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MENACE News

MENACE Hotfix #3 - Alien Nest Respawn Fix, Monospace Font Fixes

[p]Hi all, [/p][p]A quick hotfix following yesterday's patch is live now. Most importantly, it removes the aliens spawning around eggs, which was not supposed to happen.[/p][p] [/p][h3]Changelog[/h3][hr][/hr][p]v0.6.11 -- Hotfix #3[/p]
  • [p]Disabled aliens respawning around nests in the "Smoke Out Nests" mission[/p]
  • [p]Various UI tweaks, especially to fix issues introduced by the new monospace font[/p]
  • [p]Added missing French translation for new content[/p]
[h3]Known Issues[/h3]
  • [p]Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".[/p]
  • [p]If the game is installed on HDD drives, loading times are bad, and barks are delayed.[/p]
  • [p]Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed, please consider using "Fullscreen Window" instead.[/p]
  • [p]Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes.[/p]
  • [p]The promotion tax mechanic is frustrating.
    [/p]
[h3]Steam Reviews: Your Feedback Matters[/h3][hr][/hr][p]Now that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about MENACE, it'd be a great help to the team.
[/p][h3]Community Guides and Resources[/h3][hr][/hr][p]Be sure to check out the latest community resources and official guides.[/p]
  • [p]The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.[/p]
  • [p]Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are. [/p]
  • [p]Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively. [/p]
  • [p]Official Beginner's Guide: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.[/p]
  • [p]Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.
    [/p]
[h3]Engage, Explore, and Stay Informed[/h3][hr][/hr][p]You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website.

[dynamiclink][/dynamiclink][/p]

Dev Diary #44: Battle Tank

Many have been asking a lot about this, and we can finally show it: an actual battle tank that players can use to go full war mode!

This is a shorter diary, presenting the new vehicle, but we are, of course, working on lots of other things simultaneously, like the Construct loot overhaul we talked about last week.

Also, next week, a new UI developer will join the team, so we can finally go full speed on UI improvements!

[h2]Why a Battle Tank?[/h2][hr][/hr]For a long time, we wanted to keep the scope of the game a little bit under an actual “war” and wanted to focus on more mobile and special forces-oriented operations. For that, setting up a full-blown battle tank was just too much, as it implied being very heavy, difficult to deploy, and slow. This did not really fit the RMC doctrines we had in mind.

However, we have since changed our mind and feel that an actual battle tank, or at least the option to use it, expands what's possible in the game and gives players more freedom in how they set up their armies.

From a lore perspective, a battle tank makes sense for the Rogue Army to use, and to be honest, the faction is in dire need of some armored support. Its infantry and support units were already good, but the faction struggled to provide staying power, as it was mostly infantry-based. Well-equipped player units could go all-in on anti-infantry equipment and go easy on AT options, which made army building against them a bit one-dimensional.

The battle tank will help close some big gaps in Rogue Army lists and make fighting them more interesting. Also, as with all vehicles, we try to keep them usable by the player as well, so you can loot and use them yourself if you want to.

Rogue Army Battle Tank
[h3]The Battle Tank in combat[/h3]The Battle Tank will be the heaviest classic vehicle in the game besides the Rogue Army Heavy Tank, which is more of an assault gun and not a normal tank.
It has more armor and hitpoints than the RMC IFV, but it is, of course, a lot slower and more expensive to deploy.

The turret comes with a heavy slot in front and a light slot on top. For this, we had to implement a rotating turret on a rotating turret, so our animators also had something new on their hands.

The Rogue Army version comes with the very classic loadout of a medium machine gun to suppress infantry and provide defensive fire, as well as a long-barreled tank cannon to hunt vehicles over long range.

[h3]RMC Battle Tank and RMC Heavy Tank[/h3]
The 3D model is not completely finished yet; we have to do some final touches, and we will also create an RMC skin for when the player uses it.


On top of the Battle Tank, the Rogue Army Heavy Tank will make a comeback and will be available to the player again soon!

We had to adjust the model to fit the new modular vehicle and weapon system. However, the main gun will stay and will not be swappable! So the heavy tank will always feature its signature howitzer, with the light weapon slot on top being free to swap in any light modular vehicle weapon.

[h2]New 3D Weapon Models[/h2][hr][/hr]As many players have been asking about when and if there will be actual 3D models for infantry weapons, here is an update on that: Yes! Eventually, all weapons will have a correct 3D model in the game.

Here is a quick glimpse at the new set coming up:



[h3]Engage, Explore, and Stay Informed[/h3][hr][/hr][p]You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website.

[dynamiclink][/dynamiclink]

Save 25% on MENACE

[p]MENACE is now 25% off as part of the Hooded Horse Spring Sale.

Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.

Hooded Horse Spring Sale[/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p]

MENACE Patch #7 - New Barks, Fixes, and Tweaks

[p]Hey all,[/p][p]While bigger things are cooking, we have a minor patch for you today with a dev diary on the way for tomorrow.[/p][p]Besides lots of smaller fixes and tweaks, Field General Zama will now occasionally comment on the mission outcomes, but as most of you are winning anyway, his comments will be of course friendly and supportive.[/p][p][/p][p]Note: This update is save game compatible with your ongoing campaigns.[/p][p] [/p][h3]Changelog[/h3][hr][/hr][p]v0.6.10 -- Patch #7[/p][p][/p][h3]New[/h3]
  • [p]New FM Zama barks during missions[/p]
  • [p]Added rare barks for some SLs[/p]
[h3]Improvements[/h3]
  • [p]Early game items aren't excluded from the late game black market anymore. (The black market is restocked after each operation.)[/p]
  • [p]New monospace font, since the old one caused trouble for multiple languages.[/p]
  • [p]Optimized Black Market since it was causing FPS drops and sometimes even caused crashes when moving many items quickly.[/p]
  • [p]Multiple available operations against the same faction are less likely now.[/p]
  • [p]Discouraged enemy AI units to seek cover right next to player vehicles.[/p]
  • [p]Added subtle depth of field effect, which blurs objects close to camera. It can be disabled in the graphics settings.[/p]
  • [p]Civilians can no longer pick up the 'Lost Data Recorder'.[/p]
[h3]Bugfixes[/h3]
  • [p]FIXED The game processed input events from gamepads, joysticks and other peripherals, which somtimes caused unintended scrollbar and slider behaviour[/p]
  • [p]FIXED The achievement "Friendly Neighbour" was sometimes not tracked correctly[/p]
  • [p]FIXED Units without the 'Vanguard' perk can no longer swap places with units having the perk during mission preparation[/p]
  • [p]FIXED Jean Sy was sometimes not selectable during the "WHAT'RE'YA'BUYIN'?" event[/p]
  • [p]FIXED Using the perk 'Rally' on civilians, caused civilian not being able to move[/p]
  • [p]FIXED Defect 'Weapon Systems destroyed' now persists when swapping pilots[/p]
  • [p]FIXED Mines didn't deal damage to enemies inside the fog of war[/p]
  • [p]FIXED AP mines should no longer damage units inside enclosed vehicles[/p]
  • [p]FIXED Flashbang did't affect targets inside towers[/p]
  • [p]FIXED Hovering over empty tiles without a skill selected didn't show the movement costs[/p]
  • [p]FIXED Hovering over tiles with a selected skill showed the movement costs[/p]
  • [p]FIXED Movement overlay didn't appear after canceling AoE Skills[/p]
  • [p]FIXED Movement overlay appeared after selecting the second tile for AoE Skills[/p]
  • [p]FIXED Pirate captains got stuck in animation glitch after using pirate drugs[/p]
  • [p]FIXED Alien warriors sometimes got stuck in walk animation[/p]
  • [p]FIXED Weapon names weren't updating instantly when switching the in-game language[/p]
  • [p]FIXED Multiple barks showed the wrong speaker[/p]
  • [p]FIXED Muzzle flashes of the 'Tripod Griffin Minigun' were too bright[/p]
  • [p]FIXED Vehicle plasma weapon used wrong muzzle effect[/p]
[h3]Balancing[/h3]
  • [p]Reduced IFV hitpoints from 400 to 350 and armor durabiliy from 800 to 700 to be more in line with other vehicles[/p]
[h3]Known Issues[/h3]
  • [p]Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".[/p]
  • [p]If the game is installed on HDD drives, loading times are bad and barks are delayed.[/p]
  • [p]Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.[/p]
  • [p]Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes.[/p]
  • [p]The promotion tax mechanic is frustrating.[/p]
  • [p]For new content the French translation is missing.[/p][p][/p]
[h3]Steam Reviews: Your Feedback Matters[/h3][hr][/hr][p]Now that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about MENACE, it'd be a great help to the team.
[/p][h3]Community Guides and Resources[/h3][hr][/hr][p]Be sure to check out the latest community resources and official guides.[/p]
  • [p]The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.[/p]
  • [p]Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are. [/p]
  • [p]Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively. [/p]
  • [p]Official Beginner's Guide: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.[/p]
  • [p]Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.
    [/p]
[h3]Engage, Explore, and Stay Informed[/h3][hr][/hr][p]You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website.

[dynamiclink][/dynamiclink][/p]