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Weapon Classes Get a Major Update

Hey everyone,

These last few weeks we've been focused a lot on improving and differentiating weapon classes. It's really important that we deliver a game where each class feels distinctive and has a special role to play on the team. We're also actively adding features that reinforce co-op play, such as the ability to boost fellow players up a cliff.

Beyond that, we've been working on the map and general flow of Quests to ensure you can make more informed choices on where you're going instead of just randomly exploring.

You can take a look at what's new by watching the latest Dev Update:

[previewyoutube][/previewyoutube]

April Dev Update
https://youtu.be/OyzBqgG1Nxw

Many folks have asked if we have a demo or when we'll have a demo: We're working on having one ready by the end of this year, but again, we don't want to put it out until we feel it perfectly encapsulates the fantasy and vision of the game.

Currently, our art team has been busy on another project so we haven't moved much on the visuals lately, but the artists will be back as early as next month to help us really get things looking wicked cool. I hope to share some fresh concept art with you soon.

I hope you'll look forward to it.

CRUSH 'N RUSH! šŸ¤™

- Eric

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