Countdown Started: Last Dev Diary Before Demo & EA
[h3]Greetings everyone,[/h3][p]Our team has been working hard these past weeks and we’re excited to share the latest progress with you. [/p][p]Concubine is shaping up beautifully, and we’ve focused on giving players more freedom, more style, and more reasons to keep playing. [/p][p][/p][h2]What we’ve added:[/h2][h3]
Character & Companion Customization[/h3]
Economy & Progression[/h3]
Dynamic Encounters[/h3]
Main Menu & Features[/h3]
Furniture & Pose Mode[/h3]
NPC Updates[/h3]
- [p]Create and style both your main character and your fighting companions in detail.[/p]
- [p]Improved skin tones and hair options for a more natural look.[/p]
- [p]We’ve saved some of our favorite designs as presets, and now you can save yours too.[/p]
- [p]Added more eye colors, makeup styles and hair options.[/p]
- [p]Loot drops now scale with player level.[/p]
- [p]Levels have been rebalanced to make progression smoother.[/p]
- [p]The world map now guides you toward challenges that match your level.[/p]
- [p]Added random instances on the map. Make sure to bring a bow.[/p]
- [p]You can gain levels and upgrade your equipment in random instances to get ready for major challenges.[/p]
- [p]Main menu has been redesigned with quick access to all core systems: decoration, pose mode, map, inventory, and skill tree.[/p]
- [p]New beds, sofas, cushions, and carpets added.[/p]
- [p]Pose mode is now functional make your concubine & companions sit, lie down, or stand in style.[/p]
- [p]Placeholder NPCs have been replaced with custom models.[/p]