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Backpack Battles News

Backpack Battles Patch 0.9.17

[h3]Hi everyone,[/h3]

Here are the first few adjustments after introducing the new starting bags. Expect more adjustments next week when we have seen them in action for longer!

We are currently doing a campaign for this super cute Ranger plushie made by Makeship. We need 200 orders, so
help us get the plushie funded!



[h2]Changelog for 0.9.17[/h2]
[h3]Balancing[/h3]
Neutral
  • Slightly increased the average value generated by Sack of Surprises
  • Shell Totem: Cooldown 3.2s -> 3.3s
  • Broom: Blind Chance 35% -> 33%
  • Wooden Buckler: Damage prevention 4 -> 5
  • Spiked Shield: Damage prevention 4 -> 5
  • Leather Boots: Block 8 -> 10
  • Fanfare: Cooldown 3.8s -> 3.6s
  • Holy Spear: Mana cost 14 -> 10
  • Artifact Stone: Death: Cost 10g -> 9g
  • Pumpkin: Cost 9g -> 8g
  • Dancing Dragon: Cost 12g -> 11g
  • Pineapple: Cooldown 3.5s -> 3.3s
  • Amulet of Steel: Block needed 45 -> 40
  • Prismatic Orb: Cooldown 7s -> 8s
  • Maneki-neko: Speed bonus 20% -> 15%, now has “Holy” type
  • Platinum Customer Card: Buff protection chance 10% -> 15%
  • Divine Potion: Cost 8g -> 7g
Pyromancer
  • Molten Dagger: Damage -1
Berserker
  • Utility Pouch: Lifesteal 25% -> 30%
Ranger
  • Carrot: Cooldown 3.5s -> 3.4s
  • Vineweave Basket: Heal amplification 10% + 2% per Nature item -> 8% + 3% per Nature item
Reaper
  • Relic Case: Cooldown 2.2s -> 2.6s


[h3]Fixes[/h3]
  • Tooltips now round stamina usage
  • Class pick buttons are now in foreground when wardrobe is open
  • Fixed Pyromancer / Berserker not jumping when clicked
  • Fixed error in crit calculation of Artifact Stone: Death
  • Fixed rare tooltip scaling issue
  • Fixed parts of the translation not applying to combat log/item library when switching language
  • Amulet of the Wild now works with dragon eggs, dragon eggs now all activate start of battle


Backpack Battles 0.9.16 - LOADOUTS & NEW ITEMS!

[h3]Hi everyone,[/h3]

Another big patch is ready to go live, and with that we are ready to introduce a mechanic that we talked about for quite a while!



The alternative starting bags are here and we are very excited to see them in action!

Another addition are 5 new Unique items that you can find in the shop if you're lucky!

Also, we have thrown in a new Epic shop item, the Unstable Recombobulator that helps you recycle items you no longer need.



As usual, this is expected to shake the balance up a bit, so expect adjustments in the following weeks in order to deal with that.

We are planning to add one more major mechanic before full release, which will come in the next major update. Stay tuned for more details and potentially a beta branch popping up in the next few weeks! 🙂


[h2]Get the Ranger Plushie Now![/h2]

We just launched another plushie campaign together with Makeship - the Ranger. She's super soft and comes with a Wooden Sword, a removable backpack that contains a Lucky Clover and a Goobert and you can even take off her hood!
Order yours now because it's only available for a limited time.



[h2]Changelog for 0.9.16[/h2]
[h3]New Content[/h3]
  • New Ranger starting bag option: Vineweave Basket
  • New Reaper starting bag option: Relic Case
  • New Berserker starting bag option: Utility Pouch
  • New Pyromancer starting bag option: Offering Bowl
  • New Unique: Artifact Stone: Death
  • New Unique: Unsettling Presence
  • New Unique: Stable Recombobulator
  • New Unique: Time Dilator
  • New Unique: Cubert
  • New Epic Item: Unstable Recombobulator
  • Loadouts: All classes now have the option to choose one out of two class-specific starting loadouts and a randomized loadout.
  • Random class: You can choose to randomize the character and the loadout using the dice button.


[h3]Balancing[/h3]
Neutral
  • Shop Unique chance increased by 2% on every round
  • Platinum Customer Card: Unique chance 15% -> 25%
  • Prismatic Sword: Cooldown 1.5s -> 1.4s
  • Stone Golem: Cooldown 6s / 3s -> 5.5s / 2.8s
  • Amulet of Steel: Block needed for Empower 50 -> 45
  • Amulet of Feasting: Speed bonus 30% -> 35%
  • Amulet of Energy: Refund 20% -> 25%
  • Amulet of Wild: Spikes damage limit bonus 40% -> 50%
  • Amulet of Alchemy: Activation delay 3s -> 2.5s
  • Mana Potion: Max health 15 -> 18
  • Vampiric Potion: Lifesteal 19 -> 13 , Vampirism 1 -> 2
  • Thornbloom: Stamina cost 2.2 -> 2.1, cooldown 2.2s -> 2.1s
  • Holy Spear: Mana Cost 18 -> 14
  • Blood Harvester: Stamina cost 0.5 -> 0.4
  • Villain Sword: Cost 9 -> 8
  • Crossblades: Speed increase 3% -> 4%
  • Fanfare: Cooldown 4s -> 3.8s
  • Holy Armor / Moon Armor / Corrupted Armor: Cooldown 2.8s -> 2.6s
  • Vampiric Armor: Cooldown 3.0s -> 2.8s
  • Gloves of Power: Block 5 -> 6
  • Ruby Whelp: Cooldown 2.2s -> 2.1s
  • Ice Dragon: Cooldown 2.2s -> 2.1s
  • Eggscalibur now has the “Magic” type
  • Leaf Badge: Cooldown 2.5s -> 2.3s
  • Skull Badge: Cooldown 2.0s -> 1.8s
  • Wolf Badge: Battle rage duration 4s -> 4.5s
  • Flame Badge: Flame chance 50% -> 65%, Heat 4 -> 5
Pyromancer
  • Balance-relevant bugfix: Molten Dagger no longer gains damage when missing
  • Friendly Fire: Cooldown 3.4s -> 3.2s
  • Emerald Whelp: Cooldown 2.2s -> 2.1s
  • Sapphire Whelp: Cooldown 2.2s -> 2.1s
  • Amethyst Whelp: Cooldown 2.2s -> 2.1s
  • Obsidian Dragon: Cooldown 2.2s -> 2.1s
Ranger
  • Big Bowl of Treats: Added 4 more star tiles
  • Yggdrasil Leaf now has the “Magic” type
Reaper
  • Snake: Maximum health per pet 60 -> 55
  • Ruby Chonk: Cooldown 2.0s -> 2.1s
  • Strong Mana Potion: Max health 20 -> 25


[h3]Fixes[/h3]
  • Fixed visual glitch with Amulet of Alchemy
  • Fixed visual glitch with Box of Prosperity
  • Gems are now kept in sockets better when crafting King Goobert, Double Axe etc.
  • Fixed a visual glitch when using Ctrl + Z while an item was moving back to its place


[h3]Other[/h3]
  • Mega Clover now has particles when the Luck threshold is met
  • Improved recipe tooltip layout on recipe page
  • Improved positioning of storage box items after Ctrl + Z
  • Added visual for a Phoenix that has used the reincarnation

We Are Joining the Tiny Teams Festival & Bundling Up With Tiny Rogues!

[h2]Backpack Battles is part of the Tiny Teams festival![/h2]

We've been selected as a Champion of this year's event 🥳 To celebrate, Backpack Battles is on a 10% discount until August 15th!



Check out the event featuring tons of amazing games by small teams.

One of them is Tiny Rogues, a pixel art fantasy roguelike bullet hell dungeon crawler with RPG elements. Tiny Rogues was made by solo developer RubyDev. And he's bundling up with us now!

You can get both games with a 10% discount or if you already own one of the games, grab the other one for another 10% off.

The Ranger Plushie is Available Now!!

[h2]Hi everyone,[/h2]

The Ranger plushie is here!! We partnered up with Makeship once again to bring you this cute plushie:



She's super soft and comes with a Wooden Sword, a removable backpack that contains a Lucky Clover and a Goobert and you can even take off her hood!

Order yours now because it's only available for a limited time.

Test LOADOUTS + NEW ITEMS Now on the Beta Branch!

[h3]Hi everyone,[/h3]

A while ago we stumbled across the idea to give characters the option to choose different starting bags for different playstyles. According to a poll at the time, most of you seemed interested in that idea, so we got to work, and you can try it out now!



[h2]Alternative Loadouts[/h2]

With this patch, every class has a second unique starting bag to choose from that comes with different items.



  • Reaper: Relic Case
  • Ranger: Vineweave Basket
  • Berserker: Utility Pouch
  • Pyromancer: Offering Bowl


Additionally, there is the option for brave players to random their starting loadout by choosing the Sack of Surprises, and the option to random both the starting class and loadout.

[h2]Additional Uniques & More[/h2]
We also add 5 more Uniques, and increase the chance to find unique items.
There is also a new Epic item you can try, the Unstable Recombobulator.

If all goes well, 0.9.16 is planned to go to the main branch on Sunday, August 11. Balance changes to the existing items will also be implemented when the patch goes to main branch.


[h2]The Beta Branch[/h2]
On our Discord server, you can find instructions on how to join the beta.
[h3]The new content needs testing - bugs are to be expected. If you encounter any, please report them on our Discord server.[/h3]