Patch notes: 0.31.259 > 0.31.261
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• Campsite Bravo rune not updated on HUD compass[/p][h2]User Interface[/h2][p]• Removed inventory item tool bar[/p][h2]Player Systems[/h2][p]• Deployable abilities now auto-highlight placeable mesh when activated with \[z]
• Abilities are now only activated with \[z] and holding \[z][/p][h2]Networking[/h2][p]• Cannot connect to multiplayer lobby after exiting a single player game[/p][h2]Main Menu UI[/h2][p]• Character is invisible after solo player joins a multiplayer lobby
• Double back button on MP lobby (Host only)[/p][hr][/hr]
• Fixed tree in cliff
• Fixed players going out of bounds near subterranean entrance
• Cannot pick up dropped item in crawl space entrance
• Memory improvements relating to old AI content
• Removed old VFX references from kayaks
• Fixed first aid box at office clipping with wall behind
• Fixed foliage clipping in tent
• Tentative fix Fixed location Werewolf could get stuck
• Scaled exit volume not working[/p][h2]Player Systems[/h2][p]• Default light source (Lighter) has been swapped out with basic flashlight
• Flashlights now follow the direction of the player camera
• Fixed the endgame operations on solo when returning to menus[/p][h2]User Interface[/h2][p]• Compass icons no longer scale with distance, now only go transparent
• Reduced the wait when leaving the pregame room on solo mode[/p][h2]Main Menu UI[/h2][p]• Spinning NS rune logo over players in multiplayer lobby
• Added back button on solo mode[/p][hr][/hr]
• Tentative fix Fixed single player endgame trying to open a multiplayer lobby
• Tentative fix Fixed players dropping down part way through refill animation when using generators
• Detection area to exit not covering whole area
• Disable check Werewolf debugging key[/p][hr][/hr][h3]Thank you for playing and reporting bugs — your feedback keeps the hunt alive![/h3][p]– The NightSpawn Development Team[/p]
🩸 Version 0.31.261 🩸
[hr][/hr][h2]General[/h2][p]• Tentative fix Added new office note spawns which are not in white sheds• Campsite Bravo rune not updated on HUD compass[/p][h2]User Interface[/h2][p]• Removed inventory item tool bar[/p][h2]Player Systems[/h2][p]• Deployable abilities now auto-highlight placeable mesh when activated with \[z]
• Abilities are now only activated with \[z] and holding \[z][/p][h2]Networking[/h2][p]• Cannot connect to multiplayer lobby after exiting a single player game[/p][h2]Main Menu UI[/h2][p]• Character is invisible after solo player joins a multiplayer lobby
• Double back button on MP lobby (Host only)[/p][hr][/hr]
🩸 Version 0.31.260 🩸
[hr][/hr][h2]General[/h2][p]• Fixed location where player can get stuck at The Clearing• Fixed tree in cliff
• Fixed players going out of bounds near subterranean entrance
• Cannot pick up dropped item in crawl space entrance
• Memory improvements relating to old AI content
• Removed old VFX references from kayaks
• Fixed first aid box at office clipping with wall behind
• Fixed foliage clipping in tent
• Tentative fix Fixed location Werewolf could get stuck
• Scaled exit volume not working[/p][h2]Player Systems[/h2][p]• Default light source (Lighter) has been swapped out with basic flashlight
• Flashlights now follow the direction of the player camera
• Fixed the endgame operations on solo when returning to menus[/p][h2]User Interface[/h2][p]• Compass icons no longer scale with distance, now only go transparent
• Reduced the wait when leaving the pregame room on solo mode[/p][h2]Main Menu UI[/h2][p]• Spinning NS rune logo over players in multiplayer lobby
• Added back button on solo mode[/p][hr][/hr]
🩸 Version 0.31.259 🩸
[hr][/hr][h2]General[/h2][p]• Fixed loading icon getting stuck on player character selection in game lobby• Tentative fix Fixed single player endgame trying to open a multiplayer lobby
• Tentative fix Fixed players dropping down part way through refill animation when using generators
• Detection area to exit not covering whole area
• Disable check Werewolf debugging key[/p][hr][/hr][h3]Thank you for playing and reporting bugs — your feedback keeps the hunt alive![/h3][p]– The NightSpawn Development Team[/p]