Major Update 0.3.0 is Live – Check Out What’s New
[p]Hello Concubiners![/p][p][/p][p]Major Update 0.3.0 has officially landed. Our new update brings new decoratable Lunar Base, Lunar New Year decorations, combat and enemy behavior improvements, boss reworks, deep customization polish and a massive wave of fixes and optimizations across the entire game.[/p][p][/p][p]Please remember some of the systems introduced in this update are parts of our ongoing improvement efforts and we’ll keep refining them with your feedback in future updates.[/p][p][/p][p]Let’s take a dive![/p][p][/p][h2]Lunar Palace & Lunar New Year Content[/h2][p]Before anything else, Happy New Lunar Year! In this update, we celebrate Lunar Year 2026 with: [/p]
As reported by Nvidia, due to a recent Windows Update, you may experience dramatically reduced game performance & lower FPS. Reliable sources report uninstalling & reinstalling Nvidia Game Ready Drivers may solve the issue. Until the related Windows fix, you may also experience artifacts during gameplay.[/p][p][/p][h2]❤️ Thank You![/h2][p]We sincerely thank you for your continued support, feedback, and passion.[/p][p][/p][p]Major Update 0.3.0 is a step forward on our roadmap. We will keep improving combat, AI, customization and add new content even further in the upcoming updates, prioritizing according to your feedback. [/p][p][/p][p]Enjoy the update and please keep telling us what you want next. We’re listening.[/p]
- [p]Lunar Palace, a new decoratable player base[/p]
- [p]Lunar Festival decorations[/p]
- [p]Lunar Festival costume[/p]
- [p]Lunar Festival poses[/p]
- [p]Lunar Festival–themed music, VFX & SFX
(Music credit: Pixabay – LP-Studio-Music)[/p] - [p]An interactive Fireworks system, triggered via the Jade Lion[/p]
- [p]Improved combat responsiveness[/p]
- [p]Improved enemy blocking and rolling [/p]
- [p]Fury & Special Attacks improvements:[/p]
- [p]Improved attack reach[/p]
- [p]Reduced attack cancellations[/p]
- [p]Boss hit reactions will now feel more natural & fluid[/p]
- [p]Weapon based attacks motion & animations are improved[/p]
- [p]New attack animations and animation sets added[/p]
- [p]New VFX & SFX for attacks and abilities area added[/p]
- [p]Improved hit reactions and combat feedback[/p]
- [p]Balance pass:[/p]
- [p]Adjusted health and damage values[/p]
- [p]Improved overall fight pacing[/p]
- [p]New movement style, combat style & feel[/p]
- [p]Brand-new VFX & SFX across all attacks and abilities[/p]
- [p]New hit reactions and impact feedback[/p]
- [p]New stun behavior and stun reactions[/p]
- [p]Reworked movement and directional impact effects[/p]
- [p]New ragdoll setup[/p]
- [p]Updated enemy behavior & targeting[/p]
- [p]Enemies no longer target dead or invalid characters[/p]
- [p]Enemies no longer rotate after death[/p]
- [p]Enemies have Improved reactions to ranged attacks[/p]
- [p]Fixed cases where enemies would freeze after being hit by arrows[/p]
- [p]Improved navigation and behavior in complex areas[/p]
- [p]New enemy death animations[/p]
- [p]More consistent hit reactions during combat[/p]
- [p]Great Axe – new animation set & SFX[/p]
- [p]Great Sword – new animation set & SFX[/p]
- [p]Single-Handed Spear – animation & SFX improvements[/p]
- [p]Single-Handed Sword – animation & SFX improvements[/p]
- [p]Dual Wield – animation & combat updates[/p]
- [p]New jump animation for the main character[/p]
- [p]Improved sprint, run, walk, and idle transitions (ongoing)[/p]
- [p]Training dummy can now be attacked even after training is finished[/p]
- [p]Location changes now properly clear Fury and combat states[/p]
- [p]Improved object targeting and interaction reliability
[/p]
- [p]Presets are improved, new presets are added[/p]
- [p]Makeup colors now work correctly across the full slider range[/p]
- [p]Improved color blending and transitions[/p]
- [p]Hair dye system expanded with hair streak support[/p]
- [p]Updated nudity protection visuals in the nudity filter[/p]
- [p]Companions no longer appear with underwear:[/p]
- [p]Before being rescued[/p]
- [p]On the companion selection screen[/p]
- [p]Fixed companion selection loading issues caused by invalid meshes
[/p]
- [p]Memory optimizations for multiple characters and enemies[/p]
- [p]Texture size, streaming, and LOD optimizations[/p]
- [p]Improved foliage culling and lighting performance[/p]
- [p]Optimized VFX, fire effects, fireworks, and shaders[/p]
- [p]Lighting and shadow optimizations across multiple locations[/p]
- [p]Enemies no longer target dead or invalid characters[/p]
- [p]Fixed enemies freezing after being hit by arrows[/p]
- [p]Companions no longer attack non-existent targets[/p]
- [p]Fixed sprinting while aiming with bows[/p]
- [p]Improved bow aiming and string alignment[/p]
- [p]Dropped items can now always be picked up[/p]
- [p]Fixed incorrect weapons spawning in levels[/p]
- [p]Fixed training dummy interaction issues[/p]
- [p]Multiple collision fixes across maps and props[/p]
- [p]Numerous animation, audio, VFX, UI, and stability fixes[/p]
- [p]Armor icons with color variations updated for clarity[/p]
- [p]Fixed combat indicators appearing in Photo Mode[/p]
- [p]Pose Mode fixes and stability improvements[/p]
- [p]Fixed an issue where the taking damage was causing player attack animation to stutter.[/p]
- [p]Fixed the blank enemy names in Caravanserai
[/p]
As reported by Nvidia, due to a recent Windows Update, you may experience dramatically reduced game performance & lower FPS. Reliable sources report uninstalling & reinstalling Nvidia Game Ready Drivers may solve the issue. Until the related Windows fix, you may also experience artifacts during gameplay.[/p][p][/p][h2]❤️ Thank You![/h2][p]We sincerely thank you for your continued support, feedback, and passion.[/p][p][/p][p]Major Update 0.3.0 is a step forward on our roadmap. We will keep improving combat, AI, customization and add new content even further in the upcoming updates, prioritizing according to your feedback. [/p][p][/p][p]Enjoy the update and please keep telling us what you want next. We’re listening.[/p]