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Concubine News

Update 0.1.3 is Live - Check Out What's New

[p]Hello Concubiners![/p][p][/p][p]This week’s update addresses some issues reported by our players. Remember to get your Halloween costumes from Lucieta and your starter accessories from Ja’Far while they last.[/p][p][/p][h2]GAMEPLAY[/h2]
  • [p]Enemy difficulty levels at starter areas are reduced, still work in progress[/p]
  • [p]Melee combat is improved and is now more viable for new players, still work in progress[/p]
  • [p]Returning to The Palace now heals player & companions.[/p]
  • [p]Tutorial now shows guidance sparks in The Palace for starter quest directions[/p]
  • [p]Flavius fight difficulty level is reduced, still work in progress[/p]
  • [p]Caravanserai Flavius gate now works as intended & will not lock player out[/p]
  • [p]Bow & dual wield animations where player was stuck in idle stance is fixed[/p]
  • [p]Weapon sheathing & unsheathing speed is increased[/p]
  • [p]Weapon switching speed is increased[/p]
  • [p]New battle themes added to instances[/p]
  • [p]Skeleton combat SFXs are changed[/p]
  • [p]Pose Mode animation list fixed[/p]
[p][/p][h2]VISUALS[/h2]
  • [p]The Palace Turkish bath ambiance & lighting improved[/p]
  • [p]Improved texture and render quality of various armor sets[/p]
  • [p]Added Scorpion Warrior Armor new color variations[/p]
  • [p]Added Silent Vengeance Plate Armor color variations[/p]
  • [p]Added Janissary Apprentice Armor color variations[/p]
  • [p]Added Amber Warden Armor color variations[/p]
  • [p]Added Jade Matriarch Armor color variations[/p]
  • [p]Emerald Huntress Armor is fixed[/p]
  • [p]Carbonite Shield now shows correct when wielded[/p]
[p][/p][h2]PERFORMANCE[/h2]
  • [p]Overall GPU intensive performance improvements[/p]
  • [p]Overall texture & mesh improvements[/p]
  • [p]The Palace outer landscape render performance improved[/p]
  • [p]Storage chests’ interaction performance is improved[/p]
  • [p]Improvements to reduce save file size [/p]
[p][/p][h2]BUG FIXES[/h2]
  • [p]Storage chest bug fix - Players will no longer lose their stored items [/p]
  • [p]Collison fixes at Grand Bazaar, Maiden Tower,  Galata Docks, The Crypts, Cistern, Yedikule Fortress, Rumeli Fortress[/p]
  • [p]The Palace doors now open at the right angle[/p]
  • [p]Invisible collisions & floors in The Palace are removed [/p]
  • [p]Fixed an issue where some shields were classified as weapons[/p]
  • [p]Various Decoration Mode collision & placement bugs fixed[/p]
[p][/p][h2]KNOWN ISSUES[/h2]
  • [p]Companion combat reactions may sometimes delay or become unstable [/p]
  • [p]Companions may sometimes get stuck on terrain & at corners[/p]
[p]
🙏 Thank you for your continued support, feedback, and passion! We’re working hard to make Concubine world richer, smoother, and more rewarding. Please enjoy this update and keep sharing your thoughts with us.[/p]

A Smoother Fight and Brighter Horizons

[p]Hey everyone! 💫[/p][p][/p][p]We’ve reached our third weekly sprint and we’re excited to announce that tomorrow we’ll be releasing the next update! While we’re still in our Early Access journey, this week marks a small shift, we’re starting to slow down the pace just a bit to focus on bigger, more meaningful updates. After next week’s hotfix, we’ll move to a 2–3 week cycle with deeper gameplay, performance and content improvements.[/p][p]But for now, we’ve packed this week’s update with tons of fixes, improvements, and colorful new touches you’ll love. Don’t forget to check out the full list in the detailed Steam post tomorrow.[/p][p][/p][h3]⚔️ Combat and Gameplay Improvements[/h3][p]This week we focused on making the early game experience smoother and a bit more forgiving for new players:[/p]
  • [p]Flavius is now slightly easier to defeat. Early random instances and the Caravanserai level have also been tuned down, enemies deal less damage and go down a bit faster.[/p]
  • [p]We’re still actively working on improving enemy AI, but for now, you should find the opening battles more approachable and less punishing.[/p]
  • [p]As for finding your way around, while the full tutorial isn’t ready yet, we’ve added a few shimmering breadcrumbs to help new adventurers navigate the palace and early quests more easily.[/p]
[p][/p][h3]🧭 Bug Fixes & Optimizations[/h3][p]One of the biggest focuses this week was the ongoing chest item loss issue, and we’ve made major progress:[/p]
  • [p]✅ Fixed issue: Players will no longer lose all of their stored items.[/p]
  • [p]⚙️ Partial fix: Save data is no longer being duplicated when chests are moved. There is still some unexpected data being saved from unknown sources, which we’re continuing to track down.[/p]
  • [p]⚠️ Partial fix: Loading the Palace with a large number of chests (or with a lot of save data) can still cause lag. The reduced save data makes this much less noticeable, but it still needs additional optimization work.[/p]
[p]You will safely rearrange your quarters again (though maybe don’t fill your room with 20 chests just yet 😅). We’ve also cleaned up numerous animation, collision, and lighting issues, expect smoother motion, fewer glitches, and better performance overall.[/p][p][/p][h3]💎 Visuals, Variations & Polish[/h3][p]Our artists, whenever they weren’t busy optimizing assets, went all in this week and added new color variations to several armor sets. [/p][p]You’ll notice new hues for the Amber Warden, Jade Matriarch, Scorpion Warrior, Janissary Apprentice and Silent Vengeance Plate, among others, making loot drops more exciting and diverse.[/p][p]We’ve also improved lighting and materials across multiple locations like the Grand Bazaar, and Rumeli Fortress, giving the world a more vibrant and immersive atmosphere.[/p][p][/p][h3]❤️ Thank You for Your Support[/h3][p]We can’t say this enough, your feedback is shaping the game every single week. Every bug report, suggestion, and kind word helps us move forward. As we transition to a slightly slower (but more powerful) update rhythm, we hope you’ll continue sharing your thoughts and ideas with us.[/p][p]Stay tuned for next week’s hotfix, and after that, some big new updates are on the horizon. Until then, keep exploring, fighting, and building your legend. ⚔️[/p][p][/p][p]With love,
The Team[/p][p]
[/p]

Halloween Event & Updates

[p]Hey everyone![/p][p]Last Friday, we released our very first Early Access update, and this is just the beginning! We plan to keep releasing updates every week, focusing on stability, gameplay balance, and your feedback.This week’s update comes with a bunch of fixes and improvements. Check out the full update notes here if you want all the details![/p][p][/p][h3]⚙️ Save System Improvements[/h3][p]We’re introducing a new multi-save feature that lets you keep several save files. No more losing progress while we continue to track down bugs.[/p][p][/p][p][/p][h3]🧭 Ja’far Update[/h3][p]Many newcomers found the game quite challenging, so we’ve decided to introduce Ja’far earlier in the experience. You’ll now meet him in the Main Hall, second floor, and he’ll gift you an extra set of accessories to help you start your journey a bit stronger.[/p][p][/p][p][/p][h3]🎃 Seasonal Events: Halloween Comes Early![/h3][p]Even though we’re still in Early Access, we didn’t want to miss out on seasonal fun.
Our first limited-time event celebrates Halloween! From October 24th to November 7th, you can collect special items:[/p]
  • [p]🎃 Pumpkin decorations from the carpenter [/p]
  • [p]👗 Halloween costumes from Lucietta, who is sitting opposite of Ja’far on the second floor of the Main Hall[/p]
[p]Don’t miss it, these spooky rewards are only available during the event![/p][p][/p][p]
[/p]

Update 0.1.2 is Live - Check Out What's New

[p]Happy Halloween concubiners! [/p][p]An update today to fix the remaining issues in the live build, reported by our players.[/p][p][/p][h2]GAMEPLAY[/h2]
  • [p]Load / Save Game feature added to main menu. [/p]
  • [p]Halloween decorations are now available at Carpenter. [/p]
  • [p]Sexy Witch Halloween costume set is now available at Lucieta[/p]
  • [p]Emerald Huntress armor color variations are added[/p]
  • [p]Damage and hitpoints of level bosses Zebellah, Korsan, Salome, Flavius balanced [/p]
  • [p]Grand Bazaar and Galata Square now have new combat music themes[/p]
  • [p]Overall sound effect improvements[/p]
[h2]VISUALS[/h2]
  • [p]The Palace has seasonal Halloween decorations now[/p]
  • [p]Overall lightning & ambiance improvements[/p]
  • [p]Texture performances improved on Character Creation screen[/p]
  • [p]Ambient lightning updates in various levels[/p]
  • [p]Fixed a wall gap at The Palace corridor[/p]
  • [p]Fixed floating light issues at The Palace[/p]
[h2]PERFORMANCE[/h2]
  • [p]Performance improvement on Character Creation mirror[/p]
  • [p]Performance improvements on character sliders, should work more smoothly now[/p]
  • [p]Texture streaming improvements[/p]
  • [p]Attack indicator improvements[/p]
  • [p]Ambient occlusion turned off temporarily[/p]
[h2]BUG FIXES[/h2]
  • [p]Some collision and navigation issues fixed at Galata Square, Galata Docks, Caravansarai, Byzantion Hippodrome, Bandits Camps, The Palace[/p]
[h2]KNOWN ISSUES[/h2]
  • [p]Some clipping & erratic behavior with certain skirt models may still occur
    [/p]
[p]🙏 Thank you for your continued support, feedback, and passion! We’re working hard to make Concubine world richer, smoother, and more rewarding. Please enjoy this update and keep sharing your thoughts with us.[/p]

Early Access — First Impressions

[p]It’s been just a short while since Concubine entered Early Access, and we’re already thrilled by the player response![/p][p][/p][p]We’ve reached 5500 players, 42,000 wishlists, 5700 followers, 110 reviews (with 81% positive), a Discord community of 1,350 members, and 113 supporters on Patreon in five days. Not a bad start for our very first game! 🎉[/p][p][/p][p]Of course, as an Early Access title, Concubine still has a long way to go. But thanks to the amazing feedback we’re receiving from the community, we’re improving faster than ever.[/p][p][/p][p]We even released our first update in the first week including performance optimizations, bug fixes, and gameplay improvements.[/p][p][/p][p]We’ve also started receiving wonderful screenshots, clips, and stories from our players, which makes all the effort worth it! ❤️[/p][p][/p][p]In the coming weeks, we plan to release weekly updates. Our main focus right now is to complete the tutorial and localization systems. Localization won’t be ready immediately, but we aim to support 13 languages within a month.[/p][p][/p][p]Beyond the major milestones listed in our roadmap, we’ll keep polishing combat, adding performance optimizations, and introducing color variations for outfits to make character customization more fun.[/p][p][/p][p]Thank you all for being part of this journey and helping us shape Concubine! Your feedback means the world to us. 💬[/p][p][/p][p]— The Concubine Dev Team[/p][p][/p][p][/p][p][/p][p][/p][p][/p]