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v8.3.3 Auto Update Notice

Greetings from Com2uS!

v8.3.3 has been updated on Steam today, and an auto update will be held to install the new version.

The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.
Please make sure to come back to the Village and end your game safely to save your game data before the update starts.

[Update Schedule per Server]

Global - 1:45am PDT
Europe - 10:45am CEST
Asia - 4:30pm TST
Korea - 5pm KST
Japan - 5:30pm JST
China - 4:30pm CST
​===================================================​
※ You won't be able to enter [World Arena] during [1am - 1:45am PDT], and other content can be played normally.​​​

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v8.3.3 Update Details
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​▶ New v8.3.3 Update
- Read the [Developer’s Note] for more info on the v8.3.3 update.
[More Info]

▶ New Content: [Challenge of Ascension]
- Enter the newly added content [Challenge of Ascension] from the Trial of Ascension entry screen.



: Challenge of Ascension is high difficulty PvE content. It consists of five [Attribute Towers] and one [Spires of Ascension].



: You can enter Challenge of Ascension after clearing Trial of Ascension 100F (Hard).

: [Spires of Ascension] will unlock based on the total number of floors you have cleared from the five Attribute Towers.

※ Changes made to Challenge of Ascension after the dev note upload
With the v8.3.3 update, each Attribute Tower will have up to 20F, and Spires of Ascension to 80F.
v8.3.4 update (planned to be released by the end of May) will expand each Attribute Tower to 30F and Spires of Ascension to 100F.

- Basic rules
: The basic rules are the same as Trial of Ascension, but each floor has a turn limit condition where you have to win within a certain number of turns.

: Each [Attribute Tower] can be entered using Monsters of the same attribute of that tower. You can use Monsters of all attributes in Spires of Ascension.



※ Challenge of Ascension does not consume any Energy, and each floor’s clear status won’t reset.
- Clear rewards of five Attribute Towers repeat every 10 floors as follows.



- Clear rewards of Spires of Ascension repeat every 20 floors as follows.



- [Challenge of Ascension] achievements have been added.



※ Trial of Ascension achievement rewards apply to the clear records made after the v8.3.3 update.

▶ [Monster] Lock-shaped Monster Marker
- It’s a lock-shaped marker that only indicates whether or not the Monster is locked. The Monster lock function is the same as the existing marker.

- The description of the lock marker cannot be modified.



▶ World Arena Replay Function Improved

- [World Arena > Spectate > Replay > By Monster] A button to reset the Monster selection for the replay search has been added.



▶[Repeat Battle > Dimension Hole] Dimension Hole Reward Info Pop-up Improved
- You can now check the Dimension Hole reward info from the Reward Info button available at the top-right side of the Dimension Hole mission pop-up.



▶ Limited-Time Product: Engrave Summon Unique Pack
- The packages are available from [Shop > Efficient > Special Pack] or [Summonhenge > Engraved Scroll > Engrave Summon Shop].

- Sale Period: After the v8.3.3 update patch is applied on May 14th until Jul. 31st 11:59pm (server time)



▶ Other Improvements and Changes
- [Monster Info > Debate] A New Best mark will be displayed when there is a post that meets the New Best condition even if there is no Best post.

- [Summonhenge > Ancient Transcendence Scroll] A list that shows summonable Monsters (Fire/Water/Wind Monsters that haven’t been summoned before) has been added.

- [Summoner’s Way > Advanced Summoner] A quest description of obtaining Legend Artifacts has been improved.

▶ Game Error Fix

- Fixed an issue of the Hall of Heroes reward pop-up appearing again in the battle result screen when you play a battle that’s not through [Cairos Dungeon > Repeat Battle] after clearing Hall of Heroes in autoplay.​

[Info] New PvE Content - Challenge of Ascension



Greetings from the Summoners War Dev Team!

Today, we have exciting news that many of you,
especially Summoners who have been waiting for new PvE content in Summoners War, will find interesting.

As you may guess from the title, we will be adding new tower-concepted content with superior difficulty levels.

[Trial of Ascension] is PvE content that resets every month to test your ability to clear different waves and stages, offering various rewards.

To meet your expectations, we will be adding new tower-concepted content to allow you to experience more diverse battles.

We named the new content [Challenge of Ascension].

Challenge of Ascension is designed to have a high difficulty level, but you will only clear each floor once.

In other words, it does not have a reset system, so you can focus on clearing each floor.

Unlike the existing Trial of Ascension, the new Challenge of Ascension has unique characteristics and different elements.

We will walk you through them throughout this note.
Before we get into the details, please read below for summarized information.

▶ New PvE Content: [Challenge of Ascension]​
: Challenge of Ascension consists of five [Attribute Towers] and one [Spires of Ascension].

: Unlike Trial of Ascension, the clear record will not rest and remain. (You have to clear each floor only once!)

: [Challenge of Ascension] is arguably the most difficult PvE content in Summoners War.

Test your limits and see how far you can clear in [Challenge of Ascension].

▶ New Tower Features
: In each Attribute Tower, you can only use Monsters of the same attribute.
(E.g.) Only Fire Monsters are allowed for Tower of Fire, and Water Monsters for Tower of Water.

: With the first update, each Attribute Tower is available up to 30F, and Spires of Ascension up to 100F.
More floors will be added through future updates in due season.

: Spires of Ascension is unlocked based on the total number of floors cleared in each Attribute Tower.
(E.g.) If you clear 15 floors of Tower of Fire/Water/Wind/Light/Dark each, Spires of Ascension will open up to 75F.

▶ New Tower Rewards
You will earn rewards for clearing each floor. Various achievement rewards are also available based on the battles you had in the towers.

■ New Towers


The Trial of Ascension area will change, as shown in the screenshot.

With the addition of new towers, you can see multiple soaring towers where there was previously only one Trial of Ascension.

When you access this area, you will see Trial of Ascension and Challenge of Ascension as below.



Challenge of Ascension has different characteristics compared to Trial of Ascension, which are:


▶ It’s challenging PvE content that requires manual gameplay.
As the name implies, Challenge of Ascension is designed to have high difficulty levels,
so that even the Summoners who have defeated numerous hurdles will find it difficult.
It is designed to bring the joy of challenges to veteran Summoners and stimulate their challenging spirit.
The easiest floor will begin with a degree of difficulty comparable to the top level of Trial of Ascension [Hard].

Higher floors will be more challenging than Trial of Ascension [Hell].
We believe that this content will test your limits against a variety of battle compositions and formidable bosses.

▶ Clear progress is maintained and does not reset.
As previously stated, Challenge of Ascension is challenging content.

Our team thought it was unnecessary to burden Summoners further by making them clear the floors all over again after the reset.

We hope you will feel excited and fulfilled as you push yourself to the top floor while utilizing different decks and tactics.

▶ Challenge of Ascension consists of five [Attribute Towers] and one [Spires of Ascension].
With the first update, each Attribute Tower will be available up to 30F, and Spires of Ascension up to 100F.

Challenge of Ascension will unlock after you clear Trial of Ascension 100F (Hard),

and [Spire of Ascension] becomes available based on the total number of floors cleared in each Attribute Tower.

For instance, if you clear Tower of Fire 7F, Tower of Water 12F, and Tower of Wind 5F, Spires of Ascension will be open up to 24F.

The first update will only have Spires of Ascension up to 100F, regardless of your progress in the Attribute Towers.

We plan to add more floors and expand the highest floor of the towers through continuous updates.

▶No Energy is consumed for all battles in Challenge of Ascension.

Since it’s very challenging PvE content, we designed it to let you try out as many floors as you can with different strategies.

We hope this new PvE content will be something that friends and guildmates can engage in, sharing clear records and unique tactics.

Now, we will go over each tower in more depth.

​■ Basic Rules

▶ Basic battle rules are the same as Trial of Ascension.
You will bring Five Monsters to battle, and the same Monster can be used only once in your team.

▶ In Attribute Towers, Monsters must have the same attribute as the tower of that attribute.
Only the Monsters with the relevant attribute can be used in each Attribute Tower.
This does not apply to Spires of Ascension where Monsters of all attributes can be used.

▶ Each floor has a turn limit, requiring you to win within a set number of turns.
The number of turns allowed varies every floor, but you must win within the set number of turns. Exceeding the turn limit will result in a loss.

The number of remaining turns is deducted only when an ally Monster takes a turn and remains deducted when you move to the next wave.


As shown in the above image, the turn number is displayed on the battlescreen.

Each time an ally Monster gains a turn, the turn number is reduced. (If the turn number hits zero, you lose the battle.)

■ Bosses of [Attribute Towers]
You will face a boss stage for every 10 floors in Attribute Towers. The bosses will be Lyrith and Ath’Taros, the final bosses of Trial of Ascension.

However, unlike them having no attribute in Trial of Ascension, they will appear with the same attribute as the towers of that attribute.

With them having attributes, they will also have different skills.

For example, Fire Lyrith will have the following skills.



Fire Lyrith will have a skill that grants Continuous Damage effect and becomes even more powerful when having harmful effects.

Summoners will need to maintain Immunity or properly remove harmful effects.
Many of you might be already thinking about Fire Monsters that can remove harmful effects.

We anticipate that these attribute combinations and new boss skills will create many different strategies.

We will now introduce the new boss in Spires of Ascension, [Asmodeus].

■ Boss of [Spires of Ascension]
A boss stage will appear for every 20 floors, presenting the new powerful boss, [Asmodeus].



Please take a look at the table below for the skills of Fire [Asmodeus] in 20F.



You will notice that [Asmodeus] has unique characteristics.
[Asmodeus] will grant Fire, Water, or Wind attribute to its attack for every attack it performs.

This attribute will change at the end of each turn, showing you which attribute the next attack will be.
If [Asmodeus] attacks with Fire attribute, he will attack with either Water or Wind attribute in the next turn.

In addition, the two crystals standing next to [Asmodeus] will grant attribute-specific beneficial and harmful effects when they are attacked.

Noting that [Asmodeus] attacks with different attributes and crystals granting various effects is essential when fighting in the boss stage.

Let’s say [Asmodeus] is about to use a Fire attack in the following turn.
You may attack the crystals before it attacks to grant a harmful effect disadvantageous to Fire attribute to shape the battlefield in your favor.
It will be important to see how each turn proceeds to design your strategy accordingly.

We will now discuss the rewards available from Attribute Towers and Spires of Ascension.

■ Tower Rewards

▶ Five Attribute Towers Clear Reward
The following is a list of rewards obtainable that repeat every 10 floors.



▶ Spires of Ascension Clear Reward
The following is a list of rewards obtainable that repeat every 20 floors.



▶ New Achievement Rewards
Achievements that allow you to obtain various rewards will be updated.



Challenge of Ascension offers a wide range of rewards, including Devilmon and L&D Scroll.
Its new achievements will offer up to Legendary All-Attribute Scroll.

We believe that this new content will act as a competition where Summoners can indirectly see who is stronger through challenging battles.

In addition, new achievement rewards have been introduced to both the Challenge of Ascension and the existing Trial of Ascension.

Even if you have already cleared Trial of Ascension, you can complete the achievement by clearing the floors again.

Lastly, Challenge of Ascension will have a ranking system to honor the first Summoner to clear it.

We are planning the ranking system update for the end of May, in which we will explain what form of ranking will be introduced.

■ Challenge of Ascension Ranking
Who will be the first Summoner on the server to clear all Attribute Towers?
How high can Summoners in all servers climb in Spires of Ascension?
It would be really interesting if this information could be accessed via the ranking menu.

Ranking data will be added to the Attribute Towers and Spires of Ascension to keep track of the top 100 Summoners who reach the highest.

Challenge of Ascension ranking update is under development, which we hope to release by the end of May.

Following the Challenge of Ascension update, we will be looking into many aspects to improve the ranking system.
(More info on the ranking menu will be shared via an update notice towards the end of May.)

(The dev note is intended to help you understand the upcoming update in advance.
As development and testing are still underway, we ask you to understand that the actual update may differ from what we shared in this note.)

This is all we have for today’s note.

The new content update will be available through the next v8.3.3 update, so we ask for your kind support.
We are both excited and nervous about introducing content with a higher level of complexity.
New challenges and difficult battles await, but our team believes that you can overcome them with your amazing tactics.

We invite Summoners to join us on our path to the Challenge of Ascension. We will assist you and look forward to your brilliant performance.

We will be back with another exciting dev note.

Thank you.​

v8.3.2 Update Notice

Greetings from Com2uS!

v8.3.2 has been updated on Steam today, and an auto update will be held to install the new version.

The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.
Please make sure to come back to the Village and end your game safely to save your game data before the update starts.

========================
[Update Schedule per Server]

Global - 12:45am PDT
Europe - 9:45am CEST
Asia - 3:30pm TST
Korea - 4pm KST
Japan - 4:30pm JST
China - 3:30pm CST

​===================================================​
※ You won't be able to enter [World Arena] during [12am - 12:45am PDT], and other content can be played normally.​​​

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v8.2.7 Update Details
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▶ Siege Battle revamp update
- Check out more details on the update in the [Dev Note]!
[View Details]

▶ [Siege Battle] Victory Point Revamp
- The amount and the architecture in which Victory Points are earned from Siege Battle results have been changed.
: As seen in the table below, the amount of Victory Points earned is now determined by the point difference among matched guilds.
: Victory point difference is based on the difference between your guild's victory point and the average victory point of the guilds.

※ This will be applied starting with the first Siege Battle (May 2nd) that opens after the v8.3.2 update patch.


▶ [Siege Battle / Siege Battle Tournament] Siege Battle EXP Reward
- You can collect Siege Battle EXP Rewards based on the total amount of Siege Battle EXP you obtain from Siege Battle battles.
: Siege Battle EXP Rewards can be collected repeatedly. The rewards will reset once you reach 100,000 EXP and be available again.


- You can collect Siege Battle EXP as below based on the results of the Siege Battle.


※ Guild members who earn 40 or more victory points per Siege Battle will earn Siege Battle EXP.
※ The successful/failed attack EXP is based on an attack using three Monsters.
※ 1/3 to 2/3 of the above EXP is granted if your attack succeeds/fails using one to two Monsters.

- Guilds that participate in the [Siege Battle Tournament] can earn more Siege Battle EXP than they did in previous seasons.
- 50,000 Siege Battle EXP will be awarded to the guilds that earn a Siege Battle Tournament seed by finishing 4th or higher in a season.
: Guilds participating in the Siege Battle Tournament can earn Siege Battle EXP as below.


- Guilds that participate in the [Special Match] during the [Siege Battle Tournament] period will earn the same EXP as the previous seasons.
※ Guilds that lose a battle in the [Special Match] earn the same Siege Battle EXP as the 2nd place guild during a Siege Battle season.

- Please see below for the EXP Rewards you can obtain with Siege Battle EXP.


※ Siege Battle EXP and EXP Rewards above will be available from the first Siege Battle (May 2nd) that opens after the v8.3.2 update patch.


▶ The skill AI for [Siege Battle / Arena / Scenario / Trial of Ascension] has been improved to use attack skills more frequently.


▶ A new place of purchase for [Free Rune Removal Coupon] has been added and the price of the existing product has been lowered.
- [Free Rune Removal Coupon (1 day)] is added to [Guild Shop].
- [Free Rune Removal Coupon (1 day)] at [Shop > Normal > Special] will now cost 1,000 → 700 Crystals



▶ New and Improved [Scenario] Completion Rewards
- Scenario completion rewards have been added for Hard / Hell mode.
: You can claim scenario completion rewards for Hard / Hell for clearing each Scenario area.


: Please see below for the scenario completion rewards for each area.


※ Summoners who have already cleared all areas can obtain the rewards by clearing Stage 7 of each Hard / Hell scenario area.

- Scenario completion rewards for Normal mode have been improved.


※ The rewards above will be available for scenarios that are cleared after the v8.3.2 update.


▶ [Repeat Battle] Dimension Hole Mission Icon
- You can view missions and collect rewards via the mission icon displayed at the bottom under the [Dimension Hole] tab in Repeat Battle.



▶ [Monster] Monster lock feature has been renewed to Monster marker.
- Similar to the lock feature, marking Monsters will prevent you from unsummoning or using them as a material.
- You can enter descriptions for each marker to sort Monsters more conveniently.


: The Monster marker will be added to Monster Sorting and Search Conditions.


※ Monsters that are locked at the time of the update will automatically receive Monster marker "1."


▶ [Game Settings > Options] Improvement
- You will now be able to customize game notifications for each content and situation via [Notification Settings > Game Notification].


- You will now be able to enable/disable notifications for the chats that appear at the top of the screen.
: You can enable/disable the chat notification screen for Guild / Private Chat / Battle.


※ All chat notification screen settings will be reset to ON after the v8.3.2 update.


▶ World Arena 2vs2 Team Battle
- Schedule: May 6th 12am - May 19th 8am PDT
- World Area 2vs2 Team Battle achievements have been reset.

▶ [Shop > Efficient > Special Pack] Lv. 60 - 100 Packages
: The packages will be available when you reach Lv. 60 and remain until 30 days after you reach Lv. 100. (Available once per account)
: The packages will be available for 30 days after the v8.3.2 update patch for summoners who have already reached Lv. 100.



▶ The name of the awakened Light Cyborg has changed to "Alesia."


▶ Skill description of some Monsters has changed.


▶ Other Improvement and Modification
- [Guild vs Dungeon] achievement rewards will now accumulate up to 10 times.


▶ Game Error Fixes
- Fixed an issue where the opponent's Water Macaron Guard or Water Hollyberry Cookie do not counterattack
after the damage offset when you attack the enemy tied by Wind/Light Shadowcaster's shadow.
- If the number of selected sell exclusion setting options for Gem / Grindstone differ by tab, the setting with more exclusions will be applied.
- Fixed an error where the Summon point cost for Social Summon at Summonhenge > Social Summon is displayed incorrectly.
- Fixed an error where black lines are seen at both ends of the screen on some devices when entering Secret Dungeon as Repeat Battle.
- Fixed an error where the "(Passive)" text is not displayed for Skill 3 of 2A Light Living Armor.

[Info] Siege Battle Revamp Notice



Greetings from the Summoners War Dev Team.

A series of events are currently held in Summoners War in celebration of its 10th anniversary.
We are delighted to see many Summoners enjoying the events we have prepared.

We are both surprised and grateful for all the love we received over the past 10 years.
We had our ups and downs, but your continued support and feedback have led us to this point.

We extend our sincerest gratitude to all Summoners who love our game,
and we promise to strive for better service moving forward.

Today's Dev Note will mainly discuss the Siege Battle revamp.

Siege Battle is core PvP content in Summoner War
and also major guild content that marks the 7th year of its release this year.

Siege Battle requires cooperation among guild members.
This aspect introduced both deeper strategic fun and the burden of coordination into the game.
We believe lifting some of this burden and easier operation will take Siege Battle to another level.

We had a Siege Battle revamp update to that end in 2022
by adjusting the duration of the Siege Battle and Siege Points earned.
However, this change was unsuccessful in satisfying many Summoners and we had rolled back some of the updates.

Our team has been rather discreet in updating Siege Battle since the rollback,
but maintained the belief that Siege Battle could be more entertaining.
And here we are, taking another shot at revamping Siege Battle after digesting precious feedback from Summoners.

We hope this attempt will upgrade Siege Battle which remained unchanged for years into more interesting content.
This will not be a one-off revamp; more updates will follow until Siege Battle successfully meets your standards.
Please look forward to these changes.

Now, we will walk you through the Siege Battle revamp we have prepared.
Let's first take a look at the summary of key changes.

===================================================

[April Updates] ▶ [Siege Battle] The architecture of points given to guilds based on the Siege Battle result will change.
- The 1st place guild will win more points, which will allow the Siege Battle Season Ranking to be more distinguishable.

▶ [Siege Battle] New rewards will be added.
- The EXP Reward that allows you to earn various rewards by playing Siege Battle will be added.

▶ [Siege Battle] The AI for attack skills of defense decks will be improved.

▶ Other Improvements
- [Push Notification] You will be able to monitor Siege Battle easily by choosing whether to receive or turn off game notifications based on the detailed progress of the ongoing Siege Battle.
- [Free Rune Removal Coupon] Free Rune Removal Coupon will be added to Guild Shop.


[Updates Under Preparation] ▶ A UI menu that displays participation rate and victory rate statistics of guild members at a glance will be added.
- A menu that allows you to view the overall Siege Battle data of guild members, such as their victory rate, defense rate, remaining attack chances, and owned Monsters, will be added to help you better understand the Siege Battle status.

▶ A test mode battle area exclusive for guild members will be added.
- A guild battle lab where guild members can test out various offense and defense decks through test battles will be added.
- A bulletin board-type battle test menu where guild members can battle each others' defense decks and leave comments will be added to the guild battle lab.
- In the guild battle lab, you will be able to remove Runes and Artifacts for free. This will allow you to test out different Rune and Artifact settings.
(This feature will be available only at the guild battle lab.)

▶ [World Guild Battle] You will be able to save the Rune and Artifact settings used in defense decks separately. This will allow you to use Runes and Artifacts more freely for Siege Battle offense decks.

===================================================

As you may have noticed, the upcoming Siege Battle revamp will be updated sequentially.
Instead of packing all revamp details into a single update, we would like to introduce changes and improvements as they are ready through multiple updates. This will be an efficient way to implement the changes to the game and incorporate feedback from Summoners.

Please continue reading for details on the Siege Battle improvements.

■ The architecture of victory points given to guilds based on the Siege Battle result will change.
* Applied to Siege Battles that open following the v8.3.2 update patch

▶ The amount of victory points given to each guild in Siege Battle will change as below to allow the 1st place guild to take more points.



* Victory points will be awarded based on the difference between [the average victory point of the three guilds participating] and [the victory point of your guild].

The difference in victory points earned between 1st place and 2nd place is rather insignificant under the current point distribution system.
Plus, the point distribution among 1st - 3rd place guilds is further adjusted based on the difference in points among those guilds.
Such a system would award too few victory points to the 1st place guild if the guild had a solid lead ahead of the two guilds in terms of points,
making it difficult for such guilds to extend their lead, thus putting unnecessary weight on the final Siege Battle of each season.
The revamp will raise the amount of victory points 1st place guilds earn by a big margin, allowing 1st place guilds to advance to higher ranking faster and secure their position in the high ranking.

We will update the Help menu to add the changed Siege Battle victory point information. From here, you will be able to see and predict how high your guild can rank for each season.

▶ The extent to which victory points are reset for new seasons will be relaxed.
This change is adopted in the same context as the new victory point distribution system mentioned above.
Currently, victory points are reset harshly at the beginning of a new season, and guilds start the new season with a small difference in points.
Adjusting the victory point reset system will highlight the point difference more and make the starting victory point difference among guild grades more distinguishable.
Because this change cannot be implemented mid-season, it will be in effect when the ongoing season ends.
However, since it may be difficult for new guilds to climb to higher ranking if the starting victory point difference is too big, the point reset rate will be adjusted at certain periods to manage the point difference among guild grades.

Now, we will discuss the new rewards.

■ The EXP Reward that allows you to earn various rewards by playing Siege Battle will be added.
Siege Battle is strategic PvP content that requires coordination, effort, and time from many guild members.
We have been offering Siege Battle-exclusive Transmogrifications and Appearance Effects,
but the increasingly intensifying competition in Siege Battle led us to consider better rewards.

We thought about improving the Trophy Box or introducing a special reward system that the guild admins can distribute to strengthen their authority, but concluded that the reward has to be more specific.

This led us to EXP Reward because it would take both the results of each guild member's battle and the Siege Battle into account
and convert them into an EXP item that rewards Summoners accordingly.

You will obtain Siege Battle EXP based on the results of your Siege Battle attack battles, Siege Battle rank, and the season record of your guild.
The EXP Rewards will be available according to your accumulated Siege Battle EXP.

The Siege Battle EXP Reward system is very similar to World Guild Battle's EXP Reward or Arena Interserver Battle's Glory Reward.
The difference in Siege Battle EXP Reward is that your guild's Siege Battle grade and result affect the EXP Rewards more than your individual battle results.
You will be able to collect more EXP Rewards as you battle more often at a higher grade.

The EXP Reward menu will be added to [Siege Battle battlefield - Reward].



▶ EXP Acquisition Method
- You can claim the below EXP for a successful/failed attack.

[Successful / Failed Attack EXP]



* The successful/failed attack EXP is based on an attack using three Monsters.
(1/3 to 2/3 of the above EXP is granted if your attack succeeds/fails using one to two Monsters)

- You can claim the below EXP based on the Siege Battle result.

[EXP Based on Siege Battle Results]



- Guilds that participate in the Siege Battle Tournament can claim the below EXP based on the tournament result.
- 50,000 Siege Battle EXP will be awarded to the guilds that earn a seed in the Siege Battle Tournament by finishing 4th or higher in a season.

[Siege Battle Tournament Successful / Failed Attack EXP]



[Siege Battle Tournament Victory / Defeat EXP]



- Guilds participating in the Special Match will receive equal to that of the existing ongoing Siege Battle season, and the battle loss EXP will be the Siege Battle EXP earned by the 2nd place guild of that season.

The EXP earned from a Siege Battle battle will be sent to your Inbox along with Guild Points and Crystals after the Siege Battle ends.
Please note that Siege Battle EXP will only be sent to guild members who earn at least 40 victory points in each Siege Battle.

▶ EXP Reward List

EXP Rewards include: Legendary All-Attribute Scroll, Reappraisal Stone, Legendary Summoning Piece, L&D Summoning Piece, Immemorial Gem, and Grindstone
EXP Rewards can be claimed repeatedly. Your Siege Battle EXP will reset once you MAX the Siege Battle EXP.
The balance we are considering will allow a Guardian 3 grade guild to claim the EXP Rewards three to four times each season. (May vary depending on the number of successful attacks)
We will be looking into the reward balance to the last minute for optimization.



You will get a certain amount of EXP even if your attack fails, so do not hesitate to play Siege Battle.

■ The AI for attack skills of defense decks in Siege Battle will be improved.
We are aware that Summoners put in a lot of time in composing their defense deck.
For example, one might place Clara, Savannah, and Tesarion in the defense deck and expect Savannah to use [Gigantic Roar] after Clara uses [Wheel of Fire].
But because of the inconsistency in AI of defense decks, such defense strategy may not work from time to time.

It is normal for offense decks to have higher victory rates due to the nature of asynchronous PvP.
But in Siege Battle, their victory rates have risen unusually high from years of deck research and defense AI inconsistency.

Many Summoners have also pointed this out and highlighted the negative implications that unusually high offense deck victory rates may pose.

Among the various methods we considered to increase defense deck victory rates, we will first implement the improved AI defense decks and see how they will turn out.
We will be taking note of how the improved AI for attack skills of defense decks will adopt the defense strategies of Summoners and affect the victory rates of offense decks.

We will then decide whether or not to develop the defense AI further or find a different method to raise defense deck victory rates.

Please continue reading for details on QoL improvements.

■ Other Improvements

▶ [Push Notification] You will be able to choose to receive or turn off game notifications based on the progress of the Siege Battle.
The existing push notification was combined into a single notification setting, which made it impossible for Summoners to customize the notification settings.
We will be dividing the notification setting per game content moving forward, and you will be able to customize notifications for Siege Battle.
You will be able to receive notifications for various situations, such as when one of your bases has been occupied or you have a base that needs to be rebuilt.
This change should allow you to monitor the status of the ongoing Siege Battle more conveniently.

Such detailed notification settings will also be available for World Guild Battle, Tartarus' Labyrinth, Arena, and World Arena.

The below notifications are for Siege Battle only, and detailed notification settings for other content will be notified via an update notice.



▶ Free Rune Removal Coupon will be added to Guild Shop.



We will close this Dev Note after we skim over the Siege Battle revamps scheduled for a later date.
We were unable to include these in the upcoming update because they are still developing, but please do look forward to them.

■ Updates Under Preparation

▶ A UI menu that displays participation rate and victory rate statistics of guild members at a glance will be added.
The integrated menu will display the activity status of guild members more conveniently.
This menu will allow you to view the overall Siege Battle data of guild members, such as their victory rate, defense rate, remaining attack chances, and owned Monsters.
This menu will also let you view records of not only the ongoing season but also previous seasons, allowing your guild to come up with sophisticated strategies.

▶ A test mode battle area exclusive for guild members will be added.
- A guild battle building where guild members can test out various Rune and Artifact settings for free for different offense and defense decks in test battles will be added.
- You will be able to even use the Monsters you do not have at this building and run test battles against defense decks of guildmates to try out your strategy.
- A replay feature will be available for thorough reviews, and you will be able to leave comments on replays to discuss different deck strategies with guildmates.

▶ [World Guild Battle] You will be able to save the Rune and Artifact settings used in defense decks separately.
This will allow you to use Runes and Artifacts more freely for Siege Battle offense decks.
This will be a convenient feature, especially for Summoners who are irritated to see Runes and Artifacts engraved to [World Guild Battle] defense decks get removed while setting up Siege Battle offense decks.

This concludes our Dev Note. We hope the items we covered have been useful.

(Please understand that the details discussed in the Dev Notes are for information-sharing purposes and note that they may vary from the actual game.)

Siege Battle is real-time PvP content with many different variables occurring for each server and time zone.
We have been extremely cautious in our discussion for the Siege Battle revamp as we strived to consider multiple variables simultaneously.
We are aware of the fact that some Summoners have found this approach frustrating and overly discreet.

Such feedback made us think back and reflect on our method of approach.
We promise to continue bringing more updates to appeal to Summoners aside from the ones discussed above to further develop Siege Battle.

We plan to bring well-thought-out changes and rapid development for Siege Battle which stayed very much unchanged for a long time.
Please keep close tabs on our endeavor and send us lots and lots of support and feedback.

We hope you have a great time playing Summoners War until the next Dev Note.

Thank you.

v8.3.0 Update Notice

Greetings from Com2uS!

Summoners War will be holding maintenance to proceed with the v8.3.0 update.

Please note that you won't be able to play the game during the maintenance, and you'll be moved to the title screen when the update begins.

We advise you to come back to the village before the update starts to avoid any inconveniences.

* The time of the EXP Booster that's in use during the maintenance will be extended by the time consumed for the maintenance.

Please see below for more info on the update schedule.

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[Update Schedule per Server]
12am - 12:30am PDT (all servers)​​

[Update Details]

Server maintenance for the v8.3.0 update​

[​Maintenance Reward]​
- All Servers: Mystical Scroll x5, Energy +100​
- The rewards can be collected from Apr.​ 12th 12:30am to Apr.​ 14th 7:59am PDT.​

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* We'll put up another notice if there's any change to the update schedule.

※ If the maintenance ends early, you won't be able to enter World Arena, Arena Interserver Battle, and World Guild Battle during ​12:00am~12:30am PDT​ due to the version update and server maintenance process. Other content can be played normally.​​​
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v8.3.0 Update Details


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▶ Summoners War 10th Anniversary Special! 10th Anniversary Special Events

- We’ve prepared amazing events with lots of rewards for you to enjoy Summoners War and celebrate its 10th anniversary together.

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🎁 Apr. 12th - Jun. 9th: Nat 5 Monster Selective Summon Event [GO]
🎁 Apr. 12th - Jun. 9th: Transmog Giveaway Event [GO]
🎁 Apr. 12th - Jun. 9th: 100+100 10-Year Special Scrolls Event [GO]
🎁 Apr. 12th - Jun. 9th: Sky Coin Shop Event [GO]
🎁 Apr. 12th - May 5th: Mystical Scroll Special Bonus Event [GO]
🎁 Apr. 12th - Jun. 9th: New & Returning Summoner Progression Support Event [GO]
🎁 Apr. 12th - Apr. 28th: Daily 10-Year Coin Gift Event [GO]
🎁 Apr. 13th - Apr. 21st: 10th Anniversary Fireworks Festival

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* [New & Returning Summoner Progression Support] event is for new and returning Summoners only.
- New Summoner: Summoners who created an account after Apr. 12th, 2023 8am PDT.
- Returning Summoner: Summoners who received a returning benefit effect after Apr. 12th, 2023 8am PDT.

※ Please refer to the details below to learn more about the 10-Year Special Scrolls that are available from the [100+100 10-Year Special Scrolls Event].



What’s the 10-Year Special Scroll?

It's a special scroll that celebrates Summoners War's 10th anniversary.

A default 3-5★ Monster of Fire, Water, Wind, Light, or Dark will be summoned at random with a fixed chance.

[Blessing of Summon, Splendid Blessing of Summon, and Brilliant Blessing of Summon] can be applied to 10-Year Special Scrolls.

Please note that 10-Year Special Scrolls can be obtained from various events during the 10th anniversary period.

▶ 10th Anniversary Fireworks Festival
- Event Period: Apr. 13th - Apr. 21st (Server time)
- Fireworks Period: (1st) 12pm - 12:05pm (5 min) / (2nd) 8pm - 8:05pm (5 min)



- During the event, there will be a fireworks festival twice a day with fireworks and music. You can watch the fireworks show in real-time and have fun talking with other Summoners.

- The "Fireworks Festival" icon is added during the festival when you want to get to the place where you can enjoy the show. You can also play other content as usual.

▶ 10th Anniversary Special Gifts
- The gift can be collected after the v8.3.0 update patch is applied to the game on Apr. 12th until Jun. 9th 11:59pm (server time).
: Log in to the game during the above period to claim the gift from the notification pop-up that shows once.


▶ 10th Anniversary Special! Heroine of Destiny Homunculus (Support) Transmog
This is an exclusive Transmog obtainable during the 10th anniversary event period. Please enter the “Transmog Giveaway Event” to claim one.


▶ 10th Anniversary Special! [10-Year Inbox] for 10th Anniversary Event Rewards

※ Items stored in the 10-Year Inbox can be claimed until Jun. 16th 7:59am PDT.

▶ New Monsters: Hacker and Cyborg



​※ Hacker and Cyborg can be used in all content without restriction.

▶ [SP (Special) Summon] for the New Monsters (Hacker and Cyborg)
- Event Period: After the v8.3.0 update patch is applied to the game on Apr. 12th until May 5th 7:59am PDT.


: [SP Summon] is a summon with a slightly higher summon rate than other summons for the new Monsters. [SP Summon] menu will be exposed on the scroll lists that the SP Summon can be applied to during the event period. You can apply the [SP Summon] by marking the checkbox.

: [SP Summon] can be performed in all summons except 10-Year Ancient Transcendence Scroll, Ancient Transcendence Scroll, Exclusive Summon, Monster Piece Summon, Guild Summon, SWC Scroll, and other scrolls where you have to select a summon list. The in-game currencies and scrolls used and blessings will be the same.

: The new Monsters can also be summoned with a fixed chance through a normal [Summon].

▶ [Battle Training Ground] New Mock Battles for Hacker and Cyborg
- You can enter the Battle Training Ground by building it via the [Shop > Building] menu. (Your Summoner Lv. must be at least 12.)

▶ [Secret Dungeon] Improvement

- You can now discover up to 3 Secret Dungeons from Cairos Dungeon battles. You can also open 3 Secret Dungeons instantly from the [Crafting Building > Others > Secret Dungeon Portal].
- If you have 1 Secret Dungeon open from battles, you can open 2 more via Crafting. The Secret Dungeon of the same Monster will not open.



▶ QoL Improvement
- The amount of Mana Stones obtainable from the Summoner’s Way and Challenge rewards have been increased greatly.
- [Monster Info > Debate] A "New Best" mark has been added. This mark shows up on the reviews posted recently that have gotten the most recommendations.
- Up to two New Best marks can be displayed for each Monster debate.
- The screen where you choose Monsters for the 10th Anniversary Hall of Heroes Event now has a NEW mark that shows you which Monsters you do not own.

▶ Goddess Ameria’s Blessing Benefits Improvement (For New and Returning Summoners)

※ The new improvement will also apply to the new and returning Summoners who have the Goddess Ameria’s Blessings applied before the v8.3.0 update patch.

▶ New Summoner Exclusive Benefit! New Summoner Special Support
- This new benefit is applied to the new Summoners for 30 days. Various materials essential for progression are available by completing daily missions.


- Who is eligible for the New Summoner Special Support?
: (New Summoner) Summoners who created their account after the v8.3.0 update on Apr. 12th
: (Special application target) Summoners who created their account after Apr. 12th, 2023 8am PDT will be able to receive this benefit temporarily when they log in to the game during Apr. 12th and Jun. 9th.

- New Summoner Special Support Details
: Go to [Mission > Daily Mission] to see the New Summoner Special Support menu.
: You can acquire 1 New Summoner Token whenever you reach 100 mission points from [Mission > Daily Mission], up to 30 New Summoner Tokens in 30 days. Use New Summoner Tokens obtained to exchange them for various items from the New Summoner Special Support.


: The New Summoner Special Support menu will last for 7 more days after the 30 days of New Summoner Token reward available period. Please make sure to use the remaining New Summoner Tokens during this time.

- New Summoner Special Support Items


※ The attribute essence set consists of [Essences (High, Mid, Low) of each attribute) and [Essences of Magic (High, Mid, Low)] (30 each).

※ The Crafting Building Material Set consists of Hard Wood, Tough Leather, Solid Rock, Solid Iron Ore, Shining Mythril, and Thick Cloth (30 each).

※ If you have already completed the daily mission of Apr. 12th (before the v8.3.0 update patch), you can claim the New Summoner Tokens for 30 days from the next day, which is Apr. 13th.​

▶ New Summoner Welcome Special Reward Change

* This change is applied to the check-in rewards Summoners collect after the v8.3.0 update patch.

▶ Limited Time! Ellia’s Special Summon Mission
- Event Period: After the v8.3.0 update patch is applied to the game on Apr. 12th until May 5th 11:59pm (server time)

- 1 summon point is accumulated whenever you summon a default 3★+ Monster during the event. You can get various rewards according to the summon points you have.
- The summon points are accumulated from all summon methods excluding Unknown Scrolls, Social Summons, and Monster Summoning Pieces. (E.g. Mystical Scrolls, L&D Scrolls, Legendary Scrolls, etc.)

- The points will apply to the Premium Rewards even if you haven’t purchased yet, and you can claim all available rewards upon your purchase. The Runes given from the Premium Rewards are guaranteed to have prefix properties.

▶ Monster Transmog Name Change
(Before) Cyborg Hero Sniper Mk.I → (To-be) Mechanic Hero Sniper Mk.I
(Before) Cyborg Ninja → (To-be) Mechanic Soldier Ninja

▶ 10th Anniversary Limited Product! 10-Year Ancient Transcendence Package
Sale Period: After the v8.3.0 update patch is applied to the game on Apr. 12th until May 19th 7:59am PDT


What’s the 10-Year Ancient Transcendence Scroll?

It's a very special scroll that summons 10 default 5★ Fire/Water/Wind Monsters you have never owned, and you can select one to obtain.
Fusion Monsters and Monsters that can be acquired by purchasing summoning pieces at the shop, such as Ifrit, won't be summoned. In addition, [Splendid Blessing of Summon] cannot be applied.



※ Here are some of the questions and answers that you may have regarding the new 10-Year Ancient Transcendence Scroll.

Q. What are the conditions for summoning 10 Monsters?
A. The summon will proceed based on the activation status of the Monster collection. 10 default 5★ Fire/Water/Wind Monsters you have never summoned will be summoned at random with a fixed chance. You may summon the same type of Monster in different attributes, but the same Monster with the same attribute will not be summoned more than once.

Q. How do I check the Monsters that I haven't summoned before? If I unsummoned a Monster in the past, can I summon that Monster with this scroll?
A. The acquisition will be determined based on the activation status in your Monster collection menu. Since the unsummoned Monsters count as activated in the collection, the unsummoned Monsters will not be summoned again.

* Please refer to the in-game for more info on the scroll after the update.

▶ [Shop > Efficient > Special Pack] 10th Anniversary LImited Product! 10-Year Summon Special Pack

Sale Period: After the v8.3.0 update patch is applied to the game on Apr. 12th until Jun. 30th 11:59pm (server time)


▶ (Water/Fire/Dark) Devil Maiden (Unawakened) Skill Description Modification

▶ Fixed the graphics of the empty outer area of the island that showed due to the Kaer Morhen building being removed after the end of The Witcher collab.

▶ The World Arena Season 28 Reward, [Mystical Feather of Life] transmogrify item, has been improved to be displayed more naturally.

▶ [Steam] Fixed an issue in which automatic login was deactivated when moving to the title due to changes in game settings or update patches.

▶ Game Bug Fixes

- Fixed an issue with the graphics when Planet Idol transmogrified Totemist uses [Totem Magic] in [Siege Battle] battles.
- Fixed an issue where the Wind Slayer’s Rune (slot 6) was displayed as a Hero grade instead of Legend grade in the [World Arena - Support Monster].
- Modified so the skill visual effect of the Water/Light Onmyouji’s [Past Life Spell] to be more natural with the Water Demon’s [Repeated Nightmare (Passive)] state.
- Fixed an issue where the Wind Devil Madien’s [Mischievous Curse (Passive)] increased its Attack Bar under certain situations when the harmful effect is not granted on the enemy.
- Fixed an issue where the shared time of Rune/Artifact info and Blessing of Summon/Splendid Blessing of Summon results were displayed incorrectly in chat when you reconnect to the game.​