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Update 3.5.0

[p]THRONE AND LIBERTY Update 3.5.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on October 22 and last approximately 4 hours. Read on for the full list of changes.[/p][p][/p][h3]Haunted Harvest Returns[/h3][p]Sweet rewards, spooky decorations, and creepy cosmetics return in Haunted Harvest now through November 13. The Haunted Labyrinth event-only dungeon is also back. What tricks will your guild carry out alongside these treats?[/p][p]For more details on Haunted Harvest event activities, look forward to our dedicated article later this week.[/p][p][/p][h3]Europe - Daylight Savings Time Adjustment[/h3]
  • [p]Daylight Savings Time will impact European server regions after maintenance, three days earlier than real-world adjustments due to the need for downtime to shift server schedules.[/p]
  • [p]With these adjustments to European servers, your local reset time will shift 1 hour earlier, remaining fixed at 08:00 UTC.[/p]
  • [p]Dynamic Events, Riftstone/Boonstone, Bosses, Siege, etc. will adjust to maintain their current local time slots and the scheduled time will be visible in the in-game schedule.[/p]
  • [p]Battle Pass, Arena, Weekly Mission, and NPC resets will shift time 1 hour earlier on European servers, remaining at 08:00 UTC.[/p]
[p][/p][h3]Server Transfer Adjustments[/h3]
  • [p]After maintenance is completed, characters on servers newly added with 3.0.0 will be able to transfer to Legacy servers. Characters on new servers can no longer transfer to other new servers.[/p]
[p][/p][h3]General[/h3]
  • [p]Trait System:[/p]
    • [p]UI has been improved to allow direct viewing of extract lists when selecting material items.[/p]
    • [p]The amount of Blessing Points used during enhancement attempts is now displayed.[/p]
    • [p]Items that are locked, have runes applied, or are equipped in equipment sets will appear darkened in the material list.[/p]
  • [p]Cooking: Material merchants have been added near cooking hearths in Kastleton, Vienta, and Herba Village, as well as Stonegard Castle. General Merchants will no longer sell cooking ingredients.[/p]
  • [p]Players using DaVinci's Favor can summon the cooking material merchant Solia for immediate access.[/p]
  • [p]Targeting: Removed some unnecessary effect icons when targeting other PCs (such as Gigantrite buffs, Guild Skills).[/p]
  • [p]UI: When editing the Main Menu layout, category names can now be changed (only available on Keyboard+Mouse settings).[/p]
  • [p]UI: Adjusted so that HUD Display and My Party Default HUD Display settings in Raid Settings are maintained after leaving a raid.[/p]
  • [p]Inventory: Added Item Search function to Storage Chest and Inventory.[/p]
  • [p]Mirror Boutique: Added search function to cosmetics menus.[/p]
  • [p]Cloaks: Added the Show Cloak option to Character info so you can show or hide your currently equipped cloak.[/p]
  • [p]Photo Mode: Players may now chat while in Photo Mode.[/p]
  • [p]Party: Fixed a case where you were unable to select stealthed allied party members.[/p]
  • [p]Housing: Fixed several instances of incorrect, unexpected furniture placements.[/p]
  • [p]Movement: Fixed occasionally falling to the ground while attempting to ascend repeatedly during gliding.[/p]
  • [p]Dimensional Circle: Specter's Abyss, Death's Abyss, Abyss of Corruption: Fixed a case where normal mobs could enter boss areas in these dungeons.[/p]
  • [p]Valley of Slaughter: Corrected Turka's AoE attack range.[/p]
  • [p]Runes: Fixed an issue causing the Inventory menu to open when entering "i" into the search bar in the Rune Book menu.[/p]
  • [p]Raid: Fixed an issue causing Lightning Orbs to not spawn when Dragaryle reached 50% health during specific mechanic flows[/p]
  • [p]Achievements: Fixed an issue causing the 'A Great Big Help', 'A Bite-Sized Meal', and 'No Way Out' Achievements to not complete after meeting its criteria.[/p]
  • [p]Processing: Fixed an issue causing placeholder text to appear in place of the owned item quantity when viewing a Processing recipe requiring items that are contained within a chest.[/p]
  • [p]Chat: Fixed an issue causing text to get cutoff when typing a chat message spanning more than 3 lines.[/p]
  • [p]Controller: Fixed an issue preventing the Party Matchmaking and Party Board buttons from functioning in the Co-op Dungeon menu.[/p]
  • [p]Controller: Fixed an issue preventing the 'Leave Battlegrounds' button from working within the match results screen.[/p]
  • [p]Controller: Fixed an issue causing the Battlegrounds Matchmaking popup to disappear when Circle/B is held while it's displayed.[/p]
[p][/p][h3]Crossbow[/h3]
  • [p]Nimble Leap: Immune specialization now has a 3 second cooldown.[/p]
  • [p]Weak Point Shot: Shield Weakening specialization now deals 500% fixed damage to already shielded targets.[/p]
[p][/p][h3]Dagger[/h3]
  • [p]Inject Venom: PvE damage increased from 60% to 100%.[/p]
  • [p]Brutal Incision: PvE damage increased from 15% to 50%.[/p]
  • [p]Thundering Bomb: PvE damage increased from 40% to 50%.[/p]
  • [p]Vampiric Strike: Shield Health Reduction specialization now deals 320% fixed damage to already shielded targets.[/p]
  • [p]Frenzied Sword Dance: Added 50% PvE damage boost.[/p]
[p][/p][h3]Greatsword[/h3]
  • [p]Raging Frenzy: Now receives skill damage boost effect when applying Shock to targets.[/p]
  • [p]Death Blow: Cooldown reduction specialization adds 50% cooldown reduction for Guillotine Blade when hitting Shocked targets.[/p]
  • [p]Valiant Brawl, Cruel Smite, Guillotine Blade: PvE damage increased from 120% to 140%.[/p]
[p][/p][h3]Longbow[/h3]
  • [p]Decisive Sniping, Decisive Bombardment: PvE damage increased from 85% to 110%.[/p]
  • [p]Brutal Arrow: Added Oppressed to the list of target effects that receive additional damage.[/p]
  • [p]Steady Aim: Added effect: 20% Critical Damage increase for 4 seconds when applying Oppress.[/p]
  • [p]Strafing - Mobility specialization: Fixed an issue where skills couldn't be used at certain heights.[/p]
  • [p]Distorted Sanctuary: Fixed an intermittent display issue affecting floating damage text 'Miss' labels.[/p]
[p][/p][h3]Orb[/h3]
  • [p]Stellar Dash: Damage reduced[/p]
    • [p]Ex: At Epic Lv. 5:[/p]
      • [p]Previous damage: 680%+240 base, 272%+96 orb effect.[/p]
      • [p]New damage: 580%+210 base, 191%+69 orb effect.[/p]
    [p]for both base damage and orb effect damage.[/p]
  • [p]Void Slash: PvE damage increased from 40% to 60%.[/p]
  • [p]Interstellar Explosion: PvE damage increased from 40% to 60%.[/p]
  • [p]Supernova Collapse: The effect that reduces movement speed to 0 has been adjusted so that it reduces movement speed by 80%.[/p]
  • [p]Weapon Mastery: Stacking Echo: Number of additional projectiles has been reduced from 12 to 9.[/p]
  • [p]Weapon Mastery: Flow Shift: Orb effect damage boost has been decreased from 35% to 25%. Shield Health reduction value for Distortion Veil and Guardian Defensive Wall has been reduced from 30% to 25%.[/p]
  • [p]Weapon Mastery: Seer: Heavy Attack Damage increase has been reduced from 26% to 20% at level 10.[/p]
[p][/p][h3]Spear[/h3]
  • [p]Vicious Fury, Brutal Fury: PvE damage increased from 40% to 60%.[/p]
  • [p]Cyclonic Fury: PvE damage increased from 80% to 100%.[/p]
[p][/p][h3]Sword[/h3]
  • [p]Counter Barrier: Concentrated Barrier specialization reduced from 7 points to 5. Specialization adds reduction to target's Bonus Damage by 5 for 6 seconds.[/p]
[p][/p][h3]Items[/h3]
  • [p]Morokai's Soulfire Greatblade: The Morokai's Thunderbolt effect that was being applied while ignoring the target's defense has been corrected.[/p]
  • [p]Tevent's Fangs of Fury, Tevent's Ascended Blade: Tevent's Furious Rage and Enraged Tevent's Furious Rage effects have been modified to only trigger against PvP targets.[/p]
  • [p]Ahzreil's Soulless Sword: Skill effect values have been adjusted. Shield Survival Technique now increases damage reduction by 250 while in use.[/p]
  • [p]Cornelius's Blade of Dancing Flame: Skill effect changed. After hitting with Provoking Roar skill damage, the area explodes in a 4m radius after 3 seconds, dealing 400% of base damage to targets in the area. Struck targets have their Bonus Damage reduced by 125 for 5 seconds.[/p]
  • [p]Chernobog's Incubus and Fire Poison's sleep precursor state will no longer increase CC immunity values.[/p]
  • [p]Fixed an issue where Malakar's Blazing Wind effect was not being applied in certain situations.[/p]
  • [p]Fixed an issue where buffs were not properly activating on some shields when 'Chaos Harbinger: Lunarstone' was applied.[/p]
  • [p]Fixed an issue where targets affected by Silver Reaper's Codex of Law's Silver Reaper's Sentence debuff were taking excessive damage under certain conditions.[/p]
  • [p]Fixed an issue where some animations for Deluzhnoa's Ascended Staff's Enraged Deluzhnoa's Hail were not displaying.[/p]
  • [p]CC Chances are now granted when Plate Armor is equipped while using a Spear.[/p]
  • [p]Tier 3 Armor options have been added to the Manticus Equipment Selection Chest.[/p]
  • [p]Cosmetics: Fixed an issue preventing the Flashfire Fanatic Hand Guards and Boots from being dyeable.[/p]
  • [p]Cosmetics: Fixed an issue causing the Kastleton Academy Attire outfit to appear with low resolution textures when used with the feminine body type.[/p]
[p][/p][h3]Epic Tier 3 Armor Adjustments[/h3]
  • [p]Epic Tier 3 set effects have been modified to be affected by Buff Duration stats.[/p]
  • [p]Blood Knights Assassination Hood's duplicate 'Mana Cost Efficiency' trait has been changed to 'Health Regen'.[/p]
  • [p]Flashfire Fanatic[/p][p]4-set effect has been modified to apply a cooldown.[/p]
  • [p]Fallen Dynasty's 4-set effect has been changed to increase Base Heavy Attack Damage by 10% and increase Heavy Attack Damage by 10% on Heavy Attack hit (max 3 stacks).[/p]
  • [p]Steel Juggernaut's 4-set effect now includes Magic Endurance, and all Endurance values have been increased to 250.[/p]
[p][/p][h3]Battlegrounds[/h3]
  • [p]Battlegrounds base protection: a new protection buff now applies when you're in range of your team's base, increasing survivability. When entering the enemy team's base, the protection debuff will cause you to take additional damage.[/p]
  • [p]AFK player indicators have been added.[/p]
  • [p]Fixed an issue causing the incorrect information shown when viewing an opponents Character Card within the Battlegrounds Scoreboard.[/p]
[p][/p][h3]Arch Bosses and Arch Boss Weapons[/h3]
  • [p]New Ascended Arch Bosses have been added: Ascended Giant Cordy and Ascended Deluzhnoa.[/p]
  • [p]The health of Arch Boss Queen Bellandir and Arch Boss Tevent have been increased.[/p]
  • [p]Talandre Archboss weapons' main stats have been upgraded to Epic Tier 3.[/p]
  • [p]Ascended Archboss weapons' main stats have been upgraded to Epic Tier 3 or higher, with 1 additional stat added.[/p]
  • [p]New Ascended Archboss weapons have been added.[/p]
  • [p]Crafting recipes for 9 new Epic tier 3 Ascended Archboss weapons have been added.[/p]
  • [p]Previously extracted Archboss Skill Cores may now be reverted to Archboss weapons through newly implemented crafting recipes.[/p]
    • [p]These recipes require fragments dropped by the respective Archbosses[/p]
    • [p]Upgraded fragments for Deluzhnoa and Giant Cordy weapons have been added[/p]
    • [p]Archboss Skill Cores converted back to weapons using this method are automatically advanced to +12 enhancement[/p]
[p][/p][h3]Housing[/h3]
  • [p]When moving to a new house or making a purchase, purchase condition fulfillment is now clearly displayed.[/p]
  • [p]House icons on the map have been changed to icons that show house size.[/p]
  • [p]Added filtering functionality in Placement and Storage Management to view furniture based on placement status.[/p]
  • [p]Added search functionality by furniture name in Storage Management.[/p]
  • [p]The waiting time before renaming owned houses is now displayed on the rename button.[/p]
  • [p]Added option to check actual placement size when crafting furniture or purchasing from special shops.[/p]
  • [p]Scores for furniture items that were the same grade but had somewhat lower scores have been increased.[/p]
[p][/p][h3]Guilds[/h3][p]New Guild Contracts have been added. The appearance rates of existing guild contracts have been adjusted.[/p]
  • [p]General Type Contracts Added:[/p]
    • [p]Complete Resistance Contract[/p]
    • [p]Defeat Field Boss[/p]
  • [p]Dungeon Type Contracts Added:[/p]
    • [p]Complete Abyss Dungeon Contract[/p]
    • [p]Defeat Co-op Dungeon Boss[/p]
  • [p]Guild Contract Reward Changes: Some contract rewards have been changed. Base materials provided from Abyss Dungeon type guild contracts will be replaced with Abyssal Stone Fragments.[/p]
  • [p]Guild Merchants: New items have been added to the guild merchant's inventory.[/p]
  • [p]Guild Dynamic Event rewards have been adjusted.[/p]
  • [p]Guild Raids: Guild raid information will now be displayed in notifications during raid progress. When selecting "Exit," players will return to the Guild Base.[/p]
  • [p]Guild Storage Expansion: Item grade settings for Guild Storage have been expanded.[/p]
[p][/p][h3]Localization[/h3]
  • [p]Fixed an issue causing Korean text to be displayed in the Sync menu if opened before reaching level 50.[/p]
  • [p]Fixed an issue causing debug text to appear in the Achievements menu while playing in German.[/p]
  • [p]Altered the weapon skill description of Cornelius's Blade of Dancing Flame to state that it only activates while using Provoking Roar's Additional Damage Specialization.[/p]
  • [p]Altered the description of the 'Shining Brightly Together' Achievement to indicate that it can only be completed within Guild or Dominion Events.[/p]
  • [p]Adjusted the description of the Orb's Eternal Veil Passive Skill to state "Shield Health" instead of just "Health".[/p]
  • [p]Clarified the weapon skill description on Junobote's Blade of the Red Colossus to indicate that it's only activated when using skills that apply Stun or Shock.[/p]
[p][/p][p]Thanks for your support and we’ll see you in Solisium![/p]