Patch notes: 0.31.259 > 0.31.261
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⢠Campsite Bravo rune not updated on HUD compass[/p][h2]User Interface[/h2][p]⢠Removed inventory item tool bar[/p][h2]Player Systems[/h2][p]⢠Deployable abilities now auto-highlight placeable mesh when activated with \[z]
⢠Abilities are now only activated with \[z] and holding \[z][/p][h2]Networking[/h2][p]⢠Cannot connect to multiplayer lobby after exiting a single player game[/p][h2]Main Menu UI[/h2][p]⢠Character is invisible after solo player joins a multiplayer lobby
⢠Double back button on MP lobby (Host only)[/p][hr][/hr]
⢠Fixed tree in cliff
⢠Fixed players going out of bounds near subterranean entrance
⢠Cannot pick up dropped item in crawl space entrance
⢠Memory improvements relating to old AI content
⢠Removed old VFX references from kayaks
⢠Fixed first aid box at office clipping with wall behind
⢠Fixed foliage clipping in tent
⢠Tentative fix Fixed location Werewolf could get stuck
⢠Scaled exit volume not working[/p][h2]Player Systems[/h2][p]⢠Default light source (Lighter) has been swapped out with basic flashlight
⢠Flashlights now follow the direction of the player camera
⢠Fixed the endgame operations on solo when returning to menus[/p][h2]User Interface[/h2][p]⢠Compass icons no longer scale with distance, now only go transparent
⢠Reduced the wait when leaving the pregame room on solo mode[/p][h2]Main Menu UI[/h2][p]⢠Spinning NS rune logo over players in multiplayer lobby
⢠Added back button on solo mode[/p][hr][/hr]
⢠Tentative fix Fixed single player endgame trying to open a multiplayer lobby
⢠Tentative fix Fixed players dropping down part way through refill animation when using generators
⢠Detection area to exit not covering whole area
⢠Disable check Werewolf debugging key[/p][hr][/hr][h3]Thank you for playing and reporting bugs â your feedback keeps the hunt alive![/h3][p]â The NightSpawn Development Team[/p]
𩸠Version 0.31.261 đЏ
[hr][/hr][h2]General[/h2][p]⢠Tentative fix Added new office note spawns which are not in white sheds⢠Campsite Bravo rune not updated on HUD compass[/p][h2]User Interface[/h2][p]⢠Removed inventory item tool bar[/p][h2]Player Systems[/h2][p]⢠Deployable abilities now auto-highlight placeable mesh when activated with \[z]
⢠Abilities are now only activated with \[z] and holding \[z][/p][h2]Networking[/h2][p]⢠Cannot connect to multiplayer lobby after exiting a single player game[/p][h2]Main Menu UI[/h2][p]⢠Character is invisible after solo player joins a multiplayer lobby
⢠Double back button on MP lobby (Host only)[/p][hr][/hr]
𩸠Version 0.31.260 đЏ
[hr][/hr][h2]General[/h2][p]⢠Fixed location where player can get stuck at The Clearing⢠Fixed tree in cliff
⢠Fixed players going out of bounds near subterranean entrance
⢠Cannot pick up dropped item in crawl space entrance
⢠Memory improvements relating to old AI content
⢠Removed old VFX references from kayaks
⢠Fixed first aid box at office clipping with wall behind
⢠Fixed foliage clipping in tent
⢠Tentative fix Fixed location Werewolf could get stuck
⢠Scaled exit volume not working[/p][h2]Player Systems[/h2][p]⢠Default light source (Lighter) has been swapped out with basic flashlight
⢠Flashlights now follow the direction of the player camera
⢠Fixed the endgame operations on solo when returning to menus[/p][h2]User Interface[/h2][p]⢠Compass icons no longer scale with distance, now only go transparent
⢠Reduced the wait when leaving the pregame room on solo mode[/p][h2]Main Menu UI[/h2][p]⢠Spinning NS rune logo over players in multiplayer lobby
⢠Added back button on solo mode[/p][hr][/hr]
𩸠Version 0.31.259 đЏ
[hr][/hr][h2]General[/h2][p]⢠Fixed loading icon getting stuck on player character selection in game lobby⢠Tentative fix Fixed single player endgame trying to open a multiplayer lobby
⢠Tentative fix Fixed players dropping down part way through refill animation when using generators
⢠Detection area to exit not covering whole area
⢠Disable check Werewolf debugging key[/p][hr][/hr][h3]Thank you for playing and reporting bugs â your feedback keeps the hunt alive![/h3][p]â The NightSpawn Development Team[/p]











