VILDE ROADMAP
[p]Hey everyone.[/p][p]We’ve been reading your feedback seriously, all of it and yeah, we agree: some things need to evolve. So we’re making real changes. Here’s what’s coming soon.
Let’s break it down.
[/p][p]Vilde 1.1 — STARFALL[/p][p]Charms (Amulets) Every run going to start with a unique charm that gives you a cool passive effect. To unlock them, you’ll need to complete certain in-game goals so your runs stay fresh and actually mean something.[/p][p]A few examples:[/p]
[/p][p]
[/p][p]Starshards (Ultimates)
We’re adding a whole new tier of abilities you can craft using Stardust.
They’re strong and limited, and if you time them right they can save a bad run or supercharge a great one.[/p][p]Examples:[/p]
[/p][p][/p][p]Weapon Animation Tweaks
We’re reworking shooting animations and FX so fights feel tighter, punchier, and just better overall. You’ll feel it.[/p][hr][/hr][p]Graphics & Performance Overhaul
New visual presets mean the game should run better on more machines. More stable FPS, less stutter, and clean visuals — regardless of setup.[/p][hr][/hr][p]What’s Next — Vilde 1.2
If 1.1 lands well, we’ll move straight into the next update:[/p][p]Elite Rooms
Optional, brutal mini-boss rooms with serious rewards. High risk, high payoff.[/p][p]New Arena Environments
New layouts, new vibes. Every arena should feel different — and memorable.[/p][hr][/hr][p]We’re building Vilde with you, and updates like this are how we show it.
Thanks for playing. Keep the feedback coming.[/p][p]— Team Vilde[/p]
Let’s break it down.
- [p]Fireseed Charm – enemies catch fire and explode.[/p]
- [p]Heimdall’s Eye – hitting enemies stacks up crit damage.[/p]
- [p]Breezweaver – move faster after dashing.[/p]
[/p][p]
We’re adding a whole new tier of abilities you can craft using Stardust.
They’re strong and limited, and if you time them right they can save a bad run or supercharge a great one.[/p][p]Examples:[/p]
- [p]Joker Buff (random 8s powerup, once per arena):[/p]
- [p]Mad Speed: shoot faster, aim worse[/p]
- [p]Glass Edge: massive damage, take more in return[/p]
- [p]Golden Touch: kills drop extra gold
(one triggers per fight — no repeats)[/p]
- [p]Berserker Mode – huge melee boost + lifesteal.[/p]
- [p]Runic Beacon – place it down, and for 60s, enemies nearby drop extra gold + sap when killed.[/p]
We’re reworking shooting animations and FX so fights feel tighter, punchier, and just better overall. You’ll feel it.[/p][hr][/hr][p]Graphics & Performance Overhaul
New visual presets mean the game should run better on more machines. More stable FPS, less stutter, and clean visuals — regardless of setup.[/p][hr][/hr][p]What’s Next — Vilde 1.2
If 1.1 lands well, we’ll move straight into the next update:[/p][p]Elite Rooms
Optional, brutal mini-boss rooms with serious rewards. High risk, high payoff.[/p][p]New Arena Environments
New layouts, new vibes. Every arena should feel different — and memorable.[/p][hr][/hr][p]We’re building Vilde with you, and updates like this are how we show it.
Thanks for playing. Keep the feedback coming.[/p][p]— Team Vilde[/p]