FIXES, FIXES, FIXES!
[h2]🛠Hey everyone![/h2][p]We’ve seen your feedback — and thank you for being honest with us.[/p][p]Some parts of the game didn’t land the way they should’ve, especially the feel of combat and balance.
But we’ve been working non-stop to fix it — and today we’re releasing a big update that tackles major bugs, improves gameplay flow, and sharpens the visuals across the board.[/p][hr][/hr][h2]✅ What We’ve Already Done[/h2]
[/p][hr][/hr][h2]🔜 What’s Coming Next[/h2][p]We’re just getting started. Coming soon:[/p]
We’re reading everything, fixing fast, and building the game with you.
Let us know if anything still feels off — and enjoy the smoother experience![/p][p]— Chaotic Minds Team[/p][hr][/hr][h2]📜 Changelog[/h2]
But we’ve been working non-stop to fix it — and today we’re releasing a big update that tackles major bugs, improves gameplay flow, and sharpens the visuals across the board.[/p][hr][/hr][h2]✅ What We’ve Already Done[/h2]
- [p]Black screen on launch (which happened in ~10% of runs) — finally fixed. That one was rough.[/p]
- [p]Everything’s faster: +75% reload speed, +50% weapon swap speed, +200–300% faster ability casting.[/p]
- [p]Rebalanced HP, melee damage and time-to-kill.[/p]
- [p]Better combat feedback: hitsparks, hit-flash, clearer status effects.[/p]
- [p]Ability shards can now be used while shooting with any weapon (!).[/p]
- [p]Removed annoying noise on lower graphics settings.[/p]
- [p]New graphics presets — faster and better-looking across the board.[/p]
- [p]Lighting Rework — full overhaul to make the game faster, clearer, and easier to run.[/p]
- [p]Meta-Progression — short-term tweaks first, full redesign after.[/p]
- [p]Weapon Animations — more impact, better feel, sharper feedback.[/p]
- [p]New Runes — Lightning’s Reach, Cold Precision, Ice Burn… and 30+ more in nearest updates coming in days.[/p]
- [p]Visuals & Performance — cleaner VFX, better FPS, smarter effects.[/p]
We’re reading everything, fixing fast, and building the game with you.
Let us know if anything still feels off — and enjoy the smoother experience![/p][p]— Chaotic Minds Team[/p][hr][/hr][h2]📜 Changelog[/h2]
- [p]Fixed black screen on launch (~10% of players).[/p]
- [p]Fixed melee hit effects spawning at enemy center instead of impact point.[/p]
- [p]Interaction is now Press instead of Hold.[/p]
- [p]Fixed Pyroclasmic Ward now displays on HUD (not in world).[/p]
- [p]Removed VFX noise and updated forest lighting.[/p]
- [p]Updated and optimized graphics presets (including default quality).[/p]
- [p]Updated anti-aliasing and scalability settings.[/p]
- [p]Reworked animation speeds:[/p]
- [p]Reloads: +75% faster[/p]
- [p]Weapon swap: +50% faster[/p]
- [p]Ability cast: +200–300% faster[/p]
- [p]Improved pacing across the board.[/p]
- [p]Rebalanced HP, enemy count, melee damage, time-to-kill.[/p]
- [p]Ability shards now work while shooting.[/p]
- [p]Universal hitspark VFX (fire, wood, organic, skeleton, stone types).[/p]
- [p]Added VFX for enemy status effects (ice, mist, lightning, fire).[/p]
- [p]Added hit-flash effect on impact.[/p]
- [p]Added screen VFX for dash.[/p]
- [p]Added HUD elemental shaders (ice/fire).[/p]
- [p]Added 3D AoE dome shader visuals.[/p]
- [p]Added new loot VFX (coins, health, pickups).[/p]
- [p]Added tracer trails to archer arrows.[/p]
- [p]Fixed weak spot visuals and collision on forest enemies.[/p]
- [p]Updated localization across the game.[/p]