1. Warlords Battlecry: The Protectors of Etheria
  2. News
  3. Version 0.9.2.d has been released!

Version 0.9.2.d has been released!

[h2]AI[/h2]
  • [p]AI players now prioritise construction related powerups earlier on (faster build times, cheaper construction costs etc...)[/p]
  • [p]Autocasting of Epidemic no longer prompts a placement radius and now only triggers on buildings that can produce units or be garrisoned[/p]
  • [p]AI players no longer put injured units into diseased towers to heal, unless those units are immune to the effects of disease[/p]
  • [p]When the AI is running low of build room, it’ll try placing new buildings closer to others than usual before resorting to building another keep[/p]
  • [p]Improved the AI’s handling of seeking buildings in difficult to reach locations[/p]
[h2]
Scenario[/h2]
  • [p]Added 1 new skirmish map: Scarab Hills (4v4 players)[/p]
  • [p]Forest Lakes Remastered: The blue player is no longer locked to random race[/p]
[h2]
Campaigns[/h2]
  • [p](WBC2) Updated Mountain Point campaign map[/p]
  • [p]Fixed bug where resetting a conquest campaign wouldn't reset death messages - resulting in players being instantly vanquished at the start of the campaign[/p]
  • [p](WBC2) Sartek’s Maze: Fixed bug where the witch would not turn enemy once you get caught stealing her book[/p]
[h2]
Multiplayer[/h2]
  • [p]Fixed critical bug where all players were being made to use the same side slot - preventing multiplayer games from starting[/p]
  • [p]Players attempting to join the host’s game is now more reliable[/p]
  • [p]Fixed another, more recent, crash regarding the host leaving before the clients[/p]
[h2]
Editor[/h2]
  • [p]Fixed bug where the cover brush would default to ‘Autocover’ but claimed it was set to ‘No Cover’[/p]
  • [p]AddBuilding NIS command now tries to push the building into a valid location[/p]
  • [p]Fixed bug where auto-selected units via NIS events wouldn't change button and placement modes (which would allow the newly selected unit to carry out build orders from the previous unit)[/p]
  • [p]The Editor no longer deselects events from the event list after making changes to any event (including adding / removing events)[/p]
  • [p]SideMessage NIS command now allows inputting NIS modifiers[/p]
  • [p]Fixed bug where the Editor would not fully remember some manually changed file directories when switching between game modes[/p]
[h2]
Spells[/h2]
  • [p]Epidemic now prioritises affecting buildings that can produce units and those that can be garrisoned[/p]
  • [p]Rally The Tribe now correctly gives the affected building +50 armour and corrected text to state armies are produced 500% faster[/p]
  • [p]Enrage now has new visual effects[/p]
[h2]
Items[/h2]
  • [p]Runeshield: Offers +2 Endurance (was +1) but now only +2 Toughness (was +3)[/p]
  • [p]Runemail: Offers +2 Endurance (was +1) but now only +3 Toughness (was +4)[/p]
  • [p]Woodland Cloak: Offers +4 Endurance (was +3) and is now a Lesser item (was Minor)[/p]
  • [p]The Captain’s Tunic: Offers +2 Ferocity (was +1) and is now a Lesser item (was Minor)[/p]
  • [p]Elven Boots: Offers +2 Endurance (was +1) and is now a Lesser item (was Minor)[/p]
  • [p]Summoner’s Robe: Offers +2 Endurance (was +3) and +3 Magic Armour (was +2)[/p]
  • [p]Howl of the Pack: Offers +6 Calling (was +2) but offers -4 Ferocity and is now a Lesser item (was Minor)[/p]
  • [p]Shield of Justice: Offers +4 Evasion instead of +4 Ferocity[/p]
  • [p]Added 1 new item: Pack Control[/p]
  • [p]When in a shop or a decurser, the item popups will be displayed higher than your mouse cursor to avoid overlapping with important buying/selling info[/p]
  • [p]Fixed the 1 crown bug when selling items[/p]
  • [p]Shop and Inventory Selling screens no longer close separately[/p]
  • [p]Fixed bug where buying an item would not update the backpack in the selling screen[/p]
[h2]
Gameplay[/h2]
  • [p]Pillaged buildings now re-enable their auto-repair upon becoming functional again[/p]
  • [p]Converting a building now re-enables its auto-repair[/p]
  • [p]Destroying a Dwarven Outpost no longer disables auto-repair for the mine[/p]
  • [p]Archfiends, Archangels and Hero Spirits now require a level 3 keep for production from an alignment temple[/p]
  • [p]Diseased buildings now pass on disease to units that garrison them[/p]
[h3]
Knights[/h3]
  • [p]Order of Crux Sira: Fixed bug where Sirian's Glory wouldn't always work correctly[/p]
[h3]
Barbarians[/h3]
  • [p]Lindenloth: Replaced Pegasi in the ASP for Wyverns[/p]
[h3]
Minotaurs[/h3]
  • [p]Order of the Broken Sword: Fixed missing Indignation powerup[/p]
  • [p]Order of the Broken Sword: Fixed typo on the faction details page that incorrectly claimed they had access to Lighting Hawks instead of Umbral Phoenixes[/p]
[h3]
High Elves[/h3]
  • [p]Fixed bug where Blinding Arrows were giving +3 range instead of +2 and there was no damage bonus for additional levels[/p]
[h3]
Fey[/h3]
  • [p]Sacred Guard of Vivellius: Now have Venerable Wisps in the ASP screen instead of Ancient Wisps[/p]
[h2]
General Bug Fixes[/h2]
  • [p]Fixed crash when checking summoning spells with the spellbook when within range of a Circle of Power[/p]
  • [p]Fixed hero creation pages lingering on screen when using Escape to close the creation system down from the scenario lobby[/p]
  • [p]Fixed bug where units could be affected by some afflictions that they were meant to be immune to (such as Golems being affected by poison auras)[/p]
  • [p]Fixed crash when hovering the mouse over the control panel's info area when a selected building has been destroyed while Floating UI was disabled[/p]
  • [p]Fixed bug where income powerups and bonuses would influence negative income rates as well[/p]
  • [p]Possibly fixed bug where item chests in random maps could be placed overlapping a building[/p]
  • [p]Fixed bug where the hero’s spellbook wouldn’t display spell specifications correctly for spells from the Poison, Divination, Time and Contagion spheres[/p]
  • [p]Fixed bug with long ability descriptions[/p]
  • [p]Fixed bug where a unit casting a spell would cancel the placement of a building with a selected unit[/p]
[p][/p][p]Changelog: [/p][p]https://www.moddb.com/games/the-protectors/features/changelog-092d[/p][p][/p][p]Steam: [/p][p][dynamiclink][/dynamiclink][/p][p]
Discord: [/p][p]https://discord.gg/vqVqssE[/p][p]
Forum: [/p][p]http://the-protectors.forumotion.com/[/p][p]
Donations: [/p][p]https://www.paypal.com/paypalme/TPCtreasury[/p][p][/p]