Whispers of the Byzantion, Festive Gifts and a World Growing Sharper
[p]Hey everyone! ⚔️✨[/p][p]This week marks another exciting step forward in our Early Access adventure filled with restless spirits, festive surprises, sweeping improvements and a world that’s becoming richer and more responsive with every patch.[/p][p]From new battlegrounds stirring beneath ancient stones to long awaited visual and performance upgrades, this update is all about refining the journey while sprinkling in some holiday cheer. Let’s take a quick walk through the highlights![/p][p][/p][hr][/hr][p][/p][h2]♱ A New Random Instance Rises: The Byzantion Graveyard[/h2][p]Deep beneath the palace grounds lies a new danger: the Byzantion Graveyard, now added to the world map as our latest random instance. Shadows cling to the resting places of rebellious Byzantine warriors, vengeful spirits long banished by the Emperor himself.[/p][p]Enter carefully, tread lightly, and remember the golden rule: bring potions. The dead do not forgive easily.[/p][p]This addition comes alongside numerous fixes and adjustments to existing random instances as we continue expanding the variety and challenge across the map.[/p][p]
[/p][hr][/hr][p][/p][h2]🕊️ A Festive Surprise: The Pilgrim Costume[/h2][p]The palace is getting into the holiday spirit! [/p][p]This week brings a brand-new Pilgrim Costume, lovingly crafted and polished just in time for Thanksgiving.[/p][p]Visit Lucieta to claim your seasonal gift while supplies last, and don’t forget to stop by the Carpenter, new dining tables have arrived, perfect for feasts with companions. [/p][p]Let the celebrations begin! 🦃✨[/p][p]
[/p][hr][/hr][p][/p][h2]🔧 A Smoother, Sharper, More Polished Journey[/h2][p]Your feedback continues to guide our hand, and this update is packed with improvements across gameplay, visuals, and performance.[/p][p]Here are just a few of the big behind-the-scenes changes shaping the world:[/p][p]Gameplay Refinements
Enemy behavior continues to evolve, armor sets with missing pieces are being completed (including Amber Warden, Emerald Huntress, Silent Vengeance, Janissary Apprentice, and Scorpion Warrior), and several instance-specific bugs have been resolved, including the Caravanserai boss gate and various escape exploits.[/p][p]Visual & Character Improvements
From upgraded carpet textures, a new character preset to improved mirror materials and updated armor icons, The Palace is looking better than ever. Thanksgiving cosmetics received multiple polish passes, bringing the outfit to life with new materials, morph targets, and refined roughness.[/p][h3]Performance Boosts[/h3][p]Lighting received another major balancing pass, particle effects were optimized or replaced, and static meshes now handle many effects previously driven by heavier systems. Expect smoother framerates, less flickering, and generally more stable scenes throughout the palace and the world beyond.[/p][p]We’ve also begun refreshing the palace carpets, replacing older blurry textures that were both visually flat and heavier on performance. Several areas now feature updated, crisp, and highly detailed rugs that not only run better but also look better. This is an ongoing effort and you’ll see more of these vibrant new carpets rolled out across future updates.[/p][p]Bug Fixes Everywhere
Floating props, collision gaps, blurriness issues, missing materials, out-of-bounds spots, you name it, we’ve hunted them down. Many quirks across levels like The Palace, City Street and the Desolate Crossroads were attended to. .[/p][p]
[/p][hr][/hr][p][/p][h2]🌍 Localization Takes a Big Step Forward[/h2][p]Localization is taking a major leap forward![/p][p]English, French, and Turkish support is now active inside our test build and early testers along with our Patreon Companion-tier supporters and above can experience the updated UI systems firsthand.[/p][p]This early-access phase helps us spot issues faster and fine tune the flow before full localization goes public.
If you’d like to jump in early, explore new languages ahead of everyone else and support the game’s development directly, consider joining us on Patreon. [/p][p]Every supporter helps us push the Concubine world forward. ❤️[/p][p][/p][hr][/hr][p][/p][h2]❤️ Thank You for Another Incredible Week[/h2][p]Your feedback, reports and creativity make each update better than the last.[/p][p]As new areas rise, systems expand and the world grows more alive. We’re constantly inspired & motivated by your energy and dedication.[/p][p]More random adventures, missions, deeper systems and improved combat systems are on the horizon and we can’t wait to share them with you.[/p][p]Until next time,[/p][p]The Team ⚔️[/p]
Enemy behavior continues to evolve, armor sets with missing pieces are being completed (including Amber Warden, Emerald Huntress, Silent Vengeance, Janissary Apprentice, and Scorpion Warrior), and several instance-specific bugs have been resolved, including the Caravanserai boss gate and various escape exploits.[/p][p]Visual & Character Improvements
From upgraded carpet textures, a new character preset to improved mirror materials and updated armor icons, The Palace is looking better than ever. Thanksgiving cosmetics received multiple polish passes, bringing the outfit to life with new materials, morph targets, and refined roughness.[/p][h3]Performance Boosts[/h3][p]Lighting received another major balancing pass, particle effects were optimized or replaced, and static meshes now handle many effects previously driven by heavier systems. Expect smoother framerates, less flickering, and generally more stable scenes throughout the palace and the world beyond.[/p][p]We’ve also begun refreshing the palace carpets, replacing older blurry textures that were both visually flat and heavier on performance. Several areas now feature updated, crisp, and highly detailed rugs that not only run better but also look better. This is an ongoing effort and you’ll see more of these vibrant new carpets rolled out across future updates.[/p][p]Bug Fixes Everywhere
Floating props, collision gaps, blurriness issues, missing materials, out-of-bounds spots, you name it, we’ve hunted them down. Many quirks across levels like The Palace, City Street and the Desolate Crossroads were attended to. .[/p][p]
If you’d like to jump in early, explore new languages ahead of everyone else and support the game’s development directly, consider joining us on Patreon. [/p][p]Every supporter helps us push the Concubine world forward. ❤️[/p][p][/p][hr][/hr][p][/p][h2]❤️ Thank You for Another Incredible Week[/h2][p]Your feedback, reports and creativity make each update better than the last.[/p][p]As new areas rise, systems expand and the world grows more alive. We’re constantly inspired & motivated by your energy and dedication.[/p][p]More random adventures, missions, deeper systems and improved combat systems are on the horizon and we can’t wait to share them with you.[/p][p]Until next time,[/p][p]The Team ⚔️[/p]