Chronicles of Vaeltaja's The Wizard's Tower Update Coming March 8th
Good day, traveler!
The next content update for Chronicles of Vaeltaja: In Search of the Great Wanderer is just around the corner and though there's still lot of work to do things are shaping up nicely. I'm still not 100% sure what the update will include, but here's some details about what's coming for sure.
[h2]A New Dungeon Wizard's Tower[/h2]
Finally the postponed Wizard's Tower in Lake Road opens up for you to explore with seven floors of puzzles, enemies and secrets. In there you will experience the next part of the main story, face new challenges and find an item that will add a whole new mechanic to solve puzzles and find secrets. The tower is inhabited by new types of enemies with their own skills.
[h2]Eye of an Oracle[/h2]
I promised a new mechanic to exploration and here it is: Eye of an Oracle. It is a new tool acquired from Wizard's Tower and it can be used just like lanterns. It emits orange light to surrounding and it will reveal things hidden with certain type of magic, but there are limitations as it will drain the main character's energy when used. Hidden puzzle elements, such as floor plates and levers, are not the only things it can reveal: there are some enemies that can't be seen in the game world without it. Future updates will bring more secrets to be discovered with the Eye of an Oracle.
[h3]New Enemies[/h3]
There will be three new enemy types found in the Wizard's Tower, but there might be more coming to other places in the kingdom of Twin Falls.
[h3]Graphical Changes[/h3]
Lake Road's buildings get new textures, Pramean Lighthouse gets proper ceiling textures and the Castle Town gets new statues.
[h3]New Day/Night Mechanic[/h3]
Day/night cycle has gone through some changes, so there are some performance improvements coming also.
[h3]Other Improvements[/h3]
There will be more adjustments to how certain enemy attacks and skills work with the combat row system.
So here is all that I can confirm for now, but there might be even more if things go smoothly. Whatever the case, further details will be given in the patch notes once the update is released.
Thank you and hope to see you in Twin Falls!
Best regards,
Jani/Witchgrove Games
The next content update for Chronicles of Vaeltaja: In Search of the Great Wanderer is just around the corner and though there's still lot of work to do things are shaping up nicely. I'm still not 100% sure what the update will include, but here's some details about what's coming for sure.
[h2]A New Dungeon Wizard's Tower[/h2]
Finally the postponed Wizard's Tower in Lake Road opens up for you to explore with seven floors of puzzles, enemies and secrets. In there you will experience the next part of the main story, face new challenges and find an item that will add a whole new mechanic to solve puzzles and find secrets. The tower is inhabited by new types of enemies with their own skills.
[h2]Eye of an Oracle[/h2]
I promised a new mechanic to exploration and here it is: Eye of an Oracle. It is a new tool acquired from Wizard's Tower and it can be used just like lanterns. It emits orange light to surrounding and it will reveal things hidden with certain type of magic, but there are limitations as it will drain the main character's energy when used. Hidden puzzle elements, such as floor plates and levers, are not the only things it can reveal: there are some enemies that can't be seen in the game world without it. Future updates will bring more secrets to be discovered with the Eye of an Oracle.
[h3]New Enemies[/h3]
There will be three new enemy types found in the Wizard's Tower, but there might be more coming to other places in the kingdom of Twin Falls.
[h3]Graphical Changes[/h3]
Lake Road's buildings get new textures, Pramean Lighthouse gets proper ceiling textures and the Castle Town gets new statues.
[h3]New Day/Night Mechanic[/h3]
Day/night cycle has gone through some changes, so there are some performance improvements coming also.
[h3]Other Improvements[/h3]
There will be more adjustments to how certain enemy attacks and skills work with the combat row system.
So here is all that I can confirm for now, but there might be even more if things go smoothly. Whatever the case, further details will be given in the patch notes once the update is released.
Thank you and hope to see you in Twin Falls!
Best regards,
Jani/Witchgrove Games