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Patch notes: 0.31.262 > 0.31.264

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PATCH NOTES 0.31.264
[h3]User Interface[/h3]
  • [p]\[Tentative fix] Fix for client’s workbench UI sometimes not updating to show that an item cannot be crafted when out of resources[/p]
  • [p]\[Tentative fix] Battery symbol fully disappears when torch battery runs out; unclear why player cannot take out flashlight[/p]
  • [p]\[Tentative fix] Keybindings not displaying when captured (tested on client but did not appear)[/p]
  • [p]\[Tentative fix] Client sees their own name listed first in the end game screen, but has host's stats next to their name[/p]
[h3]General[/h3]
  • [p]\[Tentative fix] Missing ambient sound after being downed in the caves and transported outside to the captured cages[/p]
  • [p]\[Tentative fix] Cannot enter any hiding places[/p]
  • [p]\[Tentative fix] Can take out or pull away light while riding zipline[/p]
  • [p]\[Tentative fix] Can take out ability equipment and keep torch in hand at the same time[/p]
  • [p]\[Tentative fix] Perks not showing on HUD[/p]
  • [p]\[Tentative fix] Daily challenges did not show progress for client crafting molotovs[/p]
[h3]Performance[/h3]
  • [p]Into the mist map has been split up into multiple levels to produce HLODs for all assets in the map to improve draw and GPU performance[/p]
[hr][/hr]
PATCH NOTES 0.31.263
[h3]General[/h3]
  • [p]Hitting Escape lost lobby data in MP mode[/p]
  • [p]Lights are too bright in lobby and reader, possibly train scene as well[/p]
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PATCH NOTES 0.31.262
[h3]Challenges[/h3]
  • [p]\[Tentative fix] Tarot that removes hiding places should disable them, not remove them. Removing causes issues for objects attached to hiding places[/p]
[h3]Performance[/h3]
  • [p]Shader pre-compile system to improve performance and reduce stuttering, especially on lower-end machines[/p]
[h3]Player Systems[/h3]
  • [p]\[Tentative fix] Balanced player light sources[/p]
  • [p]Light sources now use batteries, transitioning from high illumination to low illumination[/p]
  • [p]\[Tentative fix] Client does not see tarot cards on the end-of-game summary[/p]
  • [p]\[Tentative fix] Client found and cleansed a cursed object; end screen gives XP for objects found but none for cleansed[/p]
[h3]User Interface[/h3]
  • [p]Ability icon display now shows number of uses available[/p]
  • [p]Relocated VOIP active icon so it no longer disappears with inventory[/p]
  • [p]Improved VOIP visuals—now uses speech bubbles when no radio is collected[/p]
[h3]General[/h3]
  • [p]Fixed investigators being able to take out and use ability items while performing actions such as rope climbing, ziplining, etc.[/p]
  • [p]Hearing rain in the kayak caves while kayaking[/p]
  • [p]Using the back button in single-player lobby caused UI to disappear[/p]
  • [p]Coming off the hill early at the subterranean cave leading to the trailer could cause players to get stuck floating over the wall[/p]
  • [p]Rune on rock at ruins was hard to see[/p]
  • [p]Fixed missing werewolf tunnel in subterranean cave[/p]
[hr][/hr][h3]Thank you for playing and reporting bugs — your feedback keeps the hunt alive![/h3][p]– The NightSpawn Development Team[/p]