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  3. Patch v0.5.4.0

Patch v0.5.4.0

[p]Hey everyone, in this update I’m addressing one of the issues discussed in the Development Roadmap post regarding level navigation.[/p][p][/p][p]With two new level exits, I’ve removed a common dead end in Level 2’s navigation. There’s now a new exit from Level 2 → Level 188, and another from Level 188 → Level 1. This should make it easier to move through the main levels and prevent players from accidentally missing core content. [/p][p]I’ve also improved feedback when interacting with next-level doors.[/p][p][/p][p]I wasn’t able to include the accessibility features mentioned in the last patch. I’ll try to include them in the next update, right now I’m working through a long list of fixes, prioritizing the most impactful changes first.[/p][p][/p][p][/p][p][/p][p]Full patch notes:[/p]
  • [p]Added new level exits:[/p]
    • [p]Level 2 -> Level 188[/p]
    • [p]Level 188 -> Level 1[/p]
  • [p]Added journal completion progress bars[/p]
  • [p]Changed a bit the dev statement on Level 3 entrance[/p]
  • [p]Lowered slightly entity chase extrapolation time (time the entity still follows you after it lost line of sight on a chase)[/p]
  • [p]Improved next level doors hover text feedback and even warning on backtracking, also hold to interact for next level doors.[/p]
  • [p]Improved feedback on loading multiple keys at once on locked doors[/p]
  • [p]Fixed issue where clients where not counting for objective update[/p]
  • [p]Improved player collision physics on multiplayer[/p]