Early Access - BUILD 0.24.00

Today’s update shines the spotlight on the Sheriff's Department. Following a thorough makeover, the station is now oozing with new details, dark corners and hidden paths.
This patch additionally addresses a variety of performance related issues. The game has been updated with optimisations for both the CPU and GPU, as well as reducing the overall size of the game.
Take a look at the new hiding place animations. All hiding places are fully animated when entering and exiting.
Game optimisations
• Fixed Lumen Global Illumination method always being turned on, even if Global Illumination is turned off in the settings
• Global Illumination method now defaults to off and can be turned on to Lumen if desired.
• Game size reduced from approximately 21GB to 12GB
• Texture optimisations.
• Various lighting optimisations.
• Various CPU related optimisations.
Sheriff department visual overhaul (part 1)
• All rooms in the building have been remade to make them feel more worked in.
• Evidence room has been expanded to have an extra step to complete before using the keypad.
• The Upstairs office now has quick access to downstairs.
• Small storage/archive room can no longer be accessed via the door, an alternate route must be found.
• The centre corridor through the armoury and evidence, now uses electrical doors that require a player to push a button to open as well as requiring power to the ground floor.
• A lot more PC locations have been added to both floors
• Spawn crate numbers have been increased and moved around.
[h2]Added[/h2]
• Added new hiding animations for car trunks and under desks
• Added new loading tips
• Added new icon showing where a player was captured
[h2]Updated[/h2]
• Characters can no longer be blocked by first aid cabinet doors
• Updated desk visuals. All desks can now be hidden under.
• Increased focus area on shotgun traps
• Increased number of desktop computers in the Sheriff’s Department.
Players now drop their items when captured, allowing another player to collect any items needed to revive their teammates.
• Players now drop their items on disconnect from the game
• Character’s animation pose improved while in hiding places
• All mirror, salt and UV light trap placement locations are available, instead of being random. Mirror spawns are now random though.
• Added new vehicles, barricades and blockages to the outside areas of Section 2. This aims to make outdoor hiding places slightly more favourable as there are new obstructions to block line of sight.
• XP is now also earnt for failing a game attempt but no shards will be given and only half the XP will be earnt.
• Tarot cards are no longer added to the account upon picking them up, you will be required to complete at least one section of a map.
• The location of the warped key has moved from the desk to stop wall glitching
[h2]Fixed[/h2]
• Fixed UI scaling issues with 4:3 resolutions.
• Fixed issues with PC power in Sampaio Residence.
• Fixed the escape plans UI not updating if bringing an item from Section 1 into Section 2 that can be used to complete an objective.
• Fixed garage roller doors, generators and church elevator SFX not being controlled by audio volume settings.
• Tentative fix for rare occasions where The Noble is invisible to players.
• Fixed breathing sound while hiding persisting after player leaves the hiding place.
• Fixed pressing ‘V’ to paste lobby codes not working.
• Fixed rare issue where player’s camera could become much closer to the ground.
• Fixed player’s camera being too tall after exiting a hiding place.
• Fixed missing footstep sounds for Noble.
• Fixed a number of other underlying bugs.
[h2]Known Issues[/h2]
• Various translation issues.
• Controller support issues interacting with settings
• Text occasionally cut off in Escape Plans UI
• Some rooms on the second floor are still the old visuals (These final rooms will be complete through then next minor updates to the game)