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Devlog #76 - Rebind and Grind

Greetings Talented Gamers!

We move ever closer to the fabled 1.1 update and after all this talk of DLC, I think it's worth returning to some of the new features we're adding to the core Talented experience.

[h2]Key Rebinding[/h2]



We're openning things up a bit with the new Input Menu. Not only is this a convinient place to see the default key bindings for all of those lesser known hotkeys, this should allow for better key combinations when playing on regional keyboards or with accessibility requirements.



This menu should continue to fill up as we add additional Quality of Life features that require hotkeys in the future... It's also possible to see a full list of Input Bindings when using a Gamepad, we had a lot of questions about these over the years!



Note: This first version of this menu won't allow you to rebind the Gamepad Inputs, but it's certainly something we could look at in the future as we continue to support the game.

[h2]Mastery 30[/h2]

Next up we have our new highest difficulty level of Standard Runs!



Between Mastery 26 and 30 you'll be uncovering a combination of usual suspects and new offenders!

At Mastery 26 the enemies will be wising up and recruiting some healers to the party...



At Mastery 28 their defenses will improve even more as we introduce barricades that protect enemies from projectiles, as the run progresses more and more barricades will appear!



We'll leave Mastery 30 for you to discover yourself, but rest assured it won't be bossed around by anyway!



That should just about wrap it up for this installment. I'm very excited to say that next devlog will see the reveal of our new environments!

Stay Talented