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[Info] Siege Battle Revamp Notice



Greetings from the Summoners War Dev Team.

A series of events are currently held in Summoners War in celebration of its 10th anniversary.
We are delighted to see many Summoners enjoying the events we have prepared.

We are both surprised and grateful for all the love we received over the past 10 years.
We had our ups and downs, but your continued support and feedback have led us to this point.

We extend our sincerest gratitude to all Summoners who love our game,
and we promise to strive for better service moving forward.

Today's Dev Note will mainly discuss the Siege Battle revamp.

Siege Battle is core PvP content in Summoner War
and also major guild content that marks the 7th year of its release this year.

Siege Battle requires cooperation among guild members.
This aspect introduced both deeper strategic fun and the burden of coordination into the game.
We believe lifting some of this burden and easier operation will take Siege Battle to another level.

We had a Siege Battle revamp update to that end in 2022
by adjusting the duration of the Siege Battle and Siege Points earned.
However, this change was unsuccessful in satisfying many Summoners and we had rolled back some of the updates.

Our team has been rather discreet in updating Siege Battle since the rollback,
but maintained the belief that Siege Battle could be more entertaining.
And here we are, taking another shot at revamping Siege Battle after digesting precious feedback from Summoners.

We hope this attempt will upgrade Siege Battle which remained unchanged for years into more interesting content.
This will not be a one-off revamp; more updates will follow until Siege Battle successfully meets your standards.
Please look forward to these changes.

Now, we will walk you through the Siege Battle revamp we have prepared.
Let's first take a look at the summary of key changes.

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[April Updates] ▶ [Siege Battle] The architecture of points given to guilds based on the Siege Battle result will change.
- The 1st place guild will win more points, which will allow the Siege Battle Season Ranking to be more distinguishable.

▶ [Siege Battle] New rewards will be added.
- The EXP Reward that allows you to earn various rewards by playing Siege Battle will be added.

▶ [Siege Battle] The AI for attack skills of defense decks will be improved.

▶ Other Improvements
- [Push Notification] You will be able to monitor Siege Battle easily by choosing whether to receive or turn off game notifications based on the detailed progress of the ongoing Siege Battle.
- [Free Rune Removal Coupon] Free Rune Removal Coupon will be added to Guild Shop.


[Updates Under Preparation] ▶ A UI menu that displays participation rate and victory rate statistics of guild members at a glance will be added.
- A menu that allows you to view the overall Siege Battle data of guild members, such as their victory rate, defense rate, remaining attack chances, and owned Monsters, will be added to help you better understand the Siege Battle status.

▶ A test mode battle area exclusive for guild members will be added.
- A guild battle lab where guild members can test out various offense and defense decks through test battles will be added.
- A bulletin board-type battle test menu where guild members can battle each others' defense decks and leave comments will be added to the guild battle lab.
- In the guild battle lab, you will be able to remove Runes and Artifacts for free. This will allow you to test out different Rune and Artifact settings.
(This feature will be available only at the guild battle lab.)

▶ [World Guild Battle] You will be able to save the Rune and Artifact settings used in defense decks separately. This will allow you to use Runes and Artifacts more freely for Siege Battle offense decks.

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As you may have noticed, the upcoming Siege Battle revamp will be updated sequentially.
Instead of packing all revamp details into a single update, we would like to introduce changes and improvements as they are ready through multiple updates. This will be an efficient way to implement the changes to the game and incorporate feedback from Summoners.

Please continue reading for details on the Siege Battle improvements.

■ The architecture of victory points given to guilds based on the Siege Battle result will change.
* Applied to Siege Battles that open following the v8.3.2 update patch

▶ The amount of victory points given to each guild in Siege Battle will change as below to allow the 1st place guild to take more points.



* Victory points will be awarded based on the difference between [the average victory point of the three guilds participating] and [the victory point of your guild].

The difference in victory points earned between 1st place and 2nd place is rather insignificant under the current point distribution system.
Plus, the point distribution among 1st - 3rd place guilds is further adjusted based on the difference in points among those guilds.
Such a system would award too few victory points to the 1st place guild if the guild had a solid lead ahead of the two guilds in terms of points,
making it difficult for such guilds to extend their lead, thus putting unnecessary weight on the final Siege Battle of each season.
The revamp will raise the amount of victory points 1st place guilds earn by a big margin, allowing 1st place guilds to advance to higher ranking faster and secure their position in the high ranking.

We will update the Help menu to add the changed Siege Battle victory point information. From here, you will be able to see and predict how high your guild can rank for each season.

▶ The extent to which victory points are reset for new seasons will be relaxed.
This change is adopted in the same context as the new victory point distribution system mentioned above.
Currently, victory points are reset harshly at the beginning of a new season, and guilds start the new season with a small difference in points.
Adjusting the victory point reset system will highlight the point difference more and make the starting victory point difference among guild grades more distinguishable.
Because this change cannot be implemented mid-season, it will be in effect when the ongoing season ends.
However, since it may be difficult for new guilds to climb to higher ranking if the starting victory point difference is too big, the point reset rate will be adjusted at certain periods to manage the point difference among guild grades.

Now, we will discuss the new rewards.

■ The EXP Reward that allows you to earn various rewards by playing Siege Battle will be added.
Siege Battle is strategic PvP content that requires coordination, effort, and time from many guild members.
We have been offering Siege Battle-exclusive Transmogrifications and Appearance Effects,
but the increasingly intensifying competition in Siege Battle led us to consider better rewards.

We thought about improving the Trophy Box or introducing a special reward system that the guild admins can distribute to strengthen their authority, but concluded that the reward has to be more specific.

This led us to EXP Reward because it would take both the results of each guild member's battle and the Siege Battle into account
and convert them into an EXP item that rewards Summoners accordingly.

You will obtain Siege Battle EXP based on the results of your Siege Battle attack battles, Siege Battle rank, and the season record of your guild.
The EXP Rewards will be available according to your accumulated Siege Battle EXP.

The Siege Battle EXP Reward system is very similar to World Guild Battle's EXP Reward or Arena Interserver Battle's Glory Reward.
The difference in Siege Battle EXP Reward is that your guild's Siege Battle grade and result affect the EXP Rewards more than your individual battle results.
You will be able to collect more EXP Rewards as you battle more often at a higher grade.

The EXP Reward menu will be added to [Siege Battle battlefield - Reward].



▶ EXP Acquisition Method
- You can claim the below EXP for a successful/failed attack.

[Successful / Failed Attack EXP]



* The successful/failed attack EXP is based on an attack using three Monsters.
(1/3 to 2/3 of the above EXP is granted if your attack succeeds/fails using one to two Monsters)

- You can claim the below EXP based on the Siege Battle result.

[EXP Based on Siege Battle Results]



- Guilds that participate in the Siege Battle Tournament can claim the below EXP based on the tournament result.
- 50,000 Siege Battle EXP will be awarded to the guilds that earn a seed in the Siege Battle Tournament by finishing 4th or higher in a season.

[Siege Battle Tournament Successful / Failed Attack EXP]



[Siege Battle Tournament Victory / Defeat EXP]



- Guilds participating in the Special Match will receive equal to that of the existing ongoing Siege Battle season, and the battle loss EXP will be the Siege Battle EXP earned by the 2nd place guild of that season.

The EXP earned from a Siege Battle battle will be sent to your Inbox along with Guild Points and Crystals after the Siege Battle ends.
Please note that Siege Battle EXP will only be sent to guild members who earn at least 40 victory points in each Siege Battle.

▶ EXP Reward List

EXP Rewards include: Legendary All-Attribute Scroll, Reappraisal Stone, Legendary Summoning Piece, L&D Summoning Piece, Immemorial Gem, and Grindstone
EXP Rewards can be claimed repeatedly. Your Siege Battle EXP will reset once you MAX the Siege Battle EXP.
The balance we are considering will allow a Guardian 3 grade guild to claim the EXP Rewards three to four times each season. (May vary depending on the number of successful attacks)
We will be looking into the reward balance to the last minute for optimization.



You will get a certain amount of EXP even if your attack fails, so do not hesitate to play Siege Battle.

■ The AI for attack skills of defense decks in Siege Battle will be improved.
We are aware that Summoners put in a lot of time in composing their defense deck.
For example, one might place Clara, Savannah, and Tesarion in the defense deck and expect Savannah to use [Gigantic Roar] after Clara uses [Wheel of Fire].
But because of the inconsistency in AI of defense decks, such defense strategy may not work from time to time.

It is normal for offense decks to have higher victory rates due to the nature of asynchronous PvP.
But in Siege Battle, their victory rates have risen unusually high from years of deck research and defense AI inconsistency.

Many Summoners have also pointed this out and highlighted the negative implications that unusually high offense deck victory rates may pose.

Among the various methods we considered to increase defense deck victory rates, we will first implement the improved AI defense decks and see how they will turn out.
We will be taking note of how the improved AI for attack skills of defense decks will adopt the defense strategies of Summoners and affect the victory rates of offense decks.

We will then decide whether or not to develop the defense AI further or find a different method to raise defense deck victory rates.

Please continue reading for details on QoL improvements.

■ Other Improvements

▶ [Push Notification] You will be able to choose to receive or turn off game notifications based on the progress of the Siege Battle.
The existing push notification was combined into a single notification setting, which made it impossible for Summoners to customize the notification settings.
We will be dividing the notification setting per game content moving forward, and you will be able to customize notifications for Siege Battle.
You will be able to receive notifications for various situations, such as when one of your bases has been occupied or you have a base that needs to be rebuilt.
This change should allow you to monitor the status of the ongoing Siege Battle more conveniently.

Such detailed notification settings will also be available for World Guild Battle, Tartarus' Labyrinth, Arena, and World Arena.

The below notifications are for Siege Battle only, and detailed notification settings for other content will be notified via an update notice.



▶ Free Rune Removal Coupon will be added to Guild Shop.



We will close this Dev Note after we skim over the Siege Battle revamps scheduled for a later date.
We were unable to include these in the upcoming update because they are still developing, but please do look forward to them.

■ Updates Under Preparation

▶ A UI menu that displays participation rate and victory rate statistics of guild members at a glance will be added.
The integrated menu will display the activity status of guild members more conveniently.
This menu will allow you to view the overall Siege Battle data of guild members, such as their victory rate, defense rate, remaining attack chances, and owned Monsters.
This menu will also let you view records of not only the ongoing season but also previous seasons, allowing your guild to come up with sophisticated strategies.

▶ A test mode battle area exclusive for guild members will be added.
- A guild battle building where guild members can test out various Rune and Artifact settings for free for different offense and defense decks in test battles will be added.
- You will be able to even use the Monsters you do not have at this building and run test battles against defense decks of guildmates to try out your strategy.
- A replay feature will be available for thorough reviews, and you will be able to leave comments on replays to discuss different deck strategies with guildmates.

▶ [World Guild Battle] You will be able to save the Rune and Artifact settings used in defense decks separately.
This will allow you to use Runes and Artifacts more freely for Siege Battle offense decks.
This will be a convenient feature, especially for Summoners who are irritated to see Runes and Artifacts engraved to [World Guild Battle] defense decks get removed while setting up Siege Battle offense decks.

This concludes our Dev Note. We hope the items we covered have been useful.

(Please understand that the details discussed in the Dev Notes are for information-sharing purposes and note that they may vary from the actual game.)

Siege Battle is real-time PvP content with many different variables occurring for each server and time zone.
We have been extremely cautious in our discussion for the Siege Battle revamp as we strived to consider multiple variables simultaneously.
We are aware of the fact that some Summoners have found this approach frustrating and overly discreet.

Such feedback made us think back and reflect on our method of approach.
We promise to continue bringing more updates to appeal to Summoners aside from the ones discussed above to further develop Siege Battle.

We plan to bring well-thought-out changes and rapid development for Siege Battle which stayed very much unchanged for a long time.
Please keep close tabs on our endeavor and send us lots and lots of support and feedback.

We hope you have a great time playing Summoners War until the next Dev Note.

Thank you.