Making the Ultimate Co-op Action Game - Devlog #5
Hey everyone,
We've decided to change the way we do video updates. Going forward there will be:
🔹 Devlogs where I talk about various higher-level subjects surrounding Surfpunk's development. Our vision, design philosophy, art deep dives, etc. These will be geared to a broader audience with the goal hopefully bringing in new players to discover and Wishlist the game. I will do my best to have one out every month, but they may follow a less structured schedule going forward.
🔹 Dev Updates where I will talk over fresh gameplay footage and discuss the major features we've focused on in the last month or so. The idea being that these are mainly for the community that is already following Surfpunk's development. I will maintain these once a month.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Previously, I was sort of doing both together with the old Devlogs and thinking of them mainly for the folks in the community. But I'm realizing that the Devlogs have a lot of potential to reach more people who have yet to discover the game. People who stumble on the Devlogs however are likely to have less context to understand specific build updates, so I'm spinning those off into the Dev Update videos.
---
A note on playtests; we've been conducting smaller-scale playtests with hand-picked groups of volunteers. Why the change? Simply put; we needed to go deeper. Large-scale playtests generate a ton of valuable feedback, but with so many players, it’s challenging to fully analyze everything. By working with smaller, tight-knit groups, we can better understand how friends play, communicate, and experience the game together. That said, larger playtests will return! But from time to time, we may run more selective sessions to help refine key aspects of the game.
If you haven’t played in a while, don’t worry, you’ll have even more to look forward to when you jump back in!
Thank you, once again for your continued support...!
CRUSH 'N RUSH! 🤙
- Eric
We've decided to change the way we do video updates. Going forward there will be:
🔹 Devlogs where I talk about various higher-level subjects surrounding Surfpunk's development. Our vision, design philosophy, art deep dives, etc. These will be geared to a broader audience with the goal hopefully bringing in new players to discover and Wishlist the game. I will do my best to have one out every month, but they may follow a less structured schedule going forward.
🔹 Dev Updates where I will talk over fresh gameplay footage and discuss the major features we've focused on in the last month or so. The idea being that these are mainly for the community that is already following Surfpunk's development. I will maintain these once a month.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Previously, I was sort of doing both together with the old Devlogs and thinking of them mainly for the folks in the community. But I'm realizing that the Devlogs have a lot of potential to reach more people who have yet to discover the game. People who stumble on the Devlogs however are likely to have less context to understand specific build updates, so I'm spinning those off into the Dev Update videos.
---
A note on playtests; we've been conducting smaller-scale playtests with hand-picked groups of volunteers. Why the change? Simply put; we needed to go deeper. Large-scale playtests generate a ton of valuable feedback, but with so many players, it’s challenging to fully analyze everything. By working with smaller, tight-knit groups, we can better understand how friends play, communicate, and experience the game together. That said, larger playtests will return! But from time to time, we may run more selective sessions to help refine key aspects of the game.
If you haven’t played in a while, don’t worry, you’ll have even more to look forward to when you jump back in!
Thank you, once again for your continued support...!
CRUSH 'N RUSH! 🤙
- Eric