v0.5.7.0: Rescue Expedition
[p]Hi everyone, I’m back with a regular update. The main addition this time is a small in-game objective that gives players more purpose during exploration.[/p][p][/p][p]Earlier versions hinted that a rescue expedition is searching for you: now you can actively try to find them. You’ll discover clues throughout the levels, and the final point of this objective is dynamic, adapting to any path you take.[/p][p][/p][p]There’s also a new level start screen that explains more about the setting and the Backrooms for new players.[/p][p][/p][p]These additions are part of the recent Development Update focus on improving onboarding and the First-Time User Experience. So far, related metrics are improving, and this should be one of the last major steps before I shift focus back to new content such as additional levels and entities. I’ll share more details in the next development update coming in March.[/p][p][/p][p]Full patch notes:[/p]
- [p]Added new "Find the Rescue Group" quest and Achievement[/p]
- [p]Added new "Complete your Journal" extra quest[/p]
- [p]New Objectives system[/p]
- [p]New game start screen[/p]
- [p]Added Rescue Group cinematic[/p]
- [p]Thanks to Philip Kingsley for the voice acting![/p]
- [p]Added new blocked door hint in Level 188[/p]
- [p]Increased a bit Level 0 green light hints[/p]
- [p]Improved Level 1 Exit close gate clarity[/p]
- [p]Added new hint signs on Level 0 Exit[/p]
- [p]Added some props to Level 0.87 Exit[/p]
- [p]Added flashlight turn-on animation[/p]
- [p]Increased Skinstealer respawn cooldown time[/p]
- [p]Lowered Peripheral unlock time[/p]
- [p]Fixed issue that prevented Entities from spawning in Level 1[/p]