Rune Update
[p]Hey everyone![/p][p]We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down![/p][h3]New Runes: Time to Experiment[/h3][p]We’ve added 18 new runes. Here are some highlights:[/p]
📜 Changelog
[/h2][h3]Runes[/h3]
- [p]Lightning’s Reach Lightning damage now arcs to nearby enemies, great for crowd control.[/p]
- [p]Berserker’s Momentum Damage increases as you focus on a single target—perfect if you don't like distractions.[/p]
- [p]Berserker’s Patience Standing still gradually boosts your damage. Ideal for patient warriors.[/p]
- [p]Cold Precision Increased crit chance against frozen targets.[/p]
- [p]Ice Burn Fire and ice combine to create explosive effects. Opposites attract, after all.[/p]
- [p]Ethereal Surge Dash now knocks back nearby enemies, helping you maintain personal space.[/p]
- [p]Coward’s Instinct Taking damage temporarily boosts your movement speed. Not heroic, but handy.[/p]
- [p]Improved localization—less cringe, more clarity.[/p]
- [p]Enhanced visuals—effects and textures received minor touch-ups.[/p]
- [p]General bug fixes.[/p]
📜 Changelog
[/h2][h3]Runes[/h3]
- [p]Lightning’s Reach: Lightning damage arcs to 2 nearby targets (33% damage, 3s cooldown).[/p]
- [p]Berserker’s Momentum: Consecutive hits on the same enemy grant +1% weapon damage, stacks up to 30%, resets when changing target.[/p]
- [p]Berserker’s Patience: Standing still grants +10% damage per second (max +50%), lost upon movement.[/p]
- [p]Cold Precision: +30% crit chance against ice-afflicted enemies.[/p]
- [p]Ice Burn: Alternating fire then ice damage applies Ice Burn, increasing slowing effects and dealing burst fire damage at end.[/p]
- [p]Ethereal Surge: Dash knocks back nearby enemies.[/p]
- [p]Berserker’s Rage: +1% weapon damage per 1% missing HP.[/p]
- [p]Berserker’s Fury: +1% ability damage per 1% missing HP.[/p]
- [p]Runic Weapons: +25% weapon damage, -15% ability damage.[/p]
- [p]Boreal Affinity: +25% ability damage, -15% weapon damage.[/p]
- [p]Arcane Investment: Each shard on cooldown grants +8% all damage.[/p]
- [p]Shield of Valor: Each armor point grants +0.5% all damage.[/p]
- [p]Sigil of Mastery: Each unique element on equipped shards reduces ability cooldown by 5%.[/p]
- [p]Coward’s Instinct: Taking damage grants +50% movement speed for 3 seconds.[/p]
- [p]Flash Strike: Melee swings hit an additional time for 50% damage.[/p]
- [p]Momentum Transference: Dash refreshes a random ability on cooldown (10s cooldown).[/p]
- [p]Elemental Conduit: After using an ability shard, next melee hit deals +50% elemental damage.[/p]
- [p]Blade-Fused Armor: Successful melee hits restore 1 armor point (max 1 per second).[/p]
- [p]Improved overall game localization quality.[/p]
- [p]Minor visual enhancements across multiple UI elements and textures.[/p]
- [p]Fixed runes sometimes not spawning correctly.[/p]
- [p]Fixed critical shop crashes and general shop functionality issues.[/p]
- [p]Corrected player stats tracking bugs.[/p]
- [p]Fixed issues causing hidden walls and not working bug report button.[/p]
- [p]Addressed achievement tracking inconsistencies.[/p]
- [p]Resolved minor visual/VFX pickup issues.[/p]