UPDATE 1.0.5.2 - Community Reported Bugfixes
[p]Hi all, this update contains a bunch of bugfixes that have been reported by the community via the F7 in-game reporting tool, Steam Discussions, Discord, and Steam reviews. Thank you for using these places to report bugs, every report gets read so please do continue to report things when you see them![/p][p][/p][h3]🛠️ Fixes[/h3]
- [p]Major - Fixed the majority of instances of joiner conveyors getting stuck[/p]
- [p]Major - Multiple loaders into the same storage rack no longer cause the racks/loaders to misbehave[/p]
- [p]Major - Fixed an issue where multiple save files were being deleted after only choosing to delete one[/p]
- [p]Major - Parcels, pallets, deliveries, etc. that fall through the map/world will now be teleported back up to ground level[/p]
- [p]Adjusted the speed of splitters and diverters to reduce "stop-start" style parcel movement[/p]
- [p]Fixed the entry points into chutes getting stuck sometimes when loading in from a save or sleeping[/p]
- [p]Fixed parcels getting stuck in the entrance to scanners after loading in from a save or sleeping[/p]
- [p]Fixed conveyors pausing when a parcel is stuck marginally below the floor of the following conveyor. This made conveyors appear to be "stuck", when in fact a parcel was just stuck below the floor.[/p]
- [p]Slightly increased the movement speed of parcels when in export chutes to reduce bottlenecking[/p]
- [p]Added conveyor upgrade spending to the "Money Spent" stat in the end of day screen[/p]
- [p]Fixed scanned serial numbers not appearing on the keypad when using the desktop scanner[/p]
- [p]Fixed a typo in the contract company name "Hardhat Logistics"[/p]