[p]Hey! We've just released a new demo patch, just in time for Tiny Teams![/p][p]Aside from the usual such as smaller bugfixes, UI improvements and visual tweaks, this update actually comes with two big changes (that were inspired by community feedback):[/p][p][/p][h3]1) Relics are now chosen before starting a run[/h3][p]Here's the thing about
relics: They're really just
subclasses that you can freely assign to any hero - and this allows for lots of fun combinations and synergies when you build your
ultimate pirate tag team.[/p][p]Up until now, it was difficult for new players to really get the difference between a trinket, a relic, a curse - so we've reworked a few parts of the game to streamline the whole process of starting a new run and emphasize the way relics and heroes interact.[/p][p]How does this look in practice? Well, here's the new character selection screen:[/p][p]
(Notice the custom disks the characters are now standing on - those change depending on the relic you've assigned to the specific hero - pretty neat, right?)[/p][p][/p][p]We hope that this will help communicate better what we're aiming for gameplay-wise for our game - let us know what you think![/p][h3][/h3][h3]2) Reworked fine-adjustment tutorial[/h3][p]We also noticed that staggering amount of players don't use the
fine-adjustment features built-in into the game. [/p][p]You've heard correctly - you can actually
fine-adjust your flick with pinpoint accuracy! Always could, in fact! Which is especially useful in the later stages of the game, when a wrong flick can actually end your run![/p][p]Of course, it's really our fault for not conveying this better to players - which is why we've reworked our tutorial to better illustrate how to actually fine-adjust your flicks - we hope this will take your trick shots to the next level![/p][p]
(A screenshot from the new fine-adjust tutorial!)[/p][hr][/hr][p]Anyway, that's it for now. As always, please let us know if you find any bugs and give us your feedback if you find the time![/p][p][/p]