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Patch 1.0.59 - Alchemist Rework & Supporter Pack

Greetings Talented Gamers!

As promised we've paused work on the DLC and 1.1 update to address the most common feedback on the 1.0 version! Here goes nothing...

[h2]Alchemist Rework[/h2]

We hear you loud and clear - the Ingredient gathering and Crafting aspect of Alchemist can get tedious (especially adfter multiple runs) and Runes appearing almost offscreen can also be very frustrating. We're aiming for some high impact changes that will bring Alchemist in line with the other classes in terms of fun factor. We can't wait to hear what you think!

  • Forage has been reworked to give 2 random ingredients (instead of allowing you to pick 1 of 2)
  • Forage is now slightly more common (but still less common than Forage and Cultivate combined)
  • Cultivate has been replaced by Attack Speed Up
  • Alchemy is now significantly less common, but you can now craft as many Potion Abilities as you want (Note: You can no longer craft Potions with 0 ingredients)
  • Alchemy now only starts to appear slightly higher on the tree
  • The Maximum Ingredient cap has been raised to 99 (up from 9)
  • Green Fingers has been reworked to - Forage now grants 3 random Ingredients
  • Farmer Talents have been reworked to - Whenever you learn a [Forage] Talent you have a 25% chance to collect an additional that ingredient
  • All Sigil talents have been reworked to - Killing X enemies Creates a Rune. This Rune will appear in the center of the lane (intended to be hit by all Potion Abilities)
  • Linguist has been reworked to - Rune Talents require 50% fewer kills to Activate
  • Energy Bolt charges reduced to 3 (down from 8) - with the limit on Potion Crafting removed Energy Bolt turned out to be much, much stronger in playtests.
  • High Tide damage bonus increased to 2 (up from 1)
  • The Abstain Achievement now requires crafting a Potion with a single ingredient

[h2]Other Balance[/h2]

  • The Divinity Curse now allows enemies to ignore the first 3 hits (down from 5)
  • Rune Damage increased by 300% in the Read the Room Challenge (up from 200%)
  • You can now control 2 Ghost Puppies in the Woof Woof Challenge (up from 1)

[h2]Bug Fixes[/h2]

  • Added a cap to Bandit's Shop Prices to stop the costs becoming negative
  • Fixed an issue where the Symbolic Achievement would not unlock in some circumstances where no runes were missed in the Whack a Rune Challenge

[h2]Supporter Pack[/h2]

Given the low price point, throughout the development of Talented we had the occasional request for an additional way to support the development team and the number of requests has substantially increased over the last few weeks. For this reason we've decided to begin work on a Supporter Pack!



The main purpose of this pack is to support our continued development of Talented and future projects, but it will include a unique Shiny Skin for each of the 6 original Classes and a special Thank You Note from the team. There's even a clue to one of Talented's great mysteries!

https://store.steampowered.com/app/3529280/Talented__Supporter_Pack/



That's a wrap for this patch! We'll be continuing to pay close attention to feedback and there will be another chance to address balance and quality of life in the 1.1 update! Stay tuned for more on that and...

Stay Talented!