1. Summoners War
  2. News

Summoners War News

[Tomorrow Update] Update Notice

[p][/p][p][/p][p]Greetings from the Summoners War Dev Team![/p][p][/p][p]First, we would like to extend our heartfelt thanks to all Summoners for your tremendous support for the SWC2025 World Finals held in Paris last week. This year's World Finals once again kept everyone on the edge of their seats until the very last moment. We deeply appreciate every player who delivered incredible matches, and we congratulate PU on taking the championship title.[/p][p][/p][p]To repay your support, we’ll return at SWC2026 in an even more improved form.[/p][p][/p][p]Before the excitement of the World Finals had fully settled, a showcase video for the Tomorrow Update that highlights the next chapter of change in Summoners War was revealed.[/p][p][/p][p]If you haven't watched it yet, please check it out via the link below.[/p][p]\[▶Showcase Video◀][/p][p][/p][p]In today's Developer's Note, we'll dive deeper into the key changes of the Tomorrow Update that couldn't all fit into the video. [/p][p]Before we begin, here's a brief summary of what's coming.[/p][p][/p][p]​■ Ameria's Luck: Time Focused on Farming[/p][p]- In Cairos Dungeon and the Rift of Worlds, drop rates for Legend grade items will be boosted by up to more than 5x for 500 Energy per day.[/p][p]- While Ameria's Luck is active, Rare grade items, Unknown Scrolls, and crafting materials will not drop.[/p][p][/p][p]■ Dimension Hole Revamp[/p][p]- Drop rates for Ancient Runes/Gems/Grindstones will be greatly increased.[/p][p]- Dimension Hole Energy recharge speed will change: \[1 every 2 hours → 1 every 15 minutes][/p][p]- The maximum storage capacity of Dimension Hole Energy will expand: \[100 → 1,000][/p][p]- EXP gained in Secondary Awakening Dungeons will be greatly increased.[/p][p][/p][p]■ New Feature: Scout Battle[/p][p]- Even with the game closed, you can run up to 180 auto battles over a maximum of 8 hours and claim battle rewards.[/p][p]- Based on your average clear time in Repeat Battle, you can run up to 220 battles.[/p][p]- You can set Scout Battle durations to \[2 hours / 4 hours / 8 hours].[/p][p][/p][p]■ New PvE Content: Temple of Chaos[/p][p]- Challenge a boss in a relay battle using three teams of five Monsters each to aim for high scores and compete with other Summoners.[/p][p]- Based on your score and ranking, you can obtain rewards including the new items "Refinement Stones" and "Core Fragment," along with various other rewards.[/p][p][/p][p]■ New Items: Refinement Stone & Core Fragment[/p][p]- Refinement Stone: Used for Rune refinement that redistributes numerical values and power-up levels of sub properties while keeping the sub property types unchanged.[/p][p]- Core Fragment: Used for Artifact reappraisal that redistributes sub properties and power-up levels. With the sub property lock feature, you can lock up to three sub properties to retain their type and power-up level during reappraisal.[/p][p][/p][p]■ PvP Reward Boost[/p][p]- Rewards for Siege Battle, World Arena, World Guild Battle, and Arena Interserver Battle will be increased, and the new items Refinement Stone and Core Fragment will be added to Siege Battle and World Arena rewards.[/p][p][/p][p]■ Special Summons for New Summoners[/p][p]- A 5★ Summon List (limited for 30 days) for new Summoners will be provided with a fixed pool of 15 Fire/Water/Wind 5★ Monsters; any 5★ summon during this period will occur only from this pool.[/p][p]: During this period, Monsters from the 5★ Summon List can be summoned up to three times.[/p][p]- This feature can be toggled ON/OFF via a checkbox.[/p][p]- A new 4★ Summon List designation feature (available at all times) will let you reduce the Fire/Water/Wind 4★ Monster pool to half or less and set your own pool to summon from.[/p][p]* These new summoning functions will be available not only to new Summoners, but also to existing Summoners.[/p][p][/p][p]Now, let's begin today's note.[/p][p][/p][p]■ Experience Focused Play With Ameria's Luck[/p][p]"Ameria's Luck" is a special effect that boosts the drop rates of Legend grade items by up to more than 5x in Cairos Dungeon and the Rift of Worlds for up to 500 Energy per day.[/p][p][/p][p]While Ameria's Luck is active, at the highest difficulty level, Rare grade items, Unknown Scrolls, and Rune crafting materials will not drop.[/p][p]For example, in the Giant's Keep or Dragon's Lair, only Hero and Legend Runes will drop; in the Steel Fortress or Punisher's Crypt, only Hero and Legend Artifacts will drop.[/p][p][/p][p]Ameria's Luck may bring differences in play efficiency across various content types.[/p][p]Since Ameria's Luck provides boosted drops for 500 Energy, we plan to mitigate gaps by adjusting the Energy costs.[/p][p]Content with adjusted Energy costs is as follows.[/p][p][/p][p][/p][p][/p][p]Ameria's Luck resets daily at 12:00 AM (server time). Even if your remaining Luck value is lower than the Energy required to enter a battle, the effect will stay for that battle.[/p][p]Also, Ameria's Luck is not consumed on defeat. It applies when you obtain rewards from a victory, and the value is deducted at that time.[/p][p][/p][p]- Content where Ameria's Luck applies is as follows.[/p][p][/p][p][/p][p][/p][p]Next, here's how Ameria's Luck is used.[/p][p][/p][p]◆ Sky Island Screen[/p][p][/p][p][/p][p][/p][p]When Ameria's Luck is active, a special Luck icon is displayed next to your Energy at the top of the Sky Island screen.[/p][p][/p][p]◆ Entering Battle[/p][p][/p][p]​[/p][p][/p][p]On the Repeat Battle menu, you'll see the icon indicating that Ameria's Luck is active.[/p][p]Press the icon to check the remaining Luck and effect details. The Luck icon will also appear on the Start Battle button after selecting a dungeon.[/p][p](While the screenshots here show Cairos Dungeon, the same applies to the Rift Dungeons and Rift Raid.)[/p][p][/p][p]◆ During Battle[/p][p][/p][p]​[/p][p][/p][p]During battle, you can track your remaining Luck Energy in real time, and the Ameria's Luck consumed during Repeat Battle will update automatically.[/p][p]You can also confirm the effect directly on the battle results screen.[/p][p]After all Luck Energy is consumed, subsequent battles will automatically proceed with normal drop rates.[/p][p][/p][p]With Ameria's Luck, you'll earn significantly higher rewards while spending up to 500 Energy each day. We hope you can feel a solid sense of progression in a short time and then move on to other content, or review your Monsters and Runes to prepare for your next Summoners War session.[/p][p][/p][p]Alongside Ameria's Luck, major changes are also coming to the Dimension Hole.[/p][p]Let's take a look at what updates await there.[/p][p][/p][p]■ Dimension Hole Revamp[/p][p]◆ Rewards in the Dimension Hole will be improved.[/p][p]In Dimension Dungeons and Dimension Raid Lv. 5, 6★ Rare Ancient Runes will no longer drop. Instead, the removed probability will be reallocated upward, significantly increasing the rates of higher-tier items—allowing you to obtain Legend Ancient Runes, Grindstones, and Gems at much higher rates than before.[/p][p][/p][p]◆ The recharge interval for Dimension Hole energy will be changed.[/p][p]Dimension Hole Energy, which previously recharged at 1 every 2 hours, will now recharge at 1 every 15 minutes. Additionally, if you have built both Dimension Hole statues (Ellunia/Khalderun) from the Craft Building, recharge speed will accelerate by 20%, recharging 1 every 12 minutes 30 seconds.[/p][p]Over the course of a week, this amounts to slightly over 800 Dimension Hole Energy.[/p][p][/p][p]◆ The maximum capacity of Dimension Hole energy will be expanded to 1,000.[/p][p]The maximum capacity will increase from 100 to 1,000, and the effects of the Dimension Hole statues (Karzhan/Lumel/Sacreon) crafted in the Craft Building will also be strengthened.[/p][p]The +10 capacity per statue will increase to +50, so completing all statues will allow you to hold up to 1,150 Dimension Hole Energy.[/p][p]Additionally, the number of Dimension Hole Energy purchasable in the Shop for 120 Crystals will be increased from 10 to 50.[/p][p][/p][p]◆ The amount of Dimension Hole Energy required for Dimension Hole battles will be adjusted.[/p][p]In line with the improved recharge speed and expanded capacity, we will adjust the entry cost for each battle so the Dimension Hole content can be played with a more suitable balance.[/p][p](As-is)[/p][p]All Dimension Hole battles: 1 Dimension Hole Energy per entry[/p][p](To-be)[/p][p]Dimension Dungeons: 5 Dimension Hole Energy per entry[/p][p]Dimension Raid: 4 Dimension Hole Energy per entry[/p][p]Secondary Awakening Dungeons: 2 Dimension Hole Energy per entry[/p][p][/p][p]◆ Secondary Awakening will become much faster.[/p][p]EXP rewards in Secondary Awakening Dungeons will be significantly increased, reducing the number of runs and time required to fully Second Awaken a Monster.[/p][p]At Lv. 5, approximately 57 runs will be needed to 2nd Awaken one Monster, allowing you to raise the Monsters you want faster and with less burden.[/p][p]With the increased Secondary Awakening EXP, you can raise up to seven 2A Monsters per week—you can complete one in a single day—and use the Monsters you need more quickly than before.[/p][p][/p][p]◆ We are also preparing balance adjustments to Dimension Dungeon bosses so they can be cleared a bit faster.[/p][p]As the number of playable runs in the Dimension Hole increases, we aim to reduce the perceived burden by speeding up Dimension Dungeon clears through balance tuning.[/p][p][/p][p]That concludes the news on the Dimension Hole revamp.[/p][p][/p][p]We aimed to make farming feel more focused by introducing Ameria's Luck to Cairos Dungeon and revamping the Dimension Hole, so that repetitive runs feel more rewarding. [/p][p]Alongside that, we're preparing updates that let you enjoy Summoners War more flexibly: play hard when you want, and rest when you don't.[/p][p][/p][p]Next, we'd like to introduce Scout Battle, which lets your growth continue even while you step away.[/p][p][/p][p]■ Scout Battle: Continue Battles While You're Away[/p][p]Scout Battle runs battles automatically even when the game is closed.[/p][p]Choose the dungeon you want and run up to 180 battles over a maximum of 8 hours by default, up to 220 battles at most.[/p][p]While time-efficiency is slightly lower than actual battles, energy-efficiency is designed to be higher.[/p][p][/p][p]Scout Battle has the following characteristics.[/p][p][/p][p]◆ You can earn rewards without keeping the game open.[/p][p]- You can run for up to 8 hours at a time, or choose 2 hours or 4 hours to fit your schedule.[/p][p][/p][p]◆ You can run Scout Battle in Cairos Dungeon and the Rift of Worlds by selecting any dungeon and floor you have cleared.[/p][p][/p][p]◆ Repeat Battle and Scout Battle cannot run at the same time.[/p][p]- They cannot run in parallel by design. This is intentional so that when you're not actively playing (PvP, Trial of Ascension, or managing Monsters/Runes), you can feel free to take a break.[/p][p][/p][p]While we were preparing for Scout Battle, we had a concern to address.[/p][p]We thought if Scout Battle were added as-is, the meaning of the strategy decks that many Summoners have optimized for fast clears might be diminished.[/p][p]So, we set 180 battles over 8 hours as the baseline, and added a system that increases the total up to 220 battles over 8 hours based on the average clear time or score from 30 Repeat Battles on the selected dungeon/floor.[/p][p]The number of Scout Battles by dungeon according to your Repeat Battle average clear time/score is as follows.[/p][p][/p][p][/p][p][/p][p]Here are the concrete steps of how Scout Battle works.[/p][p][/p][p]▶ How to Use Scout Battle[/p][p]Step 1. Select \[Scout Battle] at the Gateway.[/p][p][/p][p][/p][p][/p][p]You can enter via the new \[Scout Battle] button added to the Gateway building.[/p][p][/p][p]Step 2. Choose the location and duration for Scout Battle.[/p][p][/p][p]
​[/p][p]Actual Energy consumption varies by dungeon difficulty.[/p][p]For example, Cairos Abyss (Normal/Hard) consumes about 500 Energy for 8 hours, while Rift Raid Lv. 4 and 5 consume about 450 Energy. In short, it looks like this:[/p][p][/p][p]
[/p][p]Additionally, since Scout Battle increases the Energy required in a single stretch compared to before, the maximum Energy capacity will be expanded from 300 to 500.[/p][p][/p][p]Step 3. Scout Battle proceeds.[/p][p](You can stop Scout Battle at any time.)[/p][p][/p][p]​[/p][p][/p][p]Once started, battles run automatically for the set duration, and the necessary Energy is deducted up front. During the run, remaining time and battle count are displayed in real time so you can check progress at a glance.[/p][p][/p][p]You can end Scout Battle whenever you wish to switch back to Repeat Battle. In that case, you will receive rewards for the battles completed so far, and any unused Energy will be automatically refunded.[/p][p][/p][p]Step 4. Check your Scout Battle results.[/p][p][/p][p]
​[/p][p]▶ Scout Battle Applicable Content[/p][p]- Cairos Dungeon: Giant's Keep / Dragon's Lair / Necropolis / Spiritual Realm / Steel Fortress / Punisher's Crypt / Hall of Magic / Attribute Dungeons[/p][p]- Rift Dungeons: Fire / Ice / Wind / Light / Dark Beasts[/p][p]- Rift Raid: Chaos / Blazing / Frostjade / Tempest Beasts[/p][p][/p][p]That's Scout Battle in a nutshell.[/p][p][/p][p]With this update, instead of pushing you to keep farming when it starts to feel hollow, we want to create an environment where you can focus when you play and rest when you don't.[/p][p]We hope Scout Battle helps you use downtime efficiently and enjoy Summoners War at a more relaxed pace.[/p][p][/p][p]Now, let's talk about the brand-new PvE content where new challenges await: Temple of Chaos.[/p][p][/p][p]■ New PvE Content: Temple of Chaos[/p][p][/p][p]
[/p][p]Temple of Chaos will be added to the World Map.[/p][p]This is where a powerful boss who wields the power of chaos lies dormant, a place that lives up to its name with overwhelming atmosphere and tension.[/p][p]Temple of Chaos is PvE challenge content with score rankings among Summoners based on your battle score, with the following characteristics:[/p][p][/p][p]​​[/p][p][/p][p]◆ What is \[Temple of Chaos]?[/p][p]▶ Temple of Chaos opens monthly for one week, from 12:00 AM on the first Sunday to 12:00 AM on the next Sunday.[/p][p]: The showcase video mentioned a Monday-to-Sunday cycle, but after further internal discussion, the final schedule has been set to a Sunday-to-Saturday period on the first week.[/p][p][/p][p]▶ You receive 3 battle attempts on the opening day each month; after that, 1 attempt is recharged daily, and you can store up to 9 attempts.[/p][p][/p][p]▶ Battles proceed with three decks, each composed of five Monsters.[/p][p][/p][p]▶ Duplicates of the same Monster, Rune, or Artifact cannot be used in Temple of Chaos.[/p][p][/p][p]▶ Each deck can battle for up to 50 turns. When all Monsters are defeated or 50 turns are used, the next deck takes over.[/p][p][/p][p]▶ When a deck is swapped, you return to the preparation screen to review and adjust the next deck. The battle situation, such as the boss's HP or beneficial/harmful effects granted on the boss, carries over.[/p][p][/p][p]Temple of Chaos features a battle structure distinct from existing dungeons.[/p][p]The biggest difference is preparing three decks during the setup phase.[/p][p]Here's a look at the preparation screen.[/p][p][/p][p]
[/p][p]Use the tabs labeled 1–3 on the left side to set each of the three decks.[/p][p]You can enter after setting all three decks at once, or clear with one deck and then return to the setup screen to adjust and proceed deck by deck.[/p][p][/p][p]Now for an overview of the boss battle itself.[/p][p]Here's a look at the boss fight.[/p][p][/p][p]​[/p][p][/p][p]◆ Boss Battle Characteristics[/p][p]The Temple of Chaos boss has an HP gauge but revives whenever its HP reaches 0, effectively infinite HP. The boss’s level is shown to the left of the HP gauge. The level increases with each revival, and its HP and Attack Power scale up accordingly.[/p][p]Instead of an Attack Bar, the boss takes one turn every time the allies take four turns.[/p][p][/p][p]Next, let's look at the boss's skill set.[/p][p][/p][p]◆ Temple of Chaos Boss Skills[/p][p][/p][p]
[/p][p]The boss has three attack phases and uses four skills in order during each phase. When all skills in a phase are used, or the boss revives after hitting 0 HP, the battle shifts to the next phase. After Phase 3 ends, it cycles back to Phase 1.[/p][p][/p][p]One standout is the passive skill: Chaos Force.[/p][p]Each time the boss is hit, it gains a stack. The damage it receives is reduced by 1% per stack. The maximum stack count scales with the boss's level, so the longer the battle goes, the more durable the boss becomes. Ultimately, efficient turn management and preventing Chaos Force from stacking excessively is the core strategy.[/p][p][/p][p]Looking at the phase skills, you'll notice the boss also builds Chaos Force via its own skills.[/p][p]For example, in the Darkness Phase, the second skill adds stacks whenever it attacks an enemy with Decrease ATK; the third skill adds five more stacks if the boss has Increase ATK at the time.[/p][p]Because the boss accumulates stacks through its attacks, you'll need appropriate responses in each phase to keep Chaos Force in check.[/p][p][/p][p]◆ Temple of Chaos Rewards[/p][p][/p][p]Temple of Chaos offers two types of rewards: Achievement Rewards and Ranking Rewards.[/p][p][/p][p]▶ Achievement Rewards[/p][p]You'll obtain Achievement Rewards when your cumulative damage score during battle exceeds certain thresholds.[/p][p]Rewards consist of the newly added Core Fragment and Crystals, as shown below.[/p][p][/p][p]
[/p][p]▶ Ranking Rewards[/p][p]Rankings are calculated based on your highest damage score recorded during the event period.[/p][p]Rewards by rank tier are as follows.[/p][p][/p][p]
[/p][p]Moving on, let's go over the new items in more detail.[/p][p][/p][p]■ New Items: Refinement Stone & Core Fragment[/p][p][/p][p]Two new items will be added to make Runes and Artifacts even stronger.[/p][p]By using these items, you can access two new power-up systems: Rune Refinement and Artifact Reappraisal.[/p][p][/p][p]◆ Rune Power-up Item: Refinement Stone[/p][p][/p][p][/p][p][/p][p]The Refinement Stone allows you to redistribute the numerical sub property values and power-up levels of a Rune while keeping the sub property types unchanged.[/p][p]In other words, it lets you keep the same sub properties, but reroll the values.[/p][p]Please note that Refinement Stones can only be used on Runes with Power-up Lv. 12 or higher, and cannot be used on Ancient Runes, Intangible Runes or Runes whose sub properties were converted using a Gem.[/p][p][/p][p]Try using Refinement Stones on Runes that have the sub properties you want but with rather underwhelming values.[/p][p]Next, let's look at the other new power-up item, the Core Fragment.[/p][p][/p][p]◆ Artifact Power-up Item: Core Fragment[/p][p][/p][p]​[/p][p][/p][p]The Core Fragment is used for Artifact reappraisal, which lets you reset and redistribute the sub properties of an Artifact.[/p][p]You can completely change all sub properties, or lock specific ones to keep them as they are.[/p][p][/p][p]▶ Characteristics of Core Fragment[/p][p]- Randomly changes all sub properties of the selected Artifact.[/p][p]- Both the sub property types and power-up values are reallocated, but the total number of power-ups remains the same.[/p][p]For example, if a Legend Artifact had a total of 4 power-up levels before, it will still have a total of 4 after reappraisal, though the values will be redistributed.[/p][p]- You can lock certain sub properties during reappraisal to preserve them.[/p][p][/p][p]▶ Sub Property Lock Feature[/p][p]You can lock up to three sub properties that you don't want to change.[/p][p]Locked sub properties retain both their type and power-up level, and only the remaining sub properties are changed.[/p][p]For example:[/p][p][/p][p][/p][p][/p][p]Suppose your Artifact has a sub property with three rolls on Recovery, which doesn't suit an Attack Artifact.[/p][p]If you lock the other three sub properties, reappraising the Artifact will get you a different sub property with triple rolls.[/p][p][/p][p]The number of Core Fragments required varies depending on how many sub properties you lock:[/p][p][/p][p][/p][p][/p][p]■ PvP Reward Improvement[/p][p]Rewards for Siege Battle, Arena Interserver Battle, World Guild Battle, and World Arena will be increased.[/p][p]Base rewards such as Medals, Guild Seals, and Battle EXP will all increase, and the new items Refinement Stone and Core Fragment will be added as new rewards.[/p][p][/p][p]◆ Siege Battle Reward Adjustments[/p][p]▶ The Guild Seal rewards for Siege Battle season rewards will be increased as follows:[/p][p][/p][p][/p][p][/p][p]▶ Trophy Boxes will be improved as follows:[/p][p]: 5★ Runes and 6★ Rare or lower Runes will no longer appear from any Trophy Box.[/p][p]: In Shiny Trophy Boxes for Guardian 3 guilds or higher, drop rates for top-tier rewards (Legendary Scroll, Light & Dark Scroll, Devilmon, Grindstone) will increase.[/p][p]: Hero Runes will no longer appear in Shiny Trophy Boxes for Guardian 3 guilds or higher.[/p][p][/p][p]Trophy Box adjustments will take effect for 2nd Round rewards obtained on Nov. 13, while other changes will apply immediately after the v9.0.0 update.[/p][p][/p][p]▶ New items Core Fragment and Refinement Stone will be added to EXP rewards from Siege Battles.[/p][p]: With the addition of new items, some existing rewards will be rearranged.[/p][p][/p][p]
[/p][p]▶ The EXP rewards granted upon victory or defeat will be increased as follows:[/p][p][/p][p][/p][p][/p][p]▶ The EXP obtained from participating in Siege Battle Tournaments will be increased as follows:[/p][p][/p][p][/p][p][/p][p]◆ Arena Interserver Battle Reward Adjustments[/p][p][/p][p]▶ The base rewards for those who qualified for the Arena Interserver Battle will be increased.[/p][p][/p][p][/p][p][/p][p]▶ Glory EXP rewards based on personal ranking at the end of each session will be increased.[/p][p][/p][p][/p][p][/p][p]▶ Glory EXP obtained upon victory or defeat in Arena Interserver Battles will be increased.[/p][p][/p][p][/p][p][/p][p]▶ Drop rates for Legend Runes and Legend Grindstones/Gems from Arena Interserver Battle reward boxes will be increased.[/p][p][/p][p]◆ World Guild Battle Reward Adjustments[/p][p]▶ Battle EXP rewards upon victory or defeat for Punisher 2 guilds or higher will be increased.[/p][p][/p][p]​[/p][p][/p][p]◆ World Arena Reward Adjustments[/p][p]▶ Medal rewards upon victory for Punisher and Guardian grades will be increased.[/p][p][/p][p][/p][p][/p][p]▶ Two new items (Refinement Stone and Core Fragment) will be added to the World Arena Medal Shop.[/p][p][/p][p]
[/p][p]▶ World Arena Achievements will be improved:[/p][p]: The cumulative win requirements from Joy of Victory V onward will be adjusted.[/p][p]: Joy of Victory achievements will expand from \[10 tiers → 20 tiers].[/p][p]: Joy of Victory XI – XV will each grant 50 Medals, and XVI – XX will each grant 100 Medals.[/p][p]: Rewards for grade achievements in the World Arena will be increased.[/p][p][/p][p]
[/p][p]■ Special Summons for New Summoners[/p][p][/p][p]Finally, two new Summon features will be prepared to help new Summoners progress faster in the early game.[/p][p]These features are available to both new and existing Summoners.[/p][p][/p][p]◆ A 30-day limited 5★ summon list for 15 Fire/Water/Wind Monsters will be provided after account creation.[/p][p](For existing Summoners, this will apply for 30 days from your first login after the update.)[/p][p]- A fixed default 5★ Monster list optimized for early progression will be available, ensuring that when you summon a 5★ Monster, it will be from the list. The Monster list is as follows:[/p][p][/p][p][/p][p][/p][p]​[/p][p][/p][p]This applies to any summoning method that can summon default 5★ Monsters (e.g. Mystical Scroll, Legendary Scroll).[/p][p]You'll see a special menu like the image above, and can activate the feature with a checkbox.[/p][p]When a default 5★ Monster is summoned, one from the list will appear. Monsters already obtained through this list will not appear again.[/p][p]You'll also notice a "(0/3)" indicator. You can summon up to three 5★ Monsters through the \[New Summoner 5★ Summon List].[/p][p][/p][p]◆ \[Select 4★ Summon List] Feature[/p][p][/p][p]You'll be able to customize your own 4★ summon list by choosing Fire/Water/Wind 4★ Monsters.[/p][p]This feature is available at all times with no usage limit. You can select up to 24 Monsters per attribute (72 total) to freely configure your list.[/p][p][/p][p][/p][p][/p][p]The list can be modified anytime using feature ①, or auto-generated based on recommendations or the newest 4★ Monsters via feature ②.[/p][p]This applies to any summoning method that can summon 4★ Monsters (e.g. Mystical Scroll, Attribute Scroll, Legendary Scroll), ensuring only Monsters from your list appear.[/p][p][/p][p](The details in this Developer's Note are shared for better understanding and may differ from the final version as development and testing are still ongoing. We kindly ask for your understanding.)[/p][p][/p][p]Pre-registration for the Tomorrow Update is open until the update goes live.[/p][p]If you haven't yet checked it out, please make sure to do so and claim an exclusive profile reward prepared for all pre-registrants.[/p][p]\[▶Pre-register for the Tomorrow Update◀][/p][p][/p][p]We're committed to making each day in Summoners War more enjoyable and giving you even more to look forward to.[/p][p][/p][p]Thank you sincerely to all Summoners who continue to support us.[/p][p]We'll see you again in the next Developer's Note with even more exciting news.[/p][p][/p][p]Thank you.[/p][p][/p]

v8.8.8 Update Notice

[p]Greetings from Com2uS![/p][p][/p][p]v8.8.8 has been updated on Steam today, and an auto update will be held to install the new version.[/p][p]The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.[/p][p]Please make sure to come back to the Village and end your game safely to save your game data before the update starts.[/p][p]========================[/p][p]\[Update Schedule per Server][/p][p]Global - 12:45 AM PDT[/p][p]Europe - 9:45 AM CEST[/p][p]Asia - 3:30 PM TST[/p][p]Korea - 4:00 PM KST[/p][p]Japan - 4:30 PM JST[/p][p]China - 3:30 PM CST[/p][p]===================================================​[/p][p]​※ You won't be able to enter \[World Arena, Arena Interserver Battle, and World Guild Battle​]​ during \[12:00 AM - 12:45 AM PDT], and other content can be played normally.[/p][p][/p][p]=====================================[/p][p]v8.8.8 Update Details [/p][p]=====================================[/p][p][/p][p]※ The addition of Original Monsters for the TEKKEN 8 Collab previously announced has been rescheduled to the last update of November due to internal development adjustments. We appreciate your understanding as we work to deliver them in their most complete form.[/p][p][/p][p]▶ \[World Arena] Challenge Battle New Season[/p][p]Period: Nov. 1, 12:00 AM PDT - Dec. 31, 6:59 AM PST[/p][p]* The new season will open across all servers after a rest period from Oct. 31, 8:00 AM until 11:59 PM PDT.[/p][p](* Rankings and records will reset during the rest period.)[/p][p]- Challenge Battle rewards will be reset. Take on new goals and earn rewards.[/p][p][/p][p]- The following Challenge Battle Monsters will be available for the new season.[/p][p] * Challenge Monsters above can be used until Dec. 31, 6:59 AM PST,[/p][p]and will be replaced with a new set when the new season begins on Jan. 1, 2026 12:00 AM PST.[/p][p]* Monster info of some of the same Monsters from the previous season has been updated as follows.[/p][p]- Rune Set Change[/p][p]: Wind Dragon Knight \[Violent + Seal → Violent + Nemesis][/p][p]: Wind Totemist \[Violent + Revenge → Violent + Will][/p][p]: Water Twin Angels \[Violent + Will → Swift + Will][/p][p]- Usage Info Change: Fire Valkyrja "Ally Protection" → "Revive"[/p][p]- Rune Stat Change: Fire Archangel's Attack Speed decreased by 2[/p][p]\[View Monster Details][/p][p][/p][p]▶ Challenge Battle Improvements[/p][p]- The number of Monsters available for selection has been increased from 12 → 14.[/p][p]- Attack Speed will now be displayed on the Monster thumbnails, and Monsters can be sorted by Attribute or Attack Speed.[/p][p][/p][p]- You can now apply Transmogrifications you own to the Challenge Battle Monsters.[/p][p][/p][p]- You can now view your ranking, win rate, and battle record when pressing the Summoner profile.[/p][p][/p][p]- The \[Spectate] shortcut button on the Challenge Battle main screen has been replaced with a \[Rankings] shortcut.[/p][p][/p][p]- Your current total win count will now be displayed in the Victory Reward menu.[/p][p]- A new cutscene has been added to clearly indicate when a Challenge Run is over.[/p][p]- A new Challenge Battle section has been added to \[Profile > Record] to show your highest single-run win record.[/p][p]- A new Challenge Battle section has been added to \[Guild Info > Guild Member > Member Rank > Arena].[/p][p][/p][p]▶ World Arena 2v2 Team Battle[/p][p]- Period: Nov. 10, 12:00 AM - Nov. 23, 7:00 AM PST[/p][p]- World Arena 2v2 Team Battle achievements have been reset.[/p][p][/p][p]▶ Other Improvements and Changes[/p][p]- Pressing the \[Power Up Selected] button on the \[Power Up Selected] results pop-up will now automatically select all eligible Runes.[/p][p][/p][p]- \[Profile > Change Costume > Ellia's Collection] The acquisition sources and detailed info of costumes and rides will now be available.[/p][p]- \[Craft Building > Others] Ellia's Costumes can now be crafted as complete sets instead of separate parts, with reduced total crafting costs.[/p][p][/p][p]※ If you have unfinished costumes before the v8.8.8 update, the complete set will be automatically granted after the update.[/p][p]- Following the Magic Shop's full slot unlock, a related achievement will be revised as follows.[/p][p](As-is) Any New Arrivals? / Expand the item slot in the Magic Shop 3 times / Crystal +10[/p][p](To-be) Any Runes for Sale? / Buy a 6★ Rune from the Magic Shop / Crystal +10[/p][p][/p][p]▶ Monster Errors Fixed[/p][p]- (Wind/Light) Arcane Weapon \[Crushing Swipe]: Fixed an issue where the increased harmful effect activation rate at Lv. 5 did not apply to the cooldown increase effect.[/p][p]- (Dark) Arcane Weapon \[Limit Drive (Passive)]: Adjusted the skill animation for smoother transitions.[/p][p]- (Fire) Arcane Weapon \[Emergency Drive (Passive)]: Fixed an issue where the Monster's skills could be used manually in the World Arena when it was in the mechanical frame state after taking fatal damage.[/p][p][/p][p]▶ Game Errors Fixed[/p][p]- \[World Arena] Fixed an issue where the Monster auto-selection feature (by Favorites order) did not function properly when the network connection was lost and the selection time expired.[/p][p]- \[World Arena > Info > Season Reward] Fixed an issue where the preview for \[Dark Omen Fragment] was available in Water Attribute.[/p][p]- \[Power-up Circle] Fixed an issue where a Monster's level EXP was incorrectly applied after Evolution.[/p][p]- \[Shop > Glory > World Arena] Fixed an issue where the pop-up image of Legendary Rune Box was displayed incorrectly.[/p][p]- \[Transmogrification Building] Fixed an issue where the preview of certain Transmogrification Items was rendered abnormally.[/p][p]- \[Guild Shop] Improved the sorting for Monster Summoning Pieces and fixed an issue where Wind Imp Champion's Summoning Pieces could not be purchased in bulk.[/p][p]- Fixed an issue where certain special rules of Siege Battle Tournament Season 19 were applied incorrectly in the test battle feature. Please refer below for the correct special rules for this season’s Siege Battle Tournament.[/p][p][/p]

v8.8.7 Update Notice

[p]Greetings from Com2uS![/p][p][/p][p]v8.8.7 has been updated on Steam today, and an auto update will be held to install the new version.[/p][p]The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.[/p][p]Please make sure to come back to the Village and end your game safely to save your game data before the update starts.[/p][p]========================[/p][p]\[Update Schedule per Server][/p][p]Global - 12:45 AM PDT[/p][p]Europe - 9:45 AM CEST [/p][p]Asia - 3:30 PM TST [/p][p]Korea - 4:00 PM KST [/p][p]Japan - 4:30 PM JST [/p][p]China - 3:30 PM CST[/p][p]===================================================​[/p][p]​※ You won't be able to enter \[World Arena, Arena Interserver Battle, and World Guild Battle​]​ during \[12:00 AM - 12:45 AM PDT], and other content can be played normally.[/p][p][/p][p]=====================================[/p][p]v8.8.7 Update Details [/p][p]=====================================​​​​​​[/p][p][/p][p]Greetings from Com2uS![/p][p][/p][p]Summoners War v8.8.7 has been updated. [/p][p]Please check below for details![/p][p][/p][p]* The actual update will be applied through an auto update during the maintenance. (Android/iOS)[/p][p]* Details can be checked through the maintenance notice.[/p][p][/p][p]=====================================[/p][p]v8.8.7 Update Details [/p][p]=====================================​​​​​​[/p][p] [/p][p]▶ New Monsters: Arcane Weapon and Centaur Knight[/p][p] [/p][p]
[/p][p]
[/p][p]※ Arcane Weapon and Centaur Knight are restricted from use in the SWC2025 ASIA-PACIFIC CUP and WORLD FINALS.[/p][p] [/p][p]▶ \[Fusion Hexagram] Water Arcane Weapon (5★), Wind Centaur Knight (4★), Fire Chakram Dancer (4★) Added[/p][p][/p][p][/p][p] [/p][p]※ The acquisition source for the following Monsters will be added. [/p][p]- \[Arena Shop]: (Wind) Living Armor, (Fire) Penguin Knight[/p][p]- \[Guild Shop]: (Fire) Giant Warrior, ​(Wind) Imp Champion[/p][p][/p][p]- Charuka Remains: (Water) Minotauros[/p][p][/p][p]
[/p][p]▶ \[SP (Special) Summon] for Arcane Weapon and Centaur Knight[/p][p]- Event Period: After v8.8.7 update on Oct. 15 - Nov. 2, 6:59 AM PST[/p][p][/p][p][/p][p][/p][p]: \[SP Summon] is a summon with a slightly higher summon rate than other summons for new Monsters. An \[SP Summon] menu will appear for applicable scrolls during the event.[/p][p]: \[SP Summons] can be performed in all summons, except for Ancient Transcendence Scrolls, 11-Year Ancient Transcendence Scrolls, 11-Year Special Scrolls, Engraved Scrolls, Monster Piece Summons, Guild Summons, SWC Scrolls, and other summons where you select a summon list. The summoning currency, scrolls, and Blessings used remain the same.[/p][p]: Arcane Weapon and Centaur Knight can also be summoned with a fixed chance through a normal \[Summon].[/p][p][/p][p]▶ \[Battle Training Ground] New Mock Battle Featuring Arcane Weapon and Centaur Knight[/p][p]- You can enter the Battle Training Ground after building it from \[Shop > Building]. (Required Summoner Level: 12)[/p][p] [/p][p]▶ Monster Art Renewal[/p][p]: \[Mimic, Ghost, Monster Flower, Warbear, Golem, Magic Knight, Valkyrja, Sea Emperor][/p][p] [/p][p]▶ Character Voice Lines[/p][p]- Character voice lines will now play when using Jujutsu Kaisen Collab Character skills.[/p][p] [/p][p]▶ Wind Indra's Skill Balance Adjusted[/p][p]: Wind Indra's \[Wild Bolt] will now land 1 → 2 hits. (Damage maintained) [/p][p]: The damage of Wind Indra's \[Might · Hurricane (Passive)] has been lowered.[/p][p]: Fixed an issue where Wind Indra's \[Might · Hurricane (Passive)] removed enemy beneficial effects abnormally under certain conditions.[/p][p] [/p][p]▶ Skill descriptions of some Monsters have been modified.[/p][p]

[/p][p]▶ \[Siege Battle] Special Rule Menu[/p][p]- A special rule setting feature has been added to the test battle menu to let you experience Siege Battle Tournament Season 19 special rules in advance.[/p][p]- The feature is available via Test at the top right of the \[Defense] or \[Member > Battle Info > Defense Placement] menu.[/p][p]- Special rules for this season's Siege Battle Tournament are as follows.[/p][p][/p][p][/p][p][/p][p]- Reminder: Siege Battle Season 19 Tournament Schedule[/p][p]===================================[/p][p]■ Siege Battle Season 19: Ends on Oct. 31, 10:59 PM[/p][p]■ Tournament Period: Nov. 2, 11:00 AM - Nov. 22, 11:59 PM[/p][p][/p][p]* Based on server time.[/p][p]* Victory Points will be reset after the tournament.[/p][p]* The winning guild of Season 19 will be added to \[Siege Battle > Info > Ranking > Hall of Fame].[/p][p]* An interview may be conducted with the winning guild of Season 19 after the tournament ends.[/p][p]===================================[/p][p] [/p][p]▶ Other Improvements and Changes[/p][p]- New notifications have been added for certain content, such as World Guild Battle and Monster Subjugation.[/p][p]- Notifications for Social Point mails nearing expiry will no longer be triggered.[/p][p]- Selecting the thumbnail of certain items in the Shop and Inbox will now display a detailed info pop-up.[/p][p] [/p][p]▶ New Monster Transmogrifications[/p][p]- \[Little Hatchling Dragon / Little Ghost Twin Angels / Little Wizard Shadowcaster][/p][p][/p][p][/p][p] [/p][p]▶ Game Errors Fixed[/p][p]- \[Challenge Battle] Fixed an issue where, when the connection is lost after a match is made, the Monster selection screen did not appear upon reconnection.[/p][p]- \[Challenge Battle] Fixed an issue where the Attack Speed was displayed incorrectly when Summoner Skills were not at MAX level.[/p][p]- \[Challenge Battle > Rankings] Fixed an issue where the win count displayed at the bottom was based on total wins, instead of the highest wins achieved in a single run.[/p][p]- Fixed an issue where the Monster thumbnail did not appear in the warning pop-up when using a Monster without equipped Runes/Artifacts.[/p][p]- \[Siege Battle > Defense > Modify Formation] Fixed an issue where some Transmogrification Items appeared abnormal under certain conditions.[/p][p]- Fixed an issue where a package pop-up appeared abnormally during Repeat Battle under certain conditions.​[/p][p]
[/p]

v8.8.5 Update Notice

[p]Greetings from Com2uS![/p][p][/p][p]v8.8.5 has been updated on Steam today, and an auto update will be held to install the new version.[/p][p]The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.[/p][p]Please make sure to come back to the Village and end your game safely to save your game data before the update starts.[/p][p]========================[/p][p]\[Update Schedule per Server][/p][p]Global - 3:45 AM PDT[/p][p]Europe - 12:45 PM CEST[/p][p]Asia - 6:30 PM TST[/p][p]Korea - 7:00 PM KST[/p][p]Japan - 7:30 PM JST[/p][p]China - 6:30 PM CST​[/p][p]===================================================​[/p][p]​※ You won't be able to enter \[World Arena and World Guild Battle​]​ during \[03:00 AM - 03:45 AM PDT], and other content can be played normally.[/p][p][/p][p]=====================================[/p][p]v8.8.5 Update Details [/p][p]=====================================​​​​​​[/p][p][/p][p]▶ Skill Balance Patch[/p][p]\[More Details][/p][p][/p][p]▶ \[World Arena] New Mode: Challenge Battle[/p][p]- Challenge Battle is new 1v1 battle content where you battle using pre-set Monsters instead of your own Monsters.[/p][p]- From a pool of 40 Monsters provided, 12 will be randomly assigned to both sides at the start of every battle.[/p][p]- After the pick & ban phase, the battle will proceed following the same battle rules as the existing World Arena content.[/p][p]- In Challenge Battle, all Summoner Skills are applied as MAX level regardless of your current progress.[/p][p][/p][p][/p][p][/p][p]- With the addition of Challenge Battle, the Goodwill Battle menu has been moved to the lower menu.[/p][p]- Entry Requirement: Summoner Lv. 50 or higher[/p][p]- Menu Location: \[World Arena] > \[Challenge][/p][p][/p][p]■ Battle Preparation Screen[/p][p][/p][p][/p][p][/p][p]① Monster List: At the start of each battle, 12 Challenge Monsters are randomly assigned from the pool of 40 for pick & ban.[/p][p]※ Monsters assigned to you will not overlap with the opponent’s.[/p][p]② Info Panel: Shows a Monster's key details such as its role and skills. Press a thumbnail in the list to display its info here.[/p][p][/p][p]■ Challenge Run & Ranking[/p][p][/p][p][/p][p][/p][p]- The goal of Challenge Battle is to achieve as many wins as possible in a single run.[/p][p]- One Challenge Run ends when you lose three times, and you can start a new run as long as you have attempts remaining.[/p][p]- You can attempt up to 10 Challenge Runs per day, and the attempt count resets daily at 12:00 AM (server time).[/p][p]- Rankings are determined by the highest number of wins recorded in a single Challenge Run, and can be viewed in \[Rankings] within the Challenge Battle menu.[/p][p][/p][p]■ Challenge Monsters[/p][p][/p][p][/p][p][/p][p]- A total of 40 Monsters are exclusively provided for Challenge Battle.[/p][p]- All Monsters are provided at 6★ Lv. 40, MAX Skill Levels, and are fully equipped with Runes & Artifacts.[/p][p]- Equipped Runes and Artifacts cannot be changed or removed.[/p][p]- Detailed info about the available Monsters can be found at \[Challenge Battle > Monster]. \[GO][/p][p][/p][p][/p][p][/p][p]* The list above will be available until Oct. 31, 7:59 AM PDT and will be replaced with a new list on Nov. 1, 12:00 AM PDT.[/p][p][/p][p]■ Challenge Battle Rewards[/p][p]- You can earn the following rewards based on total accumulated wins and the highest number of wins recorded in a single Challenge Run.[/p][p][/p][p]

■ Additional Notes[/p][p]- \[Challenge Battle Rewards (Total Wins)]: Resets on the 1st of every month at 12:00 AM (server time).[/p][p]- \[Challenge Battle Rewards (Highest Wins), Challenge Monster List Rotation, and Ranking Reset]:[/p][p]Resets on a bimonthly cycle (odd-numbered months) according to the schedule below.[/p][p]- Rest Period: 8:00 AM - 11:59 PM PDT/PST on the last day of even-numbered months[/p][p]- Open Time: 12:00 AM PDT/PST on the 1st of odd-numbered months[/p][p]※ Following the v8.8.5 update, the first reset will occur on Nov. 1, 12:00 AM PDT after a rest period from Oct. 31, 8:00 AM - 11:59 PM PDT.[/p][p]- The Challenge Battle format has been added as a contest rule under \[Goodwill Battle > Goodwill Contest].[/p][p][/p][p]▶ Early-Game Improvements[/p][p]- Some Progression and Challenge quests of \[Summoner's Way] have been revamped.[/p][p][/p][p]
[/p][p][/p][p][/p][p]: Following the revamp, the \[4★ Monster Skill Power-up] reward has changed to the new \[4★ Monster MAX Skill Up] reward.[/p][p]: The new \[4★ Monster MAX Skill Up] instantly maximizes the skill levels of a selected default 4★ Monster.[/p][p]※ Completed quests will not reset. Revamped quests that were in progress can be cleared with the new conditions.[/p][p][/p][p]- The starting point for Arena-related quests has been changed.[/p][p]: Arena quests that began after completing \[Search the Garen Forest] will now begin after completing \[Search Mt. Siz].[/p][p][/p][p]- (New and Returning Summoners) Goddess Ameria's Blessing benefits have been improved as follows:[/p][p]: A new benefit that sends 1,000,000 Mana Stones daily has been added.[/p][p]: During the blessing period, certain products in the Shop and Craft Building will be marked with a thumbs-up tag to help you find helpful items more easily.[/p][p][/p][p][/p][p][/p][p]※ These changes will also apply to new and returning Summoners who had Goddess Ameria's Blessing in effect before the v8.8.5 update.[/p][p][/p][p]- Other early-game improvements are as follows.[/p][p]: \[World Boss] Monsters of all levels can now battle the World Boss (previously limited to Lv. 15+ Monsters).[/p][p]: \[Summoner's Way] When using the \[GO] feature, tutorials unrelated to the quest will no longer be triggered.[/p][p]: The cutscene speed of clear rewards for Scenario battles has been shortened for faster progression.[/p][p]: \[Magic Shop] All Magic Shop slots will now be unlocked by default upon installation.[/p][p]※ Summoners who had locked slots before the v8.8.5 update will have their slots unlocked when the patch is applied.[/p][p][/p][p]▶ \[Strategy Deck] Improvements[/p][p]- A Beginner Recommendation Deck has been added at the top of the Strategy Deck List for each dungeon.[/p][p]: \[① Beginner Recommendation Deck] is composed of Monsters that are easy to acquire early on.[/p][p]: \[② View Details] menu shows the recommended Rune settings and attack order for each Monster in the deck.[/p][p][/p][p][/p][p][/p][p]- If a Monster in a Strategy Deck is in the Sealed Shrine, it will now appear as activated with an icon indicating its status.[/p][p][/p][p]▶ \[Rune & Artifact] Improvements[/p][p]- If the SPD Display Mode or Attribute Mark Mode is enabled, their displays will now also appear on the \[Load Runes/Artifacts] screen, along with the unequipped notification icon.[/p][p]- Thumbnails of Monsters without Runes or Artifacts will now display on the pop-up that notifies their unequipped status.[/p][p](Content: Siege Battle / World Guild Battle / Guild Rival Battle / Arena / Arena Interserver Battle / Tartarus' Labyrinth / Challenge of Ascension / Trial of Ascension / Dimension Hole / Guild Battle Research)[/p][p][/p][p][/p][p][/p][p]▶ Other Improvements and Changes[/p][p]- \[World Arena > Spectate > Replay] Battle modes (Ranking/Normal/Goodwill) will now be displayed for easier identification.[/p][p]- \[Arena/World Arena] The ranking info will no longer appear on the content loading screen during the SWC period.[/p][p]- Some loading tips and help text have been improved.[/p][p]- Daily Packs can now be purchased at any time to extend their benefit period.[/p][p]- A new icon has been added to alert you to various notifications, such as unclaimed daily rewards, guild battle progress, Arena deadlines, etc.[/p][p][/p][p][/p][p][/p][p]▶ TEKKEN 8 Collaboration End[/p][p]- The TEKKEN 8 Collab is scheduled to end on Oct. 1, 7:59 AM PDT.[/p][p]- Please be sure to claim any unclaimed rewards from the ongoing collab events before they end.[/p][p]※ Original Monsters with the same stats and skills as Tekken Collab Characters will be added in late October.[/p][p]\[More Info][/p][p][/p][p]▶ Game Errors Fixed[/p][p]- Fixed an issue where, when powering up and selling Runes on the \[Power Up Selected] screen, the power-up level of sold Runes was displayed as the initial value.[/p][p]- Fixed an issue where the sort filter settings were not saved for \[Power Up Selected].[/p][p]- Fixed an issue where, while playing other battle content during a Repeat Battle, closing the Repeat Battle end notice pop-up with the minimize button triggered a package pop-up.[/p][p]- \[Secret Dungeon] Fixed an issue where (Water/Fire/Dark) Gargoyle occasionally appeared black in the statue state.[/p][p]- The clear condition for certain Collab Weekly Missions that could not be completed within the collab period has been adjusted, and some have been marked complete. (Affected Missions) First Step in Battle: Check in 5 → 2 times Weekly Activities: Complete 10 → 6 Daily Missions Social Point Collection: Obtain 2,000 → 1,000 Social Points Enter Arcade Battle / Enter Minigame / Collect Gift Box → Complete[/p][p][/p][p]
[/p]

v8.8.4 Update Notice

[p]Greetings from Com2uS![/p][p][/p][p]v8.8.4 has been updated on Steam today, and an auto update will be held to install the new version.[/p][p]The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.[/p][p]Please make sure to come back to the Village and end your game safely to save your game data before the update starts.[/p][p][/p][p]========================[/p][p]\[Update Schedule per Server][/p][p]Global - 3:45 AM PDT[/p][p]Europe - 12:45 PM CEST[/p][p]Asia - 6:30 PM TST[/p][p]Korea - 7:00 PM KST[/p][p]Japan - 7:30 PM JST[/p][p]China - 6:30 PM CST​[/p][p]===================================================​[/p][p]​※ You won't be able to enter \[World Arena and World Guild Battle​]​ during \[03:00 AM - 03:45 AM PDT], and other content can be played normally.[/p][p][/p][p]=====================================[/p][p]v8.8.4 Update Details [/p][p]=====================================​​​​​​[/p][p][/p][p]▶ Trial of Ascension (Hell) Revamp[/p][p]- The battle balance has been adjusted as follows.[/p][p]: The Attack Speed and Critical Rate of enemy Monsters in Trial of Ascension (Hell) have been lowered.[/p][p]: Goals will now be categorized and applied to either allies or enemies.[/p][p][/p][p]- You can now select up to six Goals on the battle preparation screen.[/p][p][/p][p][/p][p][/p][p]: Goals refresh when ToA resets on the 14th of each month, and the same conditions apply to all floors (1F - 10F) until the next reset.[/p][p]: Goals available during Sep. 14, 10:00 PM - Oct. 14, 10:00 PM PDT are as follows. [/p][p]: Various other Goals will be introduced each month with the monthly ToA reset.[/p][p][/p][p][/p][p][/p][p]- The current star system will be removed, and a new currency, "Tower Tokens," will be added along with the \[Tower Shop].[/p][p][/p][p][/p][p][/p][p]: Tower Tokens are a dedicated currency used in the \[Tower Shop]. You will receive 100 as a basic reward when you clear each floor for the first time, and up to an additional 400 depending on the number of Goals achieved.[/p][p]: The more Goals you select, the more Tower Tokens you can obtain. Tower Token rewards lower in quantity than what you have already received will not be granted again. (For example, if you have obtained 200 Tower Tokens and later clear the floor again with Goals set for 150, no Tower Tokens are given; if you clear with Goals set for 400, the difference of 200 will be given.)[/p][p]: Tower Tokens obtained are retained regardless of the ToA reset and can be exchanged for various items in the \[Tower Shop]. The list of exchangeable items is shown below.[/p][p][/p][p][/p][p]- Improvements related to Trial of Ascension (Hell) battles are as follows. [/p][p]: Hell difficulty can now be played without Energy consumption.[/p][p]※ Mana Stones will no longer be dropped in Hell difficulty.[/p][p]: The temporary engraving feature that lets you use Monsters in the Normal Monster Sealed Shrine has been added.[/p][p]: The final floor (10F) will now feature only a boss battle without waves.[/p][p][/p][p]- The ranking tally method has been revamped.[/p][p]: Hell difficulty rankings will now be determined by the number of Tower Tokens accumulated between monthly resets. Tower Tokens are earned like other currencies, but only the amount obtained during the relevant period will count toward the rankings.[/p][p]: You can obtain up to 5,000 Tower Tokens in total by clearing all floors and achieving all Goals.[/p][p]※ The revamp will be applied starting from ToA (Hell) beginning on Sep. 14, 10:00 PM PDT.[/p][p][/p][p]▶ Challenge of Ascension Revamp[/p][p]- The top floors have been expanded as follows.[/p][p]: \[Spires of Ascension] has been expanded from 100F → 140F. [/p][p]: \[Attribute Towers (Fire/Water/Wind/Light/Dark)] have been expanded from 30F → 40F. [/p][p]* The floors cleared in each Attribute Tower are combined to unlock new floors in Spires of Ascension.[/p][p][/p][p]- The battle balance has been adjusted as follows.[/p][p]- The HP, Defense, Attack Power, and Attack Speed of enemy Monsters in Challenge of Ascension have been lowered.[/p][p]: Goals will now be categorized and applied to either allies or enemies.[/p][p]- The floors where certain Goals are applied have been changed. Sections where difficulty spiked due to Goals have moved to higher floors, lowering the difficulty of the middle floors.[/p][p][/p][p][/p][p][/p][p]- The ranking tally method has been revamped.[/p][p]: Previously, rankings were based on who reached higher floors faster. After the revamp, Summoners who clear with fewer turns will be ranked higher.[/p][p]: CoA rankings prior to the v8.8.4 update can be found under \[Challenge of Ascension > Ranking > Hall of Fame].[/p][p][/p][p][/p][p][/p][p]※ The revamped rankings are not updated in real time and may take some time to be reflected.[/p][p] [/p][p]- Other improvements related to \[Challenge of Ascension] are as follows. [/p][p]: An icon has been added to the entry screen to show the floors reached by Friends and guild members.[/p][p]: The temporary engraving feature that lets you use Monsters in the Normal Monster Sealed Shrine has been added.[/p][p]: A dedicated discussion board has been added to the \[Strategy Info] menu on the battle preparation screen for each floor, where you can post strategies or view those shared by others.[/p][p][/p][p]▶ \[Rune] Bulk Power-Up Feature Added[/p][p]- A \[Power Up Selected] feature has been added to let you power up Runes in bulk after a Repeat Battle or under \[Manage].[/p][p]- You can select up to 30 Runes for \[Power Up Selected], set the desired power-up level, and \[Confirm] to power up in bulk.[/p][p][/p][p][/p][p][/p][p]- In the \[Manage] menu, a \[Select All] feature is provided to automatically select up to 30 Runes below Power-up Lv. 12.[/p][p][/p][p][/p][p][/p][p]※ Engraved Runes will not be selected for \[Power Up Selected] and \[Select All].[/p][p][/p][p]▶ \[Runes/Artifacts] Value Comparison Feature Added[/p][p]- In the Rune/Artifact info screen, you can now press and hold the score area to view the number of Runes or Artifacts you own with the same conditions (type, number, and main property), the overall ranking based on score, and rankings by sub property.[/p][p][/p][p][/p][p][/p][p]- The UI of the \[Sell Option] screen for Runes, Artifacts, and Gems/Grindstones has been improved to make the \[Recommendations] button more noticeable.[/p][p][/p][p][/p][p][/p][p]▶ \[Minigame] 10 New Masks Added[/p][p][/p][p]▶ Product Icons Merged[/p][p]- Up to two product icons will now appear on the left side of the Sky Island screen, and other products for sale have been grouped into a pop-up for better visibility.[/p][p][/p][p][/p][p][/p][p]▶ Other Improvements and Changes[/p][p]- Friend requests from blocked Summoners will no longer be received.[/p][p]- When copying a strategy deck from \[Strategy Info > Strategy Deck] on the battle preparation screen, if you own multiple of the same Monster, a more suitable Monster will be selected.[/p][p]: Affected Content: Cairos Dungeon / Rift Dungeon / Dimension Hole / Tartarus’ Labyrinth / Monster Subjugation / Trial of Ascension[/p][p]- \[Collab Missions > Reward Info] A feature has been added to purchase mission rewards for unachieved levels with 100 Crystals, and the UI has been improved to display the reward list more clearly.[/p][p][/p][p][/p][p][/p][p]▶ World Arena Improvements and Fixes[/p][p]- The World Arena Tutorial icon will no longer be displayed while additional resources are downloading or when World Arena is under maintenance.[/p][p]- \[Normal Battle] The battle result screen will now play more smoothly.[/p][p]- \[Google Play Games on PC] Fixed an issue where the Monster selection screen would reset during the pick & ban phase under certain conditions.[/p][p][/p][p]▶ Harmful Effect Description Modified[/p][p]- \[Help > Battle > Harmful Effect] The description of "Harmful Effect Removal Blocked" has been modified.[/p][p][/p][p][/p][p][/p][p]▶ \[Shop > Efficient > Special Pack] Devilmon Special Pack Ⅰ/Ⅱ, Reappraisal Stone Special Pack Added[/p][p][/p][p][/p][p][/p][p]▶ Game Errors Fixed[/p][p]- \[Monster Subjugation] Fixed an issue where an error pop-up occurred when attempting to enter battle with vacant deck slots.[/p][p]- (Android) Fixed an issue where the navigation bar was not displayed properly and was partially covering the game screen on certain devices.​[/p][p][/p][p]​▶ Skill descriptions of some Monsters have been modified.[/p][p] [/p][p]
[/p]