A Small Update Before What’s Next
[p]Hello everyone,[/p][p]First of all we wish you all a wonderful 2026. 🖤 We hope the new year treats you well.[/p][p]After our big Holiday Update, the team took a short two-week slowdown. Not a full stop, more like a moment to breathe, play our own game, take notes, and realign our priorities for what comes next.[/p][p]This Friday, we’ll be releasing a small polish update, and we wanted to give you a quick look at what we’ve been working on. 👇[/p][p][/p][p]🛠️ This Week’s Polish Update[/p][p]This update focuses on smoothing some rough edges we identified.[/p][p][/p][p]Localization Fixes[/p]
[/p][p]World & Level Work[/p]
[/p][p]Seasonal Preparations[/p][p]We’ve also started light preparations for:[/p]
— The Team ⚔️[/p]
- [p]Fixed missing and incorrect localization entries[/p]
- [p]Enemy names that were previously left untranslated are now properly localized[/p]
- [p]Improved consistency and clarity across multiple languages[/p][p][/p]
- [p]Performance and optimization fixes across several UI screens[/p]
- [p]Small usability tweaks based on player feedback[/p]
- [p]Continued early work on an upcoming new level[/p]
- [p]Internal iteration and layout adjustments are underway[/p][p][/p]
- [p]Arrows no longer fly awkwardly across the screen[/p]
- [p]Leading shots feels more intuitive and readable[/p]
- [p]Valentine’s Day[/p]
- [p]Chinese New Year[/p]
— The Team ⚔️[/p]