1. Backpack Battles
  2. News

Backpack Battles News

The SKILL UPDATE is Here! - Backpack Battles Patch 0.9.20

[h3]Hi everyone,[/h3]

the biggest Backpack Battles update is here - the Skills Update!



In rounds 4 and 10 you can pick 1 out of 3 Skills. Skills are a special kind of item that mix up the gameplay and open up new kinds of builds.



Currently, there is a total of 20 skills, some can only be found in round 4, some only in round 10 and some of them are in both pools (you can check this in the item info panel). Each class has 2 class-specific skills.

We plan to add more skills in a later update.
If you enjoy Backpack Battles, please consider leaving a review - it's a great way to support the game! ❤

[h2]Changelog for 0.9.20[/h2]
  • ADDED 20 SKILLS!
  • In rounds 4 and 10 you can now choose 1 out of 3 skills
  • Item library info panel now shows the rounds in which Unique items can be found
  • Shop now shows “Choose a subclass” in subclass round (similar in skill rounds)
  • Added Reaper Recipe: Doomcap
  • Item Library: Items can now be left-clicked for a detail view

[h3]Balancing[/h3]
Neutral
  • Vampiric Potion: Lifesteal 13 -> 15
  • Shovel: Damage +1
  • Wooden Buckler: Damage prevented 5 -> 6
  • Spiked Shield: Damage prevented 5 -> 6
  • Ice Dragon: Block 35 -> 50
  • Unstable / Stable Recombublator now have an in-combat effect (partially reduced the value increases of the last patches to compensate for this)
  • Blood Harvester: Stamina cost 0.4 -> 0.2
  • Villain Sword: Stamina cost 0.5 -> 0.3
  • Skull Badge: Cooldown 1.6s -> 1.5s
  • Artifact Stone: Death: Cooldown 3s -> 2.5s
  • Unsettling Presence: Heal 10 -> 12
  • Time Dilator: Speed increase 5% -> 6%
  • Holy Spear: Accuracy 150% -> 200%
Pyromancer
  • Friendly Fire: Cooldown 3.2s -> 3s
  • Dragon Nest: Heal 4 -> 5
  • Frostbite: Damage per Cold 0.5 -> 0.4, chance to inflict Cold 50% -> 60%
  • Frozen Buckler: Damage prevented 5 -> 6
Ranger
  • Vineweave Basket: Sale chance bonus 17% -> 20%
  • Big Bowl of Treats: Removed 2 star slots
  • Piercing Arrow: Critical damage 40% -> 50%
  • Belladonna’s Whisper: Damage +3
Reaper
  • Relic Case: Cooldown 3s -> 3.2s
  • Cursed Dagger: Cooldown 2.1s -> 2.0s
  • Death Scythe: Cost 14g -> 12g
  • Snake: Health Bonus 55 -> 50
  • Strong Demonic Flask: Lifesteal 0.7 -> 0.75
  • Strong Vampiric Flask: Vampirism 3 -> 4

[h3]Fixes[/h3]
  • Fixed items being grabbed without input after returning to shop

Skill Update Hits Beta Branch!

[h3]Hi everyone,[/h3]

The upcoming update is both the biggest and most experimental yet!

In rounds 4 and 10 you will be able to pick 1 out of 3 Skills.

Skills are a special kind of item that mixes up the gameplay and opens up now kinds of builds.




Here are two examples. It’s Slime Time can drop in round 4 and gives you access to Gooblings, a new item, and is the basis for a Goobert-based strategy:



Mana Mastery is a Skill that can be found in both round 4 and round 10. It is a Mana source and makes Mana Orbs a more effective payoff.



Currently, there is a total of 20 skills, some can only be found in round 4, some only in round 10 and some of them are in both pools (you can check this in the item info panel). Each class has 2 class-specific skills.




This is a very experimental feature that we have great hopes for. After a sufficiently long testing period, we plan to start a poll on our Discord to see if you like it as much as we do, and plan our following steps accordingly.

[h3]Joining the Beta[/h3]

You can play it by joining the public beta branch. If you have never participated before, you can instructions on how to join on our Discord server. It is planned to come to the main branch on 20th September. Until then, have fun testing and do not forget: The beta branch is for finding issues, bugs are to be expected - please report them in our Discord or the steam community so they can be addressed.

[h3]Future Updates[/h3]

While this is the last major mechanic we plan to integrate in the game, we are still working on the private lobbies (play with friends) as well as different quality-of-life features. We will also add many more items, including a second set of skills! With the 1.0 release, we will add two more classes and Steam achievements.

Backpack Battles Patch 0.9.19

[h3]Hi everyone,[/h3]

Here are some more adjustments, mostly to further balance the new bags. We plan to bring the beta branch back up next Friday (6th of September), with a massive chunk of stuff!! Here's a little teaser:



Have you ordered your own Ranger plushie yet? We still need some preorders to fund the campaign, so get your hands on the plushie now!



[h2]Changelog for 0.9.19[/h2]
[h3]Balancing[/h3]
Neutral
  • Pan: Damage +1
  • Amulet of Feasting: Speed bonus 35% -> 40%
  • Flute: Cooldown 5s -> 4.7s
  • Fanfare: Cooldown 3.4s -> 3.2s
  • Unstable Recombobulator: Generated gold value +1
  • Leather Boots: Block 10 -> 15
  • Thornbloom: Health per Empower 8 -> 10
  • Djinn Lamp: Cooldown 1.9s -> 1.8s
  • Jynx torquilla: Cost 9g -> 8g
  • Holy Spear: Stamina cost 0.8 -> 0.6
  • Stone Golem: Bag of Stones bonus damage 8 -> 10
  • King Goobert: Buff protection 2 -> 3, Mana cost 5 -> 4
  • Corrupted Armor: Cooldown 2.6s -> 2.4s
  • Prismatic Orb: Cost 12g -> 13g
  • Prismatic Sword: Damage +2
  • Skull Badge: Cooldown 1.8s -> 1.6s
  • Villain Sword: Stamina cost 0.7 -> 0.5
  • Stable Recombobulator: Cost 9g -> 6g
  • Artifact Stone: Death: Cooldown 4s -> 3s
  • Time Dilator: Cost 10g -> 8g
Berserker
  • Utility Pouch: Battle Rage duration 5s -> 6s
  • Dragonskin Boots: Block 12 -> 20
Ranger
  • Vineweave Basket: Sales chance bonus 12% -> 17%
  • Rat: Cooldown 3.8s -> 3.5s
  • Carrot: Cooldown 3.4s -> 3.2s
  • Carrot Goobert: Cleanse 3 -> 4
Reaper
  • Relic Case: Cooldown 2.8s -> 3.0s
  • Fly Agaric: Cooldown 5s -> 4.7s
  • Strong Demonic Flask: Lifesteal per debuff 0.6 -> 0.7

[h3]Fixes[/h3]
  • Combat log: fixed buff icons staying when a different meter is chosen
  • Combat log: fixed Stone Armor logging Spike removal twice
  • Improved layouting of gated and crafted items in item library info panel

[h3]Other[/h3]
  • Right-clicking the reroll rope now does a funny thing

Only 1 Week Left to Get a Ranger Plushie!! 🏹🍀

[h3]Hi everyone,[/h3]

Our Ranger plushie campaign ends soon - there are only 7 days left! If you haven't done so, now's the time to order your plush on Makeship.

She comes with a backpack you can put on and off, a Wooden Sword that you can attach to her hand, a Lucky Clover, and even a tiny Goobert.

We took her outside for a little photoshoot, it was so fun 🥰




Backpack Battles Patch 0.9.18

[h3]Hi everyone,[/h3]

We are adjusting the new bags a bit more. Relic Case still performed very well, so we will keep monitoring it until it is closer to the other options.

We have been working on the last major mechanic we plan to introduce before the full release, stay tuned for more info on that soon! :)

Have you ordered your own Ranger plushie yet? We still need some preorders to fund the campaign, so get your hands on the plushie now!



[h2]Changelog for 0.9.18[/h2]
[h3]Balancing[/h3]
Neutral
  • Slightly increased the average value generated by Sack of Surprises
  • Stable Recombobulator: Cost 12g -> 9g
  • Villain Sword: Cost 8g -> 7g
  • Blood Harvester: Cost 8g -> 7g
  • Dancing Dragon: Cost 11g -> 9g
  • Artifact Stone: Death: Cost 9g -> 8g
  • Wolf Badge: Battle Rage duration 4.5s -> 5s
  • Flame Badge: Heat 5 -> 6
  • Fanfare: Cooldown 3.6s -> 3.4s
  • Amulet of Steel: Block needed 40 -> 35
  • Amulet of Alchemy: Chance 60% -> 70%
  • Spiked Shield: Spikes limit 3 -> 4
  • Shell Totem: Cooldown 3.3s -> 3.4s
  • Unstable Recombobulator: Output gold value +1
  • Djinn Lamp: Cooldown 2.0s -> 1.9s
  • Holy Spear: Stamina cost 1.0 -> 0.8
Pyromancer
  • Offering Bowl: Sell value 6g -> 4g
Berserker
  • Utility Pouch: Lifesteal 30% -> 35%
Ranger
  • Vineweave Basket: Heal amplification 8% -> 10%, sales bonus: 10% -> 12%
  • Rat: Cooldown 4s -> 3.8s
Reaper
  • Relic Case: Cooldown 2.6s -> 2.8s

[h3]Fixes[/h3]
  • Fixed Impractically Large Greatsword mode not being restored correctly in combat log replay
  • Fixed issue when picking up a bag and then shifting the inventory with arrow keys
  • Fixed Sun Armor still applying the Holy tag to items after being consumed by Offering Bowl

[h3]Other[/h3]
  • Added rainbow particles when random character mode is active