-ping issues with auto tractor.
  • Added some checks for potential issues with auto tractor and really low framerates.

Early Access Update #70 - Mushrooms & Tractor changes

Today's update includes a few minor changes to mushrooms, and some changes to the way fuel affects tractors.

We'll be on the lookout for feedback on the tractor and mushroom changes, so feel free to share your comments!

Improvements:
  • Added Colorblind mode options in Settings->Video->Advanced
  • The mine building shows an icon when mushrooms are ready for harvest.
  • Added quest icon indicator to the mine in the map.
  • Miner Hat is now always turned on while in the mine.


Gameplay changes:
  • Mushrooms now yield different amount of resources.
  • Increased sale price of the new mushroom resource.
  • Changes to tractor:
    • Slightly increased movement speed. Now it matches the speed of the avatar running on foot.
    • Hugely decreased fuel consumption of crop-related work. Almost 4 times less fuel used, depending on specific tasks.
    • Decreased overall fuel capacity in high levels. Approximately half of previous value. Working on crops should still be more efficient because of the first change. Work on other item types will require refuelling more often than before, but in high levels the tank lasted for up to 50 minutes before, which was just too much.
    • Speed of Automatic mode will be upgraded every 20 levels of the garage.

Early Access Update #69 - Mushrooms!

Today we're releasing a new harvestable item in the mine: Mushrooms!



These mushroom patches work similarly to crops, but can be harvested a number of times before they need to be replanted.

New content:
  • New harvestable type: Mushrooms. Can be placed in specific points inside the mine.
  • Added a new mushroom resource (for a total of 2) that can be sold in the mushroom shop.
  • New painting: Goat
  • New song to compose: Minuet
  • New horn decoration for the house.


Improvements:
  • You can now configure farmhands so they don't plant chosen crops without having to remove the crops from the list.
  • For items that grow over a fixed number of seasons (fish and mushrooms), a conversion to actual time is shown in the shop details. It's just an estimation, as it doesn't count current season progress, but should avoid the need to manually estimate duration.
  • You can now remove specific entries from the guestbook.
  • You can now switch between decoration variants by using the middle mouse click. This way you don't need to use the keyboard to switch variants. However it's not shown anywhere in the menu, at least for now.


Bugfixes:
  • Fixed quest icon showing twice for house jobs.
  • Fixed switching farms causing a potential desynchronization in town shop stock.
  • Fixed being unable to upgrade town shops with the Build permission. Upgrading standard shops was intended to require the Build permission, but it just didn't do anything if you didn't have Full permissions.


Today's Farm showcase: "Eu quero ele por que ele veio da roça, roça" by CahSiq