Velvet, Blades, and Rising Evil
[h3]Greetings, Warriors of Seduction![/h3][p][/p][p]Another two weeks behind the curtains and this time, we dove headfirst into the realms of physics and perspective. Sounds boring? Think again. Because finally… the clothes stopped floating like cursed cardboard in zero gravity. Yes, fabric now flows seductively, realistically as it should.[/p][p]Are there still quirks? Absolutely. But we’re smoothing those final creases. And thanks to our improved camera system, you can now admire even the finest detail... like toe nails. (Which somehow caused us to lose sight of finger nails. Dev magic,folks.)[/p][p][/p][p]⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [/p][p][/p][h3]
Combat: From Pillow Fight to Painful Precision[/h3][p][/p][p]Our first build had combat that felt… let’s say, “generous.” Now? It bites back. A little too hard, maybe.[/p][p]The dev team is split in two: One side loves the brutality, the other just wants to feel powerful in pretty boots.[/p][p]Result? We’re planning to add difficulty modes.[/p][p]So whether you're a masochist or a monarch, you’ll find your pace in the harem.[/p][p][/p][p]⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [/p][p][/p][h3]
Light. Camera. (Still no action, but we’re close.)[/h3][p][/p][p]We’ve been working on onboarding — planning is done, implementation… not quite. Why? Because lighting took center stage. And believe us, it was worth it.[/p][p][/p][p]We lit up the mysterious room where some of you couldn’t find Destan (you're not alone), and suddenly, it feels alive. One lamp. One dramatic shadow. One giant leap for immersion.[/p][p][/p][p]Next step? A new team member has joined us to focus fully on the palace’s atmosphere. Our goal is to make you feel like you’ve walked into the pages of One Thousand and One Nights. By the next build, we want you to open your eyes in a whole new palace.[/p][p][/p][p]⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [/p][p][/p][h3]
Beasts, Bosses, and Beautiful Nightmares[/h3][p][/p][p]Our upcoming bosses; Alamet, Serpent, and the twisted twins Yecüc & Mecüc are fully modeled in 3D.[/p][p]They’re waiting. Watching. (Still missing their moves, but that’s coming.)[/p][p]Our trash mobs are all planned, but haven’t been invited to the party yet.[/p][p]We hear them whining in dev limbo. Soon, sweet monsters. Soon. [/p][p][/p][p]⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ [/p][p][/p][h3]Small Steps. Big Promises.[/h3][p]Sometimes, progress feels invisible — until you put it all together. So here's our vow: [/p][p]📍 Two new levels in the next build [/p][p]📍 Boss encounters incoming [/p][p]📍 Even better fashion physics (and hopefully, nails) [/p][p]📍 The slow birth of our onboarding system[/p][p][/p][p]Follow us, wishlist the game, join our Discord, and tell us what detail you noticed that we didn’t. Because this isn’t just our dark fantasy it’s yours too.[/p][p][/p][p]Until next time, May your blades stay sharp and your silks flow true. [/p][p]— Team Upgrade[/p]