Early Access - BUILD 0.25.00

Early Access - BUILD 0.25.0
Version 0.25.0 arrives just ahead of the winter holiday!
Firstly, we’d like to give a big thank you to everyone in the community who has given us suggestions and feedback! We’re keen to start implementing many of the suggested User Experience (UX) improvements starting in this update. Most notably, the inventory and journal have received a big update in the form of a digital tablet which now conveniently contains all the information needed. The journal has been reorganised for ease of use as well as the Escape Plans on the HUD, which have received a lick of paint of their own. To help player’s keep track of objectives, new icons and notifications appear as your team finds new items and opportunities.
The roaming creatures of the world have been updated too. All sounds for the smaller vampires have been updated to be more tolerable to human ears. Furthermore, the vampires that roam the streets have been redesigned. Watch out that they don’t cut you off as they leap over a car or fence!
This update upgrades the game engine to the latest version of Unreal, allowing us to start implementing some of the latest technical features available to us.
[h2]Links[/h2]
Remember to check out any of the following resources for more information and updates on the game.
- Website: https://bloodeater.games/
- Sitemap: https://starter.productboard.com/beg-starter/1-sanguvoire-blood-eater-game
- Presskit: https://impress.games/press-kit/blood-eater-games/sanguivore
- Twitter(X): https://twitter.com/BloodEaterGames
- Youtube: https://www.youtube.com/@BloodEaterGames
- Discord: https://bloodeater.games/discord

Added
- Game Engine update to Unreal Engine 5.3.2
- Player inventory has been completely overhauled with character animations and visual style.
- Added new animation when a player loses all their health.
- Added global game text chat. Defaulted to "Enter" press to start chat, send message or cancel message. (Community request)
- Added new window smash effects for Scouts in windows
- Added on-screen notification when an objective/task is discovered and completed.
- Added inventory camera zoom control in the video settings.
- Added settings to modify reflection method, reflections off, lumen (High quality) or screen space (Performance).
- Added map to second floor of the Police Department
- Added journal features for maps viewed, these can now be enlarged in the journal entry.
- Added extra self-revive at end of the street in Section 2

Updated
- Updated visuals of smaller adversaries
- Section 2 ‘Fledglings’ (originally called Bloodhounds) have been completely redesigned in line with their original intended direction. They no longer crawl around on all fours.
- Heartbeat for Fledglings is now much more relevant. They are most dangerous when the player’s heartbeat reaches maximum.
- Fledgling audio redesigned to be less ear-piercing.
- Outdoor enemies now move slower when chasing but can jump over obstacles to cut off their prey.
- Objectives and escape plans will now auto navigate to the relevant entry in the Objective tracker display when being added or updated.
- Updated default lighting state for lights in cells
- Resolutions below 1280x720 no longer scale the UI off the screen.
- Each collectable found now gives players 100 shards per collectable.
- Cables can now shock players from both sides.
- Various audio updates and improvements affecting sound occlusion and spacialisation
- Updated The Noble’s footstep sound effects
- Large mirrors now have a description
- Exit area of Section 2 now has a name: ‘Point Hope Town’
- RTX can now be turned on in the settings (user beware - this feature is currently experimental)

Fixed
- Fixed navigation issue where The Noble could get stuck around the refreshment counter in the Police Department
- Fixed situation where player loses all their health from the cold in a hiding place causing the game to lock up
- Fixed being captured while in a keypad causing the keypad UI to get stuck on screen
- Fixed NPC’s legs being raised in the air when walking near the church generator
- Fixed issue causing client to not be able to spectate their own body
- Fixed decals unexpectedly appearing on enemies
- Fixed players not receiving collectables found on a successful playthrough.
- Fixed collectables being recorded on game summary screen
- Fixed shards display saying level instead of shards
- Fixed collection reveals saying level instead of cards
- Fixed backwards facing loot boxes
- Fixed escape plan text for the heating valve has always been cut off.
- Fixed score screen showing ‘Player 1 - 4’ instead of using usernames.
- Fixed hanging bodies sometimes completely blocking The Noble
- Fixed being able to turn torch on and off on the scoreboard
- Fixed car winch sounds not responding to volume settings
- Fixed text being occasionally cut off in Escape Plans UI
- Fixed flashlight flickering when moving with RTX turned on
- Fixed client not being notified when the host is captured
- Fixed death markers rotating cross visuals being cut off a certain point in the rotation animation.
- Fixed main menu music starting for the host when a client leaves the game.
- Fixed garage door sound playing during intro cinematic
- Fixed UI saying ‘Downed’ instead of ‘Captured’ when a client is captured.
- Fixed heating valve always spawning near stairs to basement.
- Tentative fix for issue causing inventory to lock up under rare circumstances.
- Fixed sparking cables objective for fire escape plan not triggering an objective.
- Fixed Fledglings standing outside hiding places forever until the player leaves.
- Fixed HUD escape plans not updating if swapping when picking up an item used for an objective.
- Fixed several shelves falling over with nothing to support them in Section 2 houses.
- Fixed PC in Office 19 being on the wrong power circuit.

Known Issues
- Various translation issues.
- Controller support issues interacting with settings
- Some rooms on the second floor are still the old visuals (These final rooms will be complete through then next minor updates to the game)
- Various issues with Hardware ray tracing (RTX) on translucent objects either rendering black or not rendering at all.
Have a great holiday season everyone and we will see you again in the new year.
BloodEater Games