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Soulslinger: Envoy of Death News

Soulslinger: Envoy of Death Update 1.031 is Live!

[p][/p][p][/p][p]Heya Soulslingers![/p][p]We’ve just rolled out Update 1.031, and this one has some serious under-the-hood improvements that you should feel right away:[/p][p][/p][p]⚙️ Major Performance Improvements[/p][p]We’ve rebuilt shader compilation from the ground up, making it more thorough and precise. What does that mean for you? Fewer hiccups, smoother gameplay, and a more consistent experience overall.[/p][p]On top of that, we’ve done major optimizations to rendering and enemy systems, allowing the game to handle intense combat situations with far less performance loss. Things can now get a lot more chaotic without your framerate taking a hit.[/p][p]🛠️ Bug Fixes[/p][p]As always, we’ve also squashed some nasty bugs, with the main focus being fixing a crash that made life much worse while playing in the Outskirts.[/p][p][/p][h3]Here's the full changelog:[/h3][p][/p][p]CHANGELOG FOR VERSION 1.031[/p][p][/p][p]IMPROVED FEATURES:[/p]
  • [p]Rebuilt shader compilation from scratch to be more thorough and precise, resulting in an overall smoother experience when playing[/p]
  • [p]Major optimizations across the board regarding rendering and enemies, the game can now handle a lot more action without performance loss[/p]
  • [p]Map loading takes a lot less time now[/p]
  • [p]Adjusted several texture sizes to improve performance in the Land of Memories, Haven and the Graveyard[/p]
  • [p]Optimized rendering across the entire game to reduce stutters[/p]
[p] [/p][p]BALANCE:[/p]
  • [p]The level of weapons found in the Graveyard and Outskirts realms will now be slightly higher[/p]
  • [p]Weapons found in the Trauma realm are now at a significantly higher level than the rest of the game[/p]
[p] [/p][p]BUGFIXES:[/p]
  • [p]Fixed a crash that could occur in the Outskirts[/p]
  • [p]Fixed a bug where you could fall out of the Haven map[/p]
  • [p]Fixed a bug related to coins that would often cause severe stuttering when coins were dropped[/p]
  • [p]Fixed a bug where enemy HP bars were updated even when hidden, reducing performance[/p]
[p][/p][p]This update is another step toward polishing Soulslinger to the level it deserves. Thank you all for continuing to report issues and share feedback — it genuinely helps us make the game better with every patch.[/p][p] [/p][p]See you in the afterlife,
The Elder Games Team 💀🔥[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

MINOR UPDATE - VERSION 1.03

[p][/p][p][/p][p]NEW FEATURES: [/p]
  • [p]Added Hungarian localization[/p]
[p][/p][p]BUGFIXES: [/p]
  • [p]Fixed a bug where enemies could get stuck in walls in the Outskirts realm,[/p]
  • [p]Fixed all Japanese localization issues[/p]

MINOR UPDATE - VERSION 1.01

NEW FEATURES:
- You can now forfeit the current run and return to Haven from the in-game menu

BALANCE:
- Increased Phantom Triad base damage from 10 to 15

IMPROVED FEATURES:
- Victor's battle arena is now flattened, allowing for smoother movement and avoidance of his rings
- Victor's shockwave rings now spawn a bit higher, making sure that they are always avoidable
- Victor is now flying at a much lower altitude

BUGFIXES:
- Fixed a bug where new weapons were automatically picked up when using a gamepad
- Fixed a bug where the Power Totem upgrade button wouldn't work with mouse input
- Fixed a bug where the 'Deadliest of them all' and 'Remnant Trouble' achievements would not unlock
- Fixed a bug where during the first optional Valerie visit, Valerie would not be animated

Weird West FPS Soulslinger blasts out of Steam Early Access and it's free to try

Soulslinger: Envoy of Death's Weird West has got even weirder with this roguelite FPS's full release. But whereas many Steam Early Access games raise their prices when they hit 1.0, Soulslinger is a pocket-pleasing 50% off and, even better, you can try it for free.


Read the rest of the story...


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💥 Soulslinger 1.0 is Here: Enter the Realm of Trauma and Face Victor Himself!



Heya Soulslingers!

It’s official — Soulslinger: Envoy of Death has left Early Access and launched into version 1.0! After four years of development, your journey through the afterlife reaches its most intense and personal chapter yet. And trust us, this update is massive!

[h3]💀 New Realm: Trauma[/h3]
Step into Trauma, the darkest and most dangerous realm yet. Twisted memories, shattered souls, and haunting fragments of the past swirl together in this new endgame zone. It’s a brutal, atmospheric gauntlet designed to test everything you’ve learned so far. Only the strongest Soulslingers will survive.

[h3]🧨 Face the Final Villain: Victor[/h3]
At the heart of Trauma, you’ll face Victor — the elusive and powerful mastermind behind the soul-corrupting horrors you've been fighting all along. This is the ultimate showdown, and it introduces brand-new, never-before-seen mechanics that will challenge even the most seasoned players. Victor isn’t just another boss — he’s the boss.

[h3]🚨 Launch Sale — 50% OFF![/h3]
To celebrate the full release, Soulslinger: Envoy of Death is 50% off for the first 14 days!

🗓️ Starts: Thu, Apr 17
🗓️ Ends: Thu, May 1
💸 Launch Price: 8.99€ (down from 17.99€)

After the launch sale ends, the base price of the game will increase to 19.99€, so this is truly the smartest time to jump in, or to grab a gift for your favorite rogue-loving friend.

[h3]🎁 And Much More...[/h3]
Version 1.0 includes plenty of quality-of-life improvements, bug fixes, visual polish, and additional lore to uncover. Here's the full changelog:


[h3]CHANGELOG FOR VERSION 1.0[/h3]


NEW FEATURES
  • New realm: 'Trauma' with four new, incredibly challenging enemies
  • New boss: 'Victor' can be defeated at the end of the Trauma realm
  • New weapon: the 'Phantom Triad' can be unlocked in the middle of the Forgotten Graveyard realm
  • New crafting category: when crafting 'Tomes', new perks and ultimate abilities are unlocked for each essence
  • Added a brand new game mode 'Trail of Ghosts', an endless survival mode with new and unexpected challenges
  • Added new conversations with NPCs in Haven that wrap up the story of most characters
  • Added new items to purchase from the pirate vendor
  • Added 20 new achievements
  • Redesigned gamepad controls from scratch for the main menu, in-game menu, workshop and totem screens
BALANCE
  • Bullets of Vitality are now limited to only healing once (even if it kills multiple enemies with one shot)
  • Bullets of Vitality are now affected by healing power
  • Increased the chance of a Healing Shrine spawning from 30% to 50%
  • The 'Fond Memory' Nia Blessing now gives 15% bonus attack each time an active ability is used, and is reset at the end of the battle
  • The 'Initiative' Nia Blessing now deals 200% damage instead of 250%
  • Increased the health bonus provided by the 'Essence of Life' Blood Essence perk from 10 to 20.
  • Enemies are much tougher in difficult mode
  • Wraiths (Land of Memories secret challenge enemies) have more health and more of them appear now
IMPROVED FEATURES
  • Vastly improved enemy pathfinding
  • Improved the Land of Memories challenge arena collisions to allow free movement and a more challenging fight against Wraiths
  • Added gameplay option to disable headbob
BUGFIXES
  • Fixed a bug where the Bestiary icon was not removed after visiting the Bestiary
  • Fixed a bug where in the temple arena, enemies would get stuck on the top of a rock
  • Fixed a bug where Wraithshot bullets would stop dealing damage to bosses
  • Fixed a bug where Wraithshot bullets would not be piercing enemies after a while
  • Fixed a bug where the Cursed King's rotating markers would remain on the battlefield after the bossfight
  • Fixed a bug where time would remain slowed down during a cut-scene if any time altering abilities were in effect
  • Fixed a bug where the healing shrine sound would not stop upon exiting to the main menu
  • Fixed a bug where you could glitch through the cave ceiling in one of the Land of Memories maps
  • Fixed a bug where the King's Guard would get stuck on top of the warp gate or one of the rock edges
  • Fixed a bug where the decorative bars in the secret challenge arena would block enemy attacks
  • Fixed a bug where the Contagion perk would restart the poison delay on already poisoned enemies
  • Fixed a bug where the heat gauge would be visible when using the Silver Defiler


Thank you to every single Soulslinger out there who’s joined us during Early Access — your feedback, passion, and support helped shape this final release. This is your story as much as it is ours.

We’ll see you in limbo... and far beyond.

🔥 Lock and load,
The Elder Games Team


https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/