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Peraglees - The Ooloufian Resistance News

Peraglees is out of Early Access!

Hello everyone,

The day has finally arrived β€” our game has officially launched out of Early Access! πŸŽ‰

It has been a long journey: three years and four months of development, dedication, and hard work have gone into this project. I would like to sincerely thank everyone who has contributed along the way.

MY PEEPS

Glyn Humphreys β€” thank you for your incredible dedication to the soundtrack. I genuinely cannot thank you enough, mate. Your commitment to this project has been extraordinary. Watching you perfect your musical skills and dive into FM synthesis has been an inspiring experience.

Nik Lloyd β€” thank you as well for your unwavering dedication. It’s been brilliant working alongside you on this project, and it brings me right back to the joy of our childhood collaborations. Your contributions have meant the world.

BlueSkyWolf09 β€” thank you for your fantastic work and commitment to Project Peraglees. Your stunning artwork truly brings the game to life, and your talents have helped shape the final experience. Without you, progress would have taken far longer.

TESTERS

A huge thank you to everyone who helped test the game and squash those pesky bugs:

AVGERINOS A.VOZ
RUSTLESSFURRY
WHYPEOPLEWHYY (WILGUENS)
DENNIS ARO (AKA SLY THE FOX)
SABRE THE WOLF
IAMDEMON88
ANDY HUMPHREYS
GLYN HUMPHREYS

KICKSTARTER BACKERS

Finally, to our wonderful Kickstarter backers β€” thank you from the bottom of my heart. Your support enabled us to fund BlueSkyWolf09’s beautiful artwork, and we could not have done it without you.

AARON AUSTIN | ADRIAN WRIGHT
ANDY | ANTHONY PFAHL
AVGERINOS A.VOZ | CHRIS
CLAIRE | COLLECTIVE | CONNOR MCKENZIE
COOPER | DANIEL LLOYD | DARRYL FLOOD
DEFT BECK | GERARD PURCELL
GLYN | HANNAH | ISI | JONATANFG
KUJAKA | LEE | MANDY | MATTHEW
MICHAEL | NEMOZERO | NIK LLOYD
PAUL | PHIL MARSH | ONYX
RAYAN | RHYS BRADLEY | RICHIE
RUSS | RUSTLESSFURRY | SCOUT
SKUNKMAGE9 | SPENCER
CREATIVE FUND | THEGAMERSHOTSPOT
WHYPEOPLEWHYY (WILGUENS)
WILLIAM KEIL | WILLIAM LI
VEE_OR_SOMETHING

AND ONE MORE THING...

We are excited to announce the addition of brand new modes coming soon in a free DCL:

- Original Mode β€” 45 additional levels, each planet featuring three quests, a mini boss, and a big boss.

- Crisis Mode β€” Arena-based battles where you can find and recruit friends to help you in Original Mode!

- Survival Mode β€” Face endless waves of enemies in a gameplay style inspired by Vampire Survivors.

- Boss Rush β€” Challenge yourself by battling all bosses consecutively, with only one life.

- Extras Shop β€” Unlock a wide range of fun extras!

We truly hope you enjoy playing Peragleees as much as we have loved creating it. If you encounter any issues or would like to share your feedback, please visit the Peraglees Steam discussion page:

https://steamcommunity.com/app/2420540/discussions/

Thank you once again for your incredible support.

Have fun,
Dave / DPADFTW

PERAGLEES EARLY ACCESS VERSION 2.1.0251 | CHICKLIT ENGINE V2.0

The final update for this year everyone, we hope you all have a great Christmas and a happy new year. We've worked hard to bring you this new release, we how you enjoy it.

***FIXED BUGS***

- Finally fixed the Jetpack vehicle no-hit bug!
- Sometimes Kickstarter banners did not cycle.
- Collision issues with Stone Slitter.
- Stone Slitters could softlock the game when the player died by explosion.
- Some issues in die code for die by missile or die by bullet.
- You could Megabomb as Slade at the end of a boss battle. (Thanks, Sly)
- Some water effects were not spawning in layer 12, causing palette issues.
- When Goblins entered a static turret, Y-Pos would set the static Goblin turret 16 pixels up (-16).
- When Goblins entered a flying turret, Y-Pos would set the flying Goblin turret 16 pixels up (-16).
- The missile would deploy from boss 3 at the start of level 3, causing vignette to fade out.
- Tutorial could softlock on fighting turrets.
- Tutorial bike spawn: Spawning bikes when on a bike. Position issues fixed.
- Tutorial boss was broken due to new code conflict.
- Water Jetski spray effect could go on the wrong layer.
- Boss 7 homing missiles can now be destroyed by the Megabomb.
- Cutscene 3, The Evil Good Shepherd: His eyes would sometimes turn back to red or not change at all.
- Cutscene 1, KAOTIX and Goblin: Explosion and Goblin death sound issues.
- Oreient did not count correctly on the mission end screen.
- When in the Character Select menu, entering pause and selecting options could enable 2-player mode.
- Entering a tank would cause the player to +X-POS 15 pixels.
- Pause menu back-to-game lag. (Implemented this because moving the HUD used to require the camera to go to x-0, y-0 position.)
- When KAOTIX is on a vehicle and 2-player was enabled from the pause menu, it could cause a camera position issue.
- Oreient HUD counter can now go above 9,999,999.
- Pressing Enter or X-Input 'A' button on the Credits screen multiple times will cause the exit sound to play multiple times.
- When a dog was chewing on a Goblin, if another Goblin collided with a dog, they would just disappear.
- Slade was faster than KAOTIX in water only when playing with an X-Input device.
- When skipping Cutscene 1 fast, the camera would stop and the animation would get set its first animation.
- Using an X-INPUT device, when entering a flying Goblin turret. Players would sometimes not enter the turret.


***ADDED***

- Enemy hit collision to Stone Slitter.
- Old Goblin shield collision code. (Build 204)
- Arcade mode level select.
- Pause menu to cutscenes; they now pause on text.
- Added 18 unlockable cheats for Arcade mode.
- 10 Steam Achievements.
- Added Steam cloud saves. Continue your progress on any compatible machine.
- Analog stick can now be used in the options menu for 1 and 2 players.
- Menu delay to all menus and cutscenes, preventing the user from selecting an option by mistake.


***MODIFIED***

- Goblin Flying Turrets can now pass over goblin collision.
- Size of goblin collision object changed from 32x32 to 64x64; fewer objects mean better performance.
- Reduced goblin collision objects by about 70%.
- When the player loses a life, health restores faster now.
- Reduced Goblin stopped collision code. (Grouped)
- Layer priority for Megabomb flash and explosion.
- Slade to Player 2 in the options menu.
- Controls in the options menu now state Player 1 or Player 2.
- User cannot enter the pause menu on the credits screen.
- KAOTIX and Slade's finishing pose animation.
- Exit and restart text on the options menu depending on whether a controller is plugged in.
- Reduced the tick and metal enemy hurt sound with player Flame and Laser.
- Stone Slitter can now be destroyed by players' vehicles.
- Gameover screen now takes you to the mission brief or main menu, not a level.
- All pick-up sprites have text now.


***LEVEL DESIGN***

- Level 5 Arcade Popped De Ping: Moved some boxes due to collision issues with truck-spawned Goblins.
- Level 5 Arcade Popped De Ping: Rearranged a few objects, nothing special.
- Added Level 8 Arcade Kulschrank Kutchen.
- Added Level 8 Arcade Boss 8.
- Added Level 9 Arcade Freenigh.
- Added Level 9 Arcade Boss 9.
- Slight changes to Level 1 Arcade.
- Slight changes to Level 8 Arcade.


***MUSIC***

- Updated level 2 FMA - Glyn.
- Updated level 4 Guerrilla - Glyn.
- Updated level 6 Bioluminescence - Glyn.
- Updated level 6 Boss Nepenthes - Glyn.
- Updated Character Select Prime - Glyn.
- Updated Main Menu Dip Switches - Glyn.
- Updated Gameover - Glyn.
- Updated Gut Check Continue - Glyn.
- Updated Crowdkill Shuffle Mission End - Glyn.
- Added level 8 Arcade track - Glyn.
- Added level 8 boss Borvil King WIP(2) Arcade track - Glyn.
- Added level 9 Heatin' Up Arcade track - Glyn.
- Added level 9 boss Freenigh Boss - Fang n' Fire arcade track - Glyn.

***Thanks for the awesome work as always brother. x


***CUTSCENES***

- Unlocked level 8 cutscene.
- Unlocked level 9 cutscene.


***STEAM DECK***

- No changes in this build.


***CHICKLIT ENGINE***

- Added stage fade. This will reduce frame count, keep the music playing, and give the ability to move players to a different position on the map.

Thanks, and happy gaming!
KAOTIX / DPADFTW.

PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0

PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0

YouTube version discussing bugs and features below.
https://www.youtube.com/watch?v=mV3d0MyP4Cs

FIXED BUGS

– Some types of explosions had incorrect layer priority.
– Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed.
– Transparent objects on layers were fetching code from multiple places; this is now smoother.
– Tank palette code was not working correctly.
– Reduced tank collision code and fixed it.
– Added tank collision to level 5 (Popped De Ping).
– Selecting save data 3 was overwriting save data 2.
– Palette issue with missile launchers: they did not turn yellow when set and changed to red instead.
– Some effects did not use fine collision detection, causing issues.
– Collision issues on Stage 3 in Arcade Mode.
– Static gun turret gunners spawned the static gun turret 16 pixels off.
– After using the Jetpack, all vehicles became indestructible.
– Fence collision in Arcade level 4 allowed players to walk through it due to a code conflict.
– Sometimes players could shoot and move before fade-out.
– Planting a mine after destroying a boss would cause the player to stay in the kneeling animation and become immobile.
– Using a Megabomb after destroying a boss caused a soft lock until the next level.

ADDED

– Stage 6 Boss.
– Stage 7 Boss.
– Splash damage to grey level mines.
– Kickstarter backer advertisements.

MODIFIED

– Removed door shadows on Boss 4, as they were causing too many issues. May reimplement later.
– Water mines are now less transparent.
– Level tank collision code is now based on instance value.
– Reduced the speed and health of the flower mimic pollen.
– Flower mimic fires pollen faster and more aggressively.
– Adjusted flower mimic pollen’s alpha effect speed.
– Restored vehicle HUD timer to red to indicate you can’t roll off.
– Increased laser damage rate, making it more powerful against vehicles and bosses.
– SMG now deals 2 more points of damage per power level.
– Missile launcher now deals 30 damage on impact.
– Spread Shot Gun’s large bullets now deal 5 damage.
– You can now pick up items while on the Jetpack.
– The motorbike now fires 2x faster.
– The Jeep now fires 2x faster.
– The Jetski now fires 2x faster.
– The Jetpack now fires 2x faster.
– Boss 2 now fires his nuke faster; the nuke missile is also faster.
– The Jeep, Bike, and Flying Turret can now collide with enemies without exploding.
– Slightly reduced shield code.
– Boss projectiles can now damage shields.

LEVEL DESIGN

– Added Stage 6: Planet Pum Pum.
– Added Stage 7: Planet Emigrey.
– Removed some old tank collision objects from all levels.
– Added more collision to Stage 5.
– Added collision to blue fences in Stage 5.
– Added boxes to Stage 5.
– Added collision to boxes.

MUSIC

– Added Bioluminescence - Pum Pum Arcade Stage Theme by Glyn.
– Added Nepenthes - Pum Pum Arcade Boss Theme by Glyn.
– Added Outpost update - Peraglees Arcade Stage Theme by Glyn.
– Added Rack 'Em Up update - Peraglees Arcade Stage Boss Theme by Glyn.
– Added F.M.A. update - Gnome 8 Arcade Stage Theme by Glyn.
– Added Tankin' update - Gnome 8 Arcade Stage Boss Theme by Glyn.
– Added Steiner update - Ye Fenny Arcade Stage Theme by Glyn.

Thank you so much for all your hard work, brother. x

CUTSCENES

– Unlocked Stage 6: Pum Pum Cutscene.
– Unlocked Stage 7: Emigrey Cutscene.

STEAM DECK

– No changes in this build.

CHICKLIT ENGINE

– Cleaned up some code, general maintenance.

Cutscene & Story Mode Update

PERAGLEES EARLY ACCESS VERSION 2.0.0204 | CHICKLIT ENGINE V2.0

***FIXED BUGS***

- No explosion sound effect when vehicle timer runs out.


***ADDED***

- Announcer title screen vox.


***MODIFIED***

- Vehicle indicator via GETRGB. Starting YELLOW means you can't roll off a vehicle,

***LEVEL DESIGN***

- Added the Story Mode world HUB.


***MUSIC***

- Added Cutscene music by Diives (Scrolls).
- Added World HUB music by Diives (Map to the future).


***CUTSCENES***

- Added arcade mode intro cutscene.
- Added arcade mode Peraglees cutscene.
- Added arcade mode Gnome 8 cutscene.
- Added arcade mode Ye Fenny cutscene.
- Added arcade mode Calypsia cutscene.
- Added arcade mode Popped De Ping cutscene.
- Added arcade mode Pum Pum.
- Added arcade mode Emigrey cutscene.
- Added arcade mode Kulschrank Kuchen cutscene.
- Added arcade mode Freenigh cutscene.


***STEAM DECK***

- Fixed start-up volume issue. Music and Sound effects.


***CHICKLIT ENGINE***

- No changes in this build.

PERAGLEES EARLY ACCESS VERSION 2.0.0195 | CHICKLIT ENGINE V2.0

***FIXED BUGS***

- Water pallet issue introduced in build 0194.
- Layer issue with blood effect.


***ADDED***

- When Oreient bunch is in water, plays a new animation and creates water particle effects.


***MODIFIED***

- Forgot to update the build version in 0194 on the title screen.
- Optimised smoke effects.
- Optimised Oreient effects.
- Optimised events.
- Optimised RAM usage.
- Added more damage to the splash damage of mines and homing missiles.


***LEVEL DESIGN***

- Took out the later enemies on Peraglees, moved some object around and added more power ups.
- Took out the later enemies on Gnome 8.
- Took out the later enemies on Ye Fenny.
- Took out the later enemies on Calypsia.
- Added Oreient to water on Popped De Ping.