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Minor Update 0.23.09



Early Access - BUILD 0.23.09


The very first Early Access patch has arrived. This patch is a regular update, containing a number of quality of life improvements and fixes that didn’t quite make it into the original build.

Several UI elements have been updated, including loading screens, new notifications for downed teammates as well as slicker visual effects for noise events much more inline with the overall aesthetic.

Additionally, with the help of some great community feedback, we’ve squashed plenty of pesky bugs. Notably, spectors will have an easier time with several lighting fixes.

Finally, there have also been a few changes that affect gameplay, such as the inclusion of circuit breakers in Section 2 instead of fuses and the removal of doors consuming equipment items (see notes below as this will be updated again in the near future).


[h2]Added[/h2]
• Added new loading screen with gameplay tips
• Added a new notification UI element that displays on all players screens when a teammate is downed or captured.
• Added new damage screen effects that get more intense as you lose more health.


[h2]Updated[/h2]
• Updated noise visuals to a less cartoon looking UI
• End screen stats now show players' Steam names instead of “Player 1”, “Player 2” and so on.
• Player now faces outwards after exiting hiding places.
• Replaced fuses with circuit breakers for Section 2. Players can no longer use fuses from Section 1 (new models being added in the next update).
• Hiding UI now done with Shift+Alt+Backspace to avoid being used accidentally.
• Electricity warnings on Bravos doors removed.
• Game character now matches the character assigned in the game lobby
• Doors no longer consume items (other than keys and lockpicks). This change is for consistency with other interactions in the game, but will be updated for balance in the future.


[h2]Fixed[/h2]
• Fixed Scouts hanging on windows being able to see players who are hiding.
• Fixed screaming noises sometimes happening just before the intro cutscene
• Fixed Scouts being able to see the player while downed
• Fixed using battery in car also updating other objectives.
• Fixed the loud noise effect not showing during the cutscene when the character interacts with the CB radio.
• Fixed fuses (now circuit breakers) not updating escape plans involving the Section 2 generator.
• Fixed floating fire above barricade on Section 2 when pallets are broken
• Fixed no escape plan objective appearing when interacting with church lift
• Fixed left and right bindings being back to front on the input section of game settings.
• Fixed male characters using the female character scream.
• Fixed players getting stuck behind scaffolding at the church
• Partial fix for lights not activating when spectating other players


[h2]Known Issues[/h2]
• Various translation issues.
• Controller support issues interacting with settings
• Unable to paste lobby codes with ‘V’ (although clicking on-screen button does work)
• Text occasionally cut off in Escape Plans UI