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Devlog #83 - Haunted Holsters

[p]Greetings Talented Gamers![/p][p][/p][p]It's devlog time again, and we have a couple of different things to reveal! But first... something very exciting happened during the Steam Summer Sale![/p][p][/p][p]There are now over 100,000 Talented Gamers![/p][p][/p][p]We never expected our tiny little game to reach such an amazing community! So from everyone here at the Talented Team, thank you so much for giving it a chance and giving us the motivation to keep making games![/p][p][/p][p]Speaking of making games... Let's take a look at some new stuf![/p][p][/p][h3]New Bandit Build[/h3][p][/p][p]It has been on our radar for a while that too many of Bandit's Talent Packages are "economy" packages that give you access to more gold, or combo points.[/p][p][/p][p]This means Bandit can sometimes feel lacking in the build variety department. So we're introducing a brand new Bandit win condition - The Ghost Pistol[/p][p][/p][p][/p][p][/p][p]Ghost Pistols orbit close to the player and fire off a Basic Attack whenever they pass through a lane. They each have 3 ammo, and when they run out they're gone for good.[/p][p][/p][p][/p][p][/p][p]We'll be adding a few different ways of gaining Ghost Pistols to the game, and they will be getting their very own Talent Package with some powerful synergies to top off the build.[/p][p][/p][p][/p][p][/p][p][/p][p]Ghost Pistols should be hitting the beta branch in the coming weeks, so we're looking forward to hearing your feedback![/p][p][/p][h3]Quality of Life[/h3][p][/p][p]Update 1.2 will also see the introduction of a few frequently requested QoL changes![/p]
  • [p]We'll be adding a Run In Background option to the Settings Menu[/p]
  • [p]We'll be adding the option to have your Environment randomly selected each run[/p]
  • [p]We'll be adding more Gameplay Elements and tracking in the stats screen for in game objects (e.g. Wizard's Orbs and Summoner's Gravestones)[/p]
[p][/p][p]There will be a full breakdown in the 1.2 Release Notes when the update drops![/p][p][/p][p][/p][p]We're starting to close in on the release of this update, so I'll be running through some of the final changes you can expect in the next Devlog! Until then...[/p][p][/p][p]Stay Talented[/p]