Devlog #71 - Keys to Victory
Greetings Talented Gamers!
We're continuing to see an amazing response to the 1.0 release! Although we can't respond to every comment and post, we've loved seeing your broken builds and endless adventures. We're also keeping an eye out for bug reports and feedback as we develop our post-release plan.
This time I want to talk a bit about what will be coming in the 1.1 update (which will be released along side our upcoming DLC).
[h3]Key Rebinding[/h3]
Whether it's for a regional keyboard, accessibility or just because you don't like the keys we chose - we've heard you loud and clear! Talented needs Key Rebinding!
The 1.1 update will allow you to change all of the default bindings to anything you like. This will also have the positive side effect of having somewhere that each of our shortcuts are on show. (shout out to Hold R to restart run)
[h3]New Environment[/h3]
For all of Talented's history there has only been one Demonic Conveyor Belt. We certainly like how it looks, but we can definitely understand how playing 100s or even 1000s of run in the same environment can get old - so we'll be adding support for new Environments in the next update.
This will come with a brand new look available for anyone who has beaten the game on our original 6 Classes. We're experimenting with a few different styles at the moment, so we'll have more information on exactly what it looks like coming in a future Devlog.
[h3]Mastery 30[/h3]
Still hungry for more Challenge?
With the combined release of Endless Mode and our latest balance pass - it seems breaching Night 50 in Endless has become the true test of Talented skill (or luck depending who you ask!). With the 1.1 update we want to try and fold some more of the difficulty cap into the Standard 20 Night run while making sure it doesn't become about executing a perfect Night 1-5.
We'll be experimenting with new rules modifiers that push both combat and strategic skill further. These will come packaged with some balance changes aiming to broaden the number of viable strategies available to each class and deal with some pain points we've heard from your feedback.

On top of everything mentioned above, we will be grouping up some bug fixes and QoL improvements to continue making Talented a better experience for everyone.
Once again, from the whole team, thank you so much for joining us on this journey and...
Stay Talented
We're continuing to see an amazing response to the 1.0 release! Although we can't respond to every comment and post, we've loved seeing your broken builds and endless adventures. We're also keeping an eye out for bug reports and feedback as we develop our post-release plan.
This time I want to talk a bit about what will be coming in the 1.1 update (which will be released along side our upcoming DLC).
[h3]Key Rebinding[/h3]
Whether it's for a regional keyboard, accessibility or just because you don't like the keys we chose - we've heard you loud and clear! Talented needs Key Rebinding!
The 1.1 update will allow you to change all of the default bindings to anything you like. This will also have the positive side effect of having somewhere that each of our shortcuts are on show. (shout out to Hold R to restart run)
[h3]New Environment[/h3]
For all of Talented's history there has only been one Demonic Conveyor Belt. We certainly like how it looks, but we can definitely understand how playing 100s or even 1000s of run in the same environment can get old - so we'll be adding support for new Environments in the next update.
This will come with a brand new look available for anyone who has beaten the game on our original 6 Classes. We're experimenting with a few different styles at the moment, so we'll have more information on exactly what it looks like coming in a future Devlog.
[h3]Mastery 30[/h3]
Still hungry for more Challenge?
With the combined release of Endless Mode and our latest balance pass - it seems breaching Night 50 in Endless has become the true test of Talented skill (or luck depending who you ask!). With the 1.1 update we want to try and fold some more of the difficulty cap into the Standard 20 Night run while making sure it doesn't become about executing a perfect Night 1-5.
We'll be experimenting with new rules modifiers that push both combat and strategic skill further. These will come packaged with some balance changes aiming to broaden the number of viable strategies available to each class and deal with some pain points we've heard from your feedback.

On top of everything mentioned above, we will be grouping up some bug fixes and QoL improvements to continue making Talented a better experience for everyone.
Once again, from the whole team, thank you so much for joining us on this journey and...
Stay Talented