November Playtest Build Notes
Here's WHAT'S NEW for the November Playtest:
• Storm mutator balancing
• Wind push effect while on land was reduced significantly
• Wave amplitude was increased by 25% while the storm is active
• Lightning strikes are now slightly less attracted to players
• Enemy balancing
• 'Goomers' (green exploding Sumi) are now easier to kill in single player, and harder to kill with 4 players
• 'Brawlers' (large arachnid Sumi) are now part of threat level enemy waves. They're faster and their attacks reach further
• 'Brawlers' now have less HP
• All large enemies are now more resistant to knockback effects
• General balancing
• Game difficulty was generally lowered for single player
• All Ultimate slot skills had their cooldown increased by 30 to 50%
• Anchor weapon balancing
• Basic attacks are now 7% faster, but deal 10% less damage
• Chain whip attacks now don't cause the player to move forward, so they can more effectively be used to remain at a distance
• Sword weapon balancing
• Feast's Fiery mod nerf: Cooldown reduction is now 30% (down from 80%)
• Pommel Strike: Fixed an issue where the Cooldown mod didn't bestow its effect
• Whirlwind now lasts 40% longer
• Server selection is now accessible from the Title Screen
• Removed the hard time limit on Missions
• Added Simplified Chinese language option (v1)
• Fixed a bug where players in China couldn't load the game. It should work now if you play via the Hong Kong server
• Changed Quest ordering to allow smoother difficulty ramp up
• Teammates' Quests are now visible to all players
• Added beachball toys on the Beastship
• Improved online join flow
• New/Improved Art
• Water now reflects sunlight, has foam edges, etc.
• New Anchor & Guitar skill VFX
• Vegetation art pass on islands
• New UI/UX for HUD & Forge
• Storm mutator balancing
• Wind push effect while on land was reduced significantly
• Wave amplitude was increased by 25% while the storm is active
• Lightning strikes are now slightly less attracted to players
• Enemy balancing
• 'Goomers' (green exploding Sumi) are now easier to kill in single player, and harder to kill with 4 players
• 'Brawlers' (large arachnid Sumi) are now part of threat level enemy waves. They're faster and their attacks reach further
• 'Brawlers' now have less HP
• All large enemies are now more resistant to knockback effects
• General balancing
• Game difficulty was generally lowered for single player
• All Ultimate slot skills had their cooldown increased by 30 to 50%
• Anchor weapon balancing
• Basic attacks are now 7% faster, but deal 10% less damage
• Chain whip attacks now don't cause the player to move forward, so they can more effectively be used to remain at a distance
• Sword weapon balancing
• Feast's Fiery mod nerf: Cooldown reduction is now 30% (down from 80%)
• Pommel Strike: Fixed an issue where the Cooldown mod didn't bestow its effect
• Whirlwind now lasts 40% longer
• Server selection is now accessible from the Title Screen
• Removed the hard time limit on Missions
• Added Simplified Chinese language option (v1)
• Fixed a bug where players in China couldn't load the game. It should work now if you play via the Hong Kong server
• Changed Quest ordering to allow smoother difficulty ramp up
• Teammates' Quests are now visible to all players
• Added beachball toys on the Beastship
• Improved online join flow
• New/Improved Art
• Water now reflects sunlight, has foam edges, etc.
• New Anchor & Guitar skill VFX
• Vegetation art pass on islands
• New UI/UX for HUD & Forge