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Early Access - BUILD 0.29.+



Welcome to version 0.29.0! A mysterious update indeed, which introduces a person - or being - with seemingly mystical abilities. Search the world carefully and you might find her lurking. She doesn’t seem to be perturbed by the havoc caused by the Sanguivore… but she does seem very interested in your shards. Perhaps with enough shards, a fair exchange can be made for information on the whereabouts of certain items. Take a read below for more details on this curious oddity.

Hot on the heels of the release of Section 3: The Town, this update implements a veritable cornucopia of bug fixes and improvements. Many of these bug fixes address critical issues with character movement and interactions - so this update should provide a smoother experience for all.

Links
Remember to check out any of the following resources for more information and updates on the game.



In Game Shards

As the game progresses and we start to add more game modes, we thought it would be the perfect opportunity to add physical shard items in the game world for players to collect. These will add to your final shard score at the end of each game, but can also be spent in game while you play.

The first system that will allow you to make purchases in game with shards is through the enigmatic character called “The Reader”.

The Reader

She is a mystic that will appear in a number of different places around each section of the map you enter. Pay her 100 Shards and ask her for an item you are searching for. For example, if you are stuck finding the Antique Key in the second section to open the church gate or even a set of Bolt Cutters, just type “Antique Key” or “Bolt Cutters”. If she is able to locate the item in a box, on a body she will conjure a pulsating energy ball that will lead you to the item you requested.

She is limited to a single use per section so choose wisely as once she has your shards you will not be seeing her again until the next section.

One thing to remember as well is that you can only use shards you have collected during the current game to ask for her help. Shards already in your account are out of play at this time.

[h2]Added[/h2]
  • Added new option to either toggle or hold down the run button
  • Added collectable shards around world that can be used for clues at The Reader or will be added the player’s shard collection at the end of the game
  • Added the mysterious character - The Reader. Speak with her for clues
  • Added new way back to main area from ending area in Section 3



[h2]Updated[/h2]
  • Self healing in third person now keeps the player in third person
  • Corpses can now drop shards.
  • Improved collision on ambulances proving better access to the back
  • Adjusted character mesh position on PCs so they align better with the keyboard
  • Endgame notice removed. End screen will now go straight in to score overview
  • Players no longer stand up to self heal when in a crouched or crawling position
  • Updated supermarket roof to give better direction on how to get down back to the main area.
  • Moving through squeeze through barriers now keeps the player in first person if playing in first person



[h2]Fixes[/h2]
  • Fixed an upstairs flashlight in the world that was lit but produced no light
  • Fixed various TVs and lights in the Sheriff Department that would be lit even if the power was off
  • Fixed issues with The Streets Depot roller door not having collision after first use
  • Fixed Power Substation console occasionally showing the current power and the target power as the same before using any power switches.
  • Fixed self healing while crouched in a location with inadequate headroom causing the player’s movement to become permanently locked
  • Fixed players being able to move while searching corpses if playing in third person
  • Fixed minigames staying on screen after clients are grabbed while using a computer
  • Fixed tracked objectives not updating when using fuseboxes
  • Fixed wording issue in Section 1 cinematic
  • Fixed fusebox handles sometimes being at the wrong position from the start of the game
  • Fixed a location where fledglings could get stuck
  • Fixed fuseboxes not accepting regular fuses on Starter mode in Section 2
  • Fixed player movement through barricades sometimes being disrupted if another player enters the barricade
  • Fixed issue where being caught by the Noble prevented further interactions with objects in the world
  • Fixed Depot roller door not requiring power to operate
  • Fixed UI text overlapping in Tarot Collection screen
  • Fixed issue where incorrect XP tier was being used on XP display
  • Fixed camera in supermarket utility room clipping with the door if open
  • Fixed supermarket roller door not opening
  • Fixed one of the Jerry Cans in Section 2 not going in the player’s inventory
  • Fixed blurry PC screens when trying to read on-screen emails
  • Fixed mirror in supermarket backroom that cannot be interacted with
  • Fixed several backwards containers in the supermarket
  • Fixed floating bottle appearing when extracting fuses from photocopiers
  • Fixed player movement stopping when turning on flashlight after the player used the in game text chat window
  • Fixed players being able to interact with the world while also self healing
  • Fixed being able to interact with self revive kits even when the player is not downed
  • Fixed players colliding with other players inventory tablets and syringes
  • Tentative fix for player’s rotation sometimes being offset when moving through squeeze-through barriers
  • Fixed next stage icon on score screen appearing slightly cut off
  • Fixed objectives sometimes being already ticked when starting a new section
  • Fixed Section 2 fuseboxes not accepting regular fuses on Starter difficulty
  • Fixed the game becoming soft locked on time trial mode if the code to get upstairs is located in the side-office room behind sparking cables.